naiman-1984-introduction-to-the-lisa
naiman-1984-introduction-to-the-lisa
naiman-1984-introduction-to-the-lisa
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9 The Lisa's Hardware<br />
stantly by incompetent typists like myself) is stuck off<br />
in a corner where it's hard <strong>to</strong> reach, far<strong>the</strong>r away than<br />
o<strong>the</strong>r keys that are much less important (like those for<br />
square and curly brackets).<br />
The keyboard incorporates a numeric keypad (like<br />
<strong>the</strong> one on a calcula<strong>to</strong>r )-a useful feature when you're<br />
working with a lot of figures. The numeric keypad has<br />
a raised dot on <strong>the</strong> 5 key, <strong>to</strong> help you position your<br />
fingers quickly.<br />
The keyboard is attached <strong>to</strong> <strong>the</strong> console with a fourfoot<br />
coiled cord. This allows you <strong>to</strong> place <strong>the</strong> keyboard<br />
in <strong>the</strong> most comfortable position for working (which<br />
is usually lower and closer <strong>to</strong> you than <strong>the</strong> console).<br />
The key<strong>to</strong>ps are concave <strong>to</strong> fit your finger tips, and <strong>the</strong>y<br />
have a textured, nonslip surface.<br />
Underneath <strong>the</strong> keyboard are four pull-out reference<br />
cards. The first tells you which keys can be used<br />
<strong>to</strong> generate special symbols; o<strong>the</strong>rs provide handy summaries<br />
of <strong>the</strong> Lisa's basic operations. These cards are<br />
a helpful <strong>to</strong>uch.<br />
Although <strong>the</strong> keyboard and <strong>the</strong> screen are impressive,<br />
<strong>the</strong> Lisa's claims for easy-<strong>to</strong>-use hardware rest<br />
largely on <strong>the</strong> mouse-a little box with a ball bearing<br />
on <strong>the</strong> bot<strong>to</strong>m and a but<strong>to</strong>n on <strong>the</strong> <strong>to</strong>p, connected <strong>to</strong><br />
<strong>the</strong> computer with a wire. It's called a mouse because<br />
it's small (though not as small as an actual mouse), grey<br />
(though not as grey as an actual mouse), and has a wire<br />
sticking out of it that looks a little like a tail (if you<br />
have a vivid imagination).<br />
When you roll <strong>the</strong> mouse on a flat surface, <strong>the</strong><br />
pointer moves in <strong>the</strong> same direction on <strong>the</strong> screen (although<br />
not <strong>the</strong> same distance-<strong>the</strong> pointer moves about<br />
2Yz inches for every inch <strong>the</strong> mouse moves).<br />
The benefit claimed for <strong>the</strong> mouse is that it allows<br />
people <strong>to</strong> take advantage of <strong>the</strong>ir natural hand-eye coordination,<br />
and also that moving <strong>the</strong> pointer with a mouse<br />
is more intuitive-more like what we do in everyday<br />
life-than hitting various keys <strong>to</strong> direct it.<br />
When you really get used <strong>to</strong> <strong>the</strong> mouse, you forget<br />
that it's <strong>the</strong>re; it feels like you're simply moving <strong>the</strong><br />
pointer with your hand. As a result, <strong>the</strong> mouse lets you