Henry B - Human Interface Technology Laboratory - University of ...
Henry B - Human Interface Technology Laboratory - University of ...
Henry B - Human Interface Technology Laboratory - University of ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
non-optimal conditions (Stanney and Salvendy, 1998). Consider for example SS / VE sickness (or<br />
so-called cybersickness). Most users experience some level <strong>of</strong> SS the first time they use a VE system<br />
(Regan and Price, 1994). With repeated exposures, they adapt and SS symptoms decrease. Hettinger et al.<br />
(1987) suggested that SS may correlate with the ability <strong>of</strong> a VE to elicit illusory self-motion (vection).<br />
Hypothesized contributors to SS also include scene content, FOV, image resolution, motion trajectory,<br />
frequency characteristics <strong>of</strong> scene motion, etc. Postural disturbance has been proposed for evaluating VE<br />
systems (Stanney and Salvendy, 1998). Kennedy and Stanney (1996) evaluated postural stability<br />
measures for assessing aftereffects from VE exposure. Previous studies (Cobb and Nichols, 1998;<br />
Hamilton et al, 1989) indicate that balance disturbance correlates with simulator sickness. Also, balance<br />
disturbance has been suggested as a surrogate measure for SS intensity. Scene content, FOV, image<br />
resolution, motion trajectory, and frequency characteristics <strong>of</strong> scene motion affect vection as well as SS.<br />
Vection, presence and SS are related to postural disturbance. In this study, we examine effects <strong>of</strong> FOV,<br />
image resolution and scene content on postural disturbance.<br />
1.1 Central/Peripheral vision<br />
Vection has been proposed as a contributor to presence in virtual environments (McGreevy, 1992) and<br />
to inducing SS (Kennedy, Hettinger, & Lilienthal, 1990). Because large FOVs stimulate peripheral