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Critique Assignment: Mario Kart (wii)

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IAT 410<br />

Advanced Game Design<br />

1. Classical Conditioning<br />

<strong>Critique</strong> <strong>Assignment</strong>:<br />

<strong>Mario</strong> <strong>Kart</strong> (<strong>wii</strong>)<br />

Dominic Kwon<br />

SFU# 301006450<br />

Jan 15, 2012<br />

Classical Conditioning is a form of associative learning that was first demonstrated<br />

by Ivan Pavlov.<br />

In the <strong>Mario</strong> <strong>Kart</strong>, the item is the key of the classical conditioning and this is the very<br />

different stuff than other racing games. When users are playing <strong>Mario</strong> <strong>Kart</strong>, they can<br />

see the “?” mark boxes while they are racing. When they get the box, they randomly<br />

get the item. It can be a banana peel, turtle’ back, thunder, fire, mushroom, or etc. so<br />

the player knows that he/she need to get the item even though he/she doesn’t know<br />

what it is because it is useful, anyway.<br />

Also, each item has different attribute, so users going to learn which item has which<br />

attribute. For example, when one user get red turtle’s back, he doesn’t know what it is.<br />

But after he uses it, he knows that it is for attack to one who is in front of him. And<br />

the other user who got attacked knows that when the red turtle’s back is coming to<br />

him, it is going to attack him.<br />

Another classical conditioning is a start time. When the race begins, the numbers<br />

goes back from three to one and go. So, every time, when the player plays the game,<br />

he/she knows that when the race is going to starts.<br />

And the GUI can be the classical conditioning in the <strong>Mario</strong> <strong>Kart</strong>. Every <strong>Mario</strong> <strong>Kart</strong><br />

and even other racing games have similar GUI in the game. When the player is doing<br />

the race, he/she knows that there are stop watch and lap time on the right-top side,<br />

and there’s a map which shows where the character is and others are on the rightbottom<br />

side. Also, it shows the item which the player carries on the left-top side and it<br />

shows the player’s current rank on the left-bottom side.


2. Operant Conditioning<br />

Operant Conditioning is the use of a behavior’s antecedent and/or its consequence to<br />

influence the occurrence and form of behavior.<br />

In <strong>Mario</strong> <strong>Kart</strong>, if the player’s character falls down to water or hill, he/she needs to<br />

start again where he/she falls. Therefore, the player is going to be careful when he/she<br />

is near the fall or water.<br />

And if he/she gets out from the racing track or hit the objects, speed decreases very<br />

slowly.<br />

Another operant conditioning in <strong>Mario</strong> <strong>Kart</strong> is an item with a character. Some<br />

character got special item. For example, the turtle gets turtle’s back a lot of times for<br />

item and only Koopa and his son can get dragon turtle’s back for the item.


3. Discuss what kinds of rewards scheduling<br />

In <strong>Mario</strong> <strong>Kart</strong>, there are a lot of rewards scheduling and it is now very common to<br />

every games to get much more play times.<br />

� Cups<br />

Star Cup: Successfully complete the Flower and Mushroom Cup with a trophy.


Special Cup: Successfully complete the Star Cup with a trophy.<br />

Leaf Cup: Successfully complete the Banana and Shell Cup with a trophy.<br />

Lightning Cup: Successfully complete the Leaf Cup with a trophy.<br />

Characters<br />

Baby Daisy: Get a "One Star" rank or better in all 50cc cups. Alternately, win<br />

1,950 races.<br />

Baby Luigi: Unlock eight Expert Staff Ghosts in Time Trials mode. Alternately,<br />

win 3,150 races.<br />

Birdo: Play 16 different courses in Time Trials mode. Alternately, get 250 Wi-Fi<br />

wins or win 1,350 races.<br />

Bowser Jr.: Get a "One Star" rank or better in all 100cc Retro Cups. Alternately,<br />

win 3,450 races.<br />

Daisy: Win the 150cc Special Cup. Alternately, win 2,850 races.<br />

Diddy Kong: Successfully complete all 50cc Retro Cups. Alternately, win 450<br />

races.<br />

Dry Bones: Win the 100cc Leaf Cup. Alternately, win 1,050 races.<br />

Dry Bowser: Get a "One Star" rank or better in all 150cc Wii Cups. Alternately,<br />

win 4,350 races.<br />

Funky Kong: Unlock four Expert Staff Ghosts in Time Trials mode. Alternately,<br />

win 2,250 races.<br />

King Boo: Win the 50cc Star Cup. Alternately, win 750 races.<br />

Mii (Outfit A): Win the 100cc Special Cup. Alternately, win 1,650 races.<br />

Mii (Outfit B): Unlock all 32 Expert Staff Ghosts in Time Trials mode. Alternately,<br />

win 5,100 races.<br />

Rosalina: Get a "One Star" rank or better in the Wii Cup Series. Alternately, have a<br />

saved game file from Super <strong>Mario</strong> Galaxy and win 50 Grand Prix races; or win<br />

