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<strong>Sonification</strong> and Auditory Displays as<br />

Assistive <strong>Tech</strong>nology<br />

(Some <strong>Sonification</strong> <strong>Lab</strong> Examples)<br />

Bruce N. <strong>Walker</strong><br />

<strong>Sonification</strong> <strong>Lab</strong><br />

<strong>Georgia</strong> Institute of <strong>Tech</strong>nology<br />

bruce.walker@psych.gatech.edu<br />

ICAD 2011


<strong>Sonification</strong> & Auditory Display<br />

Information display by means of sound<br />

Great potential for users who cannot look<br />

or cannot see (and others!)<br />

Still very little deployment of audio as<br />

assistive technology<br />

(despite great work by many ICAD researchers!)


Alarms, Alerts, & Warnings<br />

Taxonomy of Sounds<br />

Object, Item, & Status Indicators<br />

Auditory Menus<br />

Data Representation & Exploration<br />

3D Audio Displays & Spatial<br />

Representations<br />

Soundscapes & Ambient Audio<br />

Arts & Entertainment


Assistive <strong>Tech</strong>nology and the<br />

Hierarchy of Human Needs<br />

Abraham Maslow (1943).<br />

A Theory of Human Motivation<br />

Assistive Need more <strong>Tech</strong>nology focus on<br />

tends Aesthetic to focus and more<br />

on Cognitive the “lower” needs


Disabilities, Aging Population<br />

Persons with disabilities living<br />

in the community more often<br />

Correlations of age and<br />

disability<br />

Vision loss is prevalent<br />

Mobility impairments, of many<br />

kinds<br />

Cognitive impairments, TBI<br />

Cognitive and Aesthetic needs<br />

remain to be fulfilled


Auditory AT in <strong>Sonification</strong> <strong>Lab</strong><br />

An example of the variety of possibilities…<br />

Wayfinding<br />

Auditory Interfaces (Menus)<br />

Formal Education (Graphs, Stats)<br />

Informal Education<br />

New Work: Driving<br />


Wayfinding: SWAN System<br />

System for Wearable Audio<br />

Navigation<br />

Wayfinding for those who<br />

cannot look or cannot see


SWAN Auditory Display<br />

Navigation Beacons<br />

Spatialized audio beacons form a path<br />

which can be followed<br />

Objects & obstacles<br />

e.g., a desk in the hall; phone booth<br />

Surface Transitions<br />

e.g., sidewalk to grass; start of stairway<br />

Location<br />

e.g., lecture hall; intersection; office<br />

Trailhead (P 0 )<br />

Spatialized<br />

Transition Path<br />

Pivot Point<br />

audio earcon<br />

Best Path (Track)<br />

Point where "next beacon"<br />

becomes audible<br />

Annotations<br />

e.g., “Puddle here whenever it rains”<br />

e.g., “Ramp on left side of entrance” Recorded<br />

speech or<br />

TTS


Success with “Good” Beacons


Bad Beacons (!)<br />

Sound design matters!!


Hardware: Bone Phones<br />

Bone conduction audio<br />

Discrete<br />

Ears open (or plugged)<br />

Stereo separation


Software: Auditory Menus<br />

Computers, phones, etc., have a<br />

menu of functions or options<br />

Simple or complex<br />

1-Dimensional or hierarchical


Visual Menus are Sophisticated<br />

Menu
Title<br />

Menu
Item
(grayed
out)<br />

Divider<br />

Menu
Item<br />

Shortcut<br />

Icon<br />

Submenu<br />

Dialog
Box


Auditory Menus For Accessibility<br />

Use sound to supplement or replace the<br />

visual menu<br />

Can’t look or Can’t see situations<br />

Designers must:<br />

Render as much or more info using sound<br />

Optimize performance (menu usage)<br />

Optimize subjective evaluation<br />

Universal design, accessibility


Typical Auditory Menus = TTS<br />

Text-to-Speech (TTS)<br />

Renders text contents only<br />

Missed opportunity for<br />

rendering other details<br />

Slow<br />

Low ratings<br />

Allegra Seidner<br />

Print Preview


TTS Enhancements<br />

Change TTS to “render” available vs.<br />

unavailable items<br />

Normal vs. whisper<br />

Normal vs. quieter<br />

Male vs. female<br />

Performance & preference<br />

Whisper, same voice<br />

Print Preview<br />

Print Preview


Spearcons<br />

Brief sounds used to represent<br />

the menu item, before the TTS<br />

Generated from TTS<br />

Performance & preference<br />

Faster, more accurate<br />

Easier to learn<br />

Preferred over earcons,<br />

auditory icons, TTS-only<br />

Allegra Seidner<br />

Deborah Joseph


Represent:<br />

Size of menu<br />

Location within it<br />

Performance & preference<br />

Faster navigation<br />

Better awareness of menu size<br />

Better situational awareness<br />

Auditory Scrollbars


Speech-based index<br />

Letter sounds (“A”, “B”, etc.)<br />

Provides location in alphabetical list<br />

Like tabs on a reference book<br />

Performance & preference<br />

Especially in long lists<br />

Spindex<br />

Basic Type<br />

Attenuated Type<br />

Decreased Type<br />

Minimal Type


Formal Education for the Blind<br />

Special vs. integrated (“mainstream”) schools<br />

Regular vs. adapted curriculum<br />

Low tech “still” rules<br />

Braille<br />

Push-pins<br />

Thermaform<br />

Audio can help!


