Critique Assignment: Mario Kart (wii)
Critique Assignment: Mario Kart (wii)
Critique Assignment: Mario Kart (wii)
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IAT 410<br />
Advanced Game Design<br />
1. Classical Conditioning<br />
<strong>Critique</strong> <strong>Assignment</strong>:<br />
<strong>Mario</strong> <strong>Kart</strong> (<strong>wii</strong>)<br />
Dominic Kwon<br />
SFU# 301006450<br />
Jan 15, 2012<br />
Classical Conditioning is a form of associative learning that was first demonstrated<br />
by Ivan Pavlov.<br />
In the <strong>Mario</strong> <strong>Kart</strong>, the item is the key of the classical conditioning and this is the very<br />
different stuff than other racing games. When users are playing <strong>Mario</strong> <strong>Kart</strong>, they can<br />
see the “?” mark boxes while they are racing. When they get the box, they randomly<br />
get the item. It can be a banana peel, turtle’ back, thunder, fire, mushroom, or etc. so<br />
the player knows that he/she need to get the item even though he/she doesn’t know<br />
what it is because it is useful, anyway.<br />
Also, each item has different attribute, so users going to learn which item has which<br />
attribute. For example, when one user get red turtle’s back, he doesn’t know what it is.<br />
But after he uses it, he knows that it is for attack to one who is in front of him. And<br />
the other user who got attacked knows that when the red turtle’s back is coming to<br />
him, it is going to attack him.<br />
Another classical conditioning is a start time. When the race begins, the numbers<br />
goes back from three to one and go. So, every time, when the player plays the game,<br />
he/she knows that when the race is going to starts.<br />
And the GUI can be the classical conditioning in the <strong>Mario</strong> <strong>Kart</strong>. Every <strong>Mario</strong> <strong>Kart</strong><br />
and even other racing games have similar GUI in the game. When the player is doing<br />
the race, he/she knows that there are stop watch and lap time on the right-top side,<br />
and there’s a map which shows where the character is and others are on the rightbottom<br />
side. Also, it shows the item which the player carries on the left-top side and it<br />
shows the player’s current rank on the left-bottom side.
2. Operant Conditioning<br />
Operant Conditioning is the use of a behavior’s antecedent and/or its consequence to<br />
influence the occurrence and form of behavior.<br />
In <strong>Mario</strong> <strong>Kart</strong>, if the player’s character falls down to water or hill, he/she needs to<br />
start again where he/she falls. Therefore, the player is going to be careful when he/she<br />
is near the fall or water.<br />
And if he/she gets out from the racing track or hit the objects, speed decreases very<br />
slowly.<br />
Another operant conditioning in <strong>Mario</strong> <strong>Kart</strong> is an item with a character. Some<br />
character got special item. For example, the turtle gets turtle’s back a lot of times for<br />
item and only Koopa and his son can get dragon turtle’s back for the item.
3. Discuss what kinds of rewards scheduling<br />
In <strong>Mario</strong> <strong>Kart</strong>, there are a lot of rewards scheduling and it is now very common to<br />
every games to get much more play times.<br />
� Cups<br />
Star Cup: Successfully complete the Flower and Mushroom Cup with a trophy.
Special Cup: Successfully complete the Star Cup with a trophy.<br />
Leaf Cup: Successfully complete the Banana and Shell Cup with a trophy.<br />
Lightning Cup: Successfully complete the Leaf Cup with a trophy.<br />
Characters<br />
Baby Daisy: Get a "One Star" rank or better in all 50cc cups. Alternately, win<br />
1,950 races.<br />
Baby Luigi: Unlock eight Expert Staff Ghosts in Time Trials mode. Alternately,<br />
win 3,150 races.<br />
Birdo: Play 16 different courses in Time Trials mode. Alternately, get 250 Wi-Fi<br />
wins or win 1,350 races.<br />
Bowser Jr.: Get a "One Star" rank or better in all 100cc Retro Cups. Alternately,<br />
win 3,450 races.<br />
Daisy: Win the 150cc Special Cup. Alternately, win 2,850 races.<br />
Diddy Kong: Successfully complete all 50cc Retro Cups. Alternately, win 450<br />
races.<br />
Dry Bones: Win the 100cc Leaf Cup. Alternately, win 1,050 races.<br />