4,950 races.<br />

Toadette: Play on all 32 courses in Time Trials mode. Alternately, get 1,000 Wi-Fi<br />

wins or win 2,550 races.<br />

� Bikes<br />

Daytripper: Win 2,700 races.<br />

Dolphin Dasher (medium): Win the Mirror Star Cup. Alternately, win 3,750 races.<br />

Jet Bubble (small): Win the Mirror Leaf Cup. Alternately, win 3,900 races.<br />

Kamek (small): Defeat all the Nintendo ghosts in the Star Cup.<br />

Magikruiser (small): Play on eight different courses in Time Trials mode.<br />

Alternately, win 900 races.<br />

Phantom (large): Win the Mirror Special Cup. Alternately, win 4,050 races.<br />

Quacker (small): Win the 150cc Star Cup. Alternately, win 2,400 races.<br />

Shooting Star (Twinkle Star, large): Win the 100cc Star Cup. Alternately, win<br />

1,500 races.<br />

Sneakster (Nitrocycle, medium): Get a "One Star" rank or better in all 100cc Wii<br />

Grand Prix Cups. Alternately, win 3,300 races.<br />

Spear (Torpedo, large): Unlock 12 Expert Staff Ghost in Time Trials mode.<br />

Alternately, win 3,600 races.<br />

Zip Zip (Rapide, medium): Win the 100cc Lightning Cup. Alternately, win 2,100<br />

races.<br />

� <strong>Kart</strong>s


Aero Glider (large): Get a "One Star" rank or better in all 150cc Retro Cups.<br />

Blue Falcon (small): Win the Mirror Lightning Cup. Alternately, win 4,200 races.<br />

Cheep Charger (small): Get a "One Star" rank or better in all 50cc Retro Cups.<br />

Alternately, win 1,800 races.<br />

Honeycoupe (Dragonetti, large): Win the 150cc Lightning Cup. Alternately, win<br />

3,000 races.<br />

Jetsetter: Win 4,500 races.<br />

Piranha Prowler (large): Win the 50cc Special Cup. Alternately, win 600 races.<br />

Royal Racer (medium): Win the 150cc Leaf Cup.<br />

Sprinter (B Dasher Mk 2, medium): Unlock 24 Expert Staff Ghosts in Time Trials<br />

mode. Alternately, win 4,650 races.<br />

Tiny Titan (small): Unlock one Expert Staff Ghost in Time Trials mode.<br />

Alternately, get 50 Wi-Fi wins or win 1,200 races.<br />

Turbo Blooper (medium): Get a "One Star" rank or better in the 50cc Leaf Cup.<br />

Alternately, win 300 races.<br />

� Mirror Mode<br />

Win all 150cc Cups to unlock Mirror mode. Alternately, win 4,800 races.<br />

� Expert Staff Ghosts<br />

Defeat a Normal Staff Ghosts with a time at least seven seconds faster to unlock<br />

the Expert Staff Ghost for that course.<br />

� Alternate title screen and ending sequence<br />

Get a "One Star" rank or better in all Cups, including those in Mirror mode to<br />

unlock an alternate title screen and ending sequence.


4. What forms of Behavior Shaping and Behavior Chaining occur in the<br />

game?<br />

Behavior Shaping – It is a conditioning procedure used primarily in the experimental<br />

analysis of behavior.<br />

In <strong>Mario</strong> <strong>Kart</strong>, primarily thing is winning. Get the first place in the race is the most<br />

important thing in the game. So, when the player is in 1 st place, he/she gets the<br />

useless items such as banana peel, or faked item box and other players get useful<br />

items such as mushroom which can boost up the speed. Also, the speed is decreasing.<br />

It is very common for racing game because if the speed is same, the rest players never<br />

get the first place’s player.


Behavior Chaining – It is an instructional procedure used in Behavioral psychology,<br />

experimental analysis of behavior and applied behavior analysis.<br />

In <strong>Mario</strong> <strong>Kart</strong>, the behavior chaining is the stage. After the player get within third<br />

place, he/she can go to next round. It is different stage but it has same rule and same<br />

style. So, even though it is harder, the player easily can play the next round because<br />

he/she knows how to play it.

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