Graphs in STEM Education<br />

Math & science curricula are highly visual<br />

Blind students are shut out of STEM


Auditory/Multimodal Graphs<br />

Auditory graph<br />

Visual graph<br />

Various Exports<br />

MIDI, WAV<br />

Jpg, gif<br />

QT movie


Accessible Graphing Engine<br />

Java-based multimodal graphing engine<br />

Powerful methods for rendering<br />

equations, data sets<br />

Multimodal output<br />

Text description<br />

Extended exporting<br />

Flexible user interfaces


Auditory Graph Design Issues<br />

Mapping<br />

Data dimension --> Display<br />

• e.g., Dollars --> Pitch<br />

Polarity<br />

Increasing pitch = increasing or decreasing $ <br />

Scaling<br />

Double the pitch = double the $ <br />

Context<br />

Equivalent to tick marks, axes, trend lines<br />

Interaction techniques<br />

Training Issues<br />

Creating; interpreting; auditory graphs in pedagogy


<strong>Sonification</strong> <strong>Lab</strong> Research in STEM<br />

Multimodal graphs software<br />

Multimodal equations<br />

Assistive technology for STEM<br />

Accessible exams<br />

Non-visual assessment of<br />

cognitive capabilities


Low-N samples<br />

Distributed and<br />

mainstreamed students<br />

Strict curriculum<br />

Challenges to Research<br />

High-stakes testing/assessment<br />

Low impact of deployment


Mwangaza Project:<br />

Accessible STEM in Kenya<br />

Deploy computers & training<br />

Accessible materials for learning and working in<br />

STEM<br />

Training and curriculum development for<br />

teachers in accessible STEM<br />

Development of accessible tests<br />

Auditory display for all of these!


Mwangaza Takeaway Lessons<br />

Very low baseline for education<br />

Very low resources<br />

Blind have even lower expectations<br />

Lack of tools and techniques for teachers<br />

Adapted curriculum hobbles aspirations<br />

STEM largely unattainable, at present<br />

Auditory tools can play an important role


Informal Ed: Dynamic Exhibits<br />

Informal Learning Environments (ILEs)<br />

Physical access<br />

Informational access<br />

Emotional access<br />

PLAY /<br />

EXPERIENCE<br />

MOVE<br />

WORK


The Visual Experience…


(Typical) Music & Sounds in Aquaria<br />

Background / mood music<br />

Audio tours (static, recorded)<br />

Do not convey dynamics of an exhibit<br />

(What is happening, what is moving or<br />

changing, what are the fish doing)


New: Music from Critter Dynamics<br />

Track the creatures (or other moving<br />

bits)<br />

Use the location, derivatives (velocity,<br />

acceleration), and other global<br />

variables to drive a dynamic, real-time<br />

sound track<br />

Background and “celebrity” fish


Expert Composers/Performers<br />

For inspiration…


…and… Dynamic Narration<br />

Docent Studies at Aquarium<br />

Serving the needs of impaired or special<br />

visitor populations<br />

Salience Studies<br />

Development of dynamic descriptions of<br />

aquarium suitable for visitors with vision<br />

loss


Driving and Special Needs<br />

Millions with disabilities need to drive<br />

How can we help them with this task<br />

Carefully designed auditory displays can help<br />

navigation, driving, even emotion regulation


Driving Assistive Audio: IVAT<br />

In-Vehicle Assistive <strong>Tech</strong>nology system<br />

Use auditory display as much as possible,<br />

within human factors constraints


Assistive <strong>Tech</strong>nology and the<br />

Hierarchy of Human Needs<br />

…<br />

Accessible Aquarium<br />

Auditory Menus<br />

Spindex<br />

Spearcons<br />

Auditory Graphs<br />

Audio Abacus<br />

STEM Education<br />

Driving/IVAT<br />

SWAN System<br />


Summary<br />

Many ways to apply auditory displays and<br />

sonification to assistive technology<br />

Design considerations<br />

User-centered, and participatory design<br />

Interdisciplinary development<br />

Careful evaluation<br />

Note: Many great audio AT projects &<br />

researchers in ICAD!!<br />

We are collectively just scratching the surface…<br />

…but it is looking (and sounding) great!


Thank you!<br />

Questions<br />

Bruce.<strong>Walker</strong>@psych.gatech.edu

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