Dry Bowser: Get a "One Star" rank or better in all 150cc Wii Cups. Alternately,<br />
win 4,350 races.<br />
Funky Kong: Unlock four Expert Staff Ghosts in Time Trials mode. Alternately,<br />
win 2,250 races.<br />
King Boo: Win the 50cc Star Cup. Alternately, win 750 races.<br />
Mii (Outfit A): Win the 100cc Special Cup. Alternately, win 1,650 races.<br />
Mii (Outfit B): Unlock all 32 Expert Staff Ghosts in Time Trials mode. Alternately,<br />
win 5,100 races.<br />
Rosalina: Get a "One Star" rank or better in the Wii Cup Series. Alternately, have a<br />
saved game file from Super <strong>Mario</strong> Galaxy and win 50 Grand Prix races; or win<br />
4,950 races.<br />
Toadette: Play on all 32 courses in Time Trials mode. Alternately, get 1,000 Wi-Fi<br />
wins or win 2,550 races.<br />
� Bikes<br />
Daytripper: Win 2,700 races.<br />
Dolphin Dasher (medium): Win the Mirror Star Cup. Alternately, win 3,750 races.<br />
Jet Bubble (small): Win the Mirror Leaf Cup. Alternately, win 3,900 races.<br />
Kamek (small): Defeat all the Nintendo ghosts in the Star Cup.<br />
Magikruiser (small): Play on eight different courses in Time Trials mode.<br />
Alternately, win 900 races.<br />
Phantom (large): Win the Mirror Special Cup. Alternately, win 4,050 races.<br />
Quacker (small): Win the 150cc Star Cup. Alternately, win 2,400 races.<br />
Shooting Star (Twinkle Star, large): Win the 100cc Star Cup. Alternately, win<br />
1,500 races.<br />
Sneakster (Nitrocycle, medium): Get a "One Star" rank or better in all 100cc Wii<br />
Grand Prix Cups. Alternately, win 3,300 races.<br />
Spear (Torpedo, large): Unlock 12 Expert Staff Ghost in Time Trials mode.<br />
Alternately, win 3,600 races.<br />
Zip Zip (Rapide, medium): Win the 100cc Lightning Cup. Alternately, win 2,100<br />
races.<br />
� <strong>Kart</strong>s
Aero Glider (large): Get a "One Star" rank or better in all 150cc Retro Cups.<br />
Blue Falcon (small): Win the Mirror Lightning Cup. Alternately, win 4,200 races.<br />
Cheep Charger (small): Get a "One Star" rank or better in all 50cc Retro Cups.<br />
Alternately, win 1,800 races.<br />
Honeycoupe (Dragonetti, large): Win the 150cc Lightning Cup. Alternately, win<br />
3,000 races.<br />
Jetsetter: Win 4,500 races.<br />
Piranha Prowler (large): Win the 50cc Special Cup. Alternately, win 600 races.<br />
Royal Racer (medium): Win the 150cc Leaf Cup.<br />
Sprinter (B Dasher Mk 2, medium): Unlock 24 Expert Staff Ghosts in Time Trials<br />
mode. Alternately, win 4,650 races.<br />
Tiny Titan (small): Unlock one Expert Staff Ghost in Time Trials mode.<br />
Alternately, get 50 Wi-Fi wins or win 1,200 races.<br />
Turbo Blooper (medium): Get a "One Star" rank or better in the 50cc Leaf Cup.<br />
Alternately, win 300 races.<br />
� Mirror Mode<br />
Win all 150cc Cups to unlock Mirror mode. Alternately, win 4,800 races.<br />
� Expert Staff Ghosts<br />
Defeat a Normal Staff Ghosts with a time at least seven seconds faster to unlock<br />
the Expert Staff Ghost for that course.<br />
� Alternate title screen and ending sequence<br />
Get a "One Star" rank or better in all Cups, including those in Mirror mode to<br />
unlock an alternate title screen and ending sequence.
4. What forms of Behavior Shaping and Behavior Chaining occur in the<br />
game?<br />
Behavior Shaping – It is a conditioning procedure used primarily in the experimental<br />
analysis of behavior.<br />
In <strong>Mario</strong> <strong>Kart</strong>, primarily thing is winning. Get the first place in the race is the most<br />
important thing in the game. So, when the player is in 1 st place, he/she gets the<br />
useless items such as banana peel, or faked item box and other players get useful<br />
items such as mushroom which can boost up the speed. Also, the speed is decreasing.<br />
It is very common for racing game because if the speed is same, the rest players never<br />
get the first place’s player.
Behavior Chaining – It is an instructional procedure used in Behavioral psychology,<br />
experimental analysis of behavior and applied behavior analysis.<br />
In <strong>Mario</strong> <strong>Kart</strong>, the behavior chaining is the stage. After the player get within third<br />
place, he/she can go to next round. It is different stage but it has same rule and same<br />
style. So, even though it is harder, the player easily can play the next round because<br />
he/she knows how to play it.