23.01.2015 Views

Puzzling Pentominoes - University of Mississippi

Puzzling Pentominoes - University of Mississippi

Puzzling Pentominoes - University of Mississippi

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Puzzling</strong> <strong>Pentominoes</strong><br />

Intended for Grade: Fourth<br />

Subject: Math<br />

Description: This activity employs a set <strong>of</strong> mathematical tools called<br />

"pentominoes" to explore patterns and investigate geometric concepts.<br />

Objective: The student will be able to solve a simple pentomino puzzle<br />

and systematically gather information to solve a problem.<br />

<strong>Mississippi</strong> Frameworks addressed:<br />

• Math Framework 1a: Recognize, describe, and extend a given pattern.<br />

• Math Framework 1b: Analyze a given pattern and generate a similar<br />

pattern.<br />

• Math Framework 2a: Construct two and three-dimensional geometric<br />

figures with concrete materials.<br />

National Standards addressed:<br />

• Math Standard: Algebra<br />

• Math Standard: Communication<br />

• Math Standard: Geometry<br />

Materials:<br />

• Plastic <strong>Pentominoes</strong> (enough for each student to have a set <strong>of</strong> 12)<br />

• 1 [5 x 5] grid (each cell 1” x 1”) per student<br />

• 1 [5 x 8] grid (each cell 1” x 1”) per student<br />

• Pentomino Code Worksheet<br />

• 6 Manila Envelopes<br />

• Mystery Game Worksheet<br />

• Mystery Game Chart<br />

• 5 clipboards<br />

NSF North <strong>Mississippi</strong> GK-8 1


• At least 10 sets <strong>of</strong> paper pentominoes (cut out and laminated)<br />

• Images <strong>of</strong> Famous Paintings<br />

Background:<br />

<strong>Pentominoes</strong> are a set <strong>of</strong> twelve shapes. Each shape is<br />

composed <strong>of</strong> 5 squares <strong>of</strong> equal size (sometimes called “unit” squares).<br />

The squares within each shape are lined up in such a way that no two<br />

sides are partially adjacent, that is any two sides are either perfectly<br />

aligned or do not touch at all. Each shape is named after a letter <strong>of</strong><br />

the alphabet. In this project the “W” will occasionally be called by<br />

the name “M”. The pentomino shapes and their associated letters are<br />

shown below.<br />

Image from: www.wikipedia.org/wiki/<strong>Pentominoes</strong>.<br />

A typical pentomino puzzle board is a rectangular grid<br />

containing 60 squares. Possible dimensions for each grid are 6<br />

x 10, 5 x 12, 4 x 15, or 3 x 20 unit squares. A solution to a<br />

pentomino puzzle is any arrangement <strong>of</strong> the twelve pentominoes<br />

on the grid so that each unit square is covered and no<br />

pentomino pieces overlap. It is also possible to “solve” a smaller<br />

puzzle using some subset <strong>of</strong> pentominoes and a smaller grid.<br />

For example a 5 x 5 grid can be solved using 5 <strong>of</strong> the<br />

pentominoes. A smaller puzzle is typically simpler to complete<br />

than its larger counterparts.<br />

NSF North <strong>Mississippi</strong> GK-8 2


<strong>Pentominoes</strong> play a major part in the plot <strong>of</strong> the book<br />

Chasing Vermeer by Blue Balliett. The following activities were<br />

designed for a group <strong>of</strong> students who read this book. However,<br />

the activities can be completed by students who have not read<br />

the book.<br />

Procedure:<br />

Before the Activity:<br />

1. Print enough 5x5 grids, 5x8 grids, and Pentomino Code<br />

worksheets so that each student will have one.<br />

2. Print 6 copies <strong>of</strong> the Mystery Game worksheet and Mystery<br />

Game Chart.<br />

3. Develop or buy enough sets <strong>of</strong> pentominoes so that each student<br />

may use one. [To develop your own pentominoes, visit the Chasing<br />

Vermeer website<br />

http://www.scholastic.com/titles/chasingvermeer/. From this<br />

website, you can print the pentominoes. Once they have been<br />

printed, cut them out and laminate them if possible.]<br />

4. Develop 10 additional sets <strong>of</strong> pentominoes (one for use in the<br />

Mystery Game and the rest for the winners to take home.)<br />

5. Divide a set <strong>of</strong> pentominoes into two groups: L, I, V, P, Y, N and<br />

U, T, X, M (or W), Z, F.<br />

6. Randomly choose one pentomino from each group and place both<br />

pentominoes in a manila envelope and put the envelope in a secret<br />

location.<br />

7. Randomly choose one <strong>of</strong> the remaining pentominoes from each<br />

group and place both into each <strong>of</strong> the remaining 5 manila<br />

envelopes.<br />

8. Print out the images <strong>of</strong> famous paintings included at the end <strong>of</strong><br />

the activity and post them somewhere in your classroom.<br />

NSF North <strong>Mississippi</strong> GK-8 3


The Activity:<br />

9. Distribute a set <strong>of</strong> 12 pentominoes and a 5 x 5 grid to each<br />

student.<br />

10. Instruct the students to arrange the pentominoes in such a way<br />

that none <strong>of</strong> the squares on the grid are visible and none <strong>of</strong> the<br />

pentominoes overlap.<br />

11. If a student finds multiple solutions to the 5 x 5 grid, give that<br />

student a 5 x 8 grid and the same instructions as in Step 10.<br />

12. Distribute a “Pentomino Code” Worksheet to each student.<br />

13. Instruct the students to decode the secret message using the<br />

given pentomino code.<br />

14. When a student finishes Step 13, they may use the code to write<br />

a note to a friend.<br />

15. Divide the class into 5 teams.<br />

16. Label the teams: Team Degas, Team Monet, Team O’Keeffe,<br />

Team Renoir, and Team Van Gogh.<br />

17. Explain to the students that a painting has been stolen from a<br />

dear friend <strong>of</strong> yours and you need their help figuring out which<br />

painting was stolen and who took it.<br />

18. Give each team a “Mystery Game” Worksheet and clipboard.<br />

19. Tell the groups that your friend owned six extremely valuable<br />

paintings which are listed on the worksheet.<br />

20. Explain to them that you have narrowed down the possible<br />

suspects to the six people also listed on the worksheet.<br />

21. Explain that each painting and suspect corresponds to a<br />

pentomino (the underlined letter).<br />

22. Tell the class that there is a secret envelope in a secret location<br />

which contains one pentomino identifying the stolen painting and<br />

one pentomino identifying the thief. Their job is to determine<br />

which pentominoes are in that envelope.<br />

23. Give each team one <strong>of</strong> the remaining five envelopes.<br />

24. Tell the teams that their envelopes also contain pentominoes for<br />

a painting and suspect which were not involved in the burglary.<br />

NSF North <strong>Mississippi</strong> GK-8 4


25. Instruct them to make sure that no other team sees what is in<br />

their envelope.<br />

26. Give each team a minute to inspect the contents <strong>of</strong> their<br />

envelope.<br />

27. Tell them that they will need to question the other groups to find<br />

out what is in that group’s envelope so that they can determine<br />

the correct painting and suspect involved in the burglary by the<br />

process <strong>of</strong> elimination.<br />

28. Explain that each team will have a chance to ask the other teams<br />

specific questions about what is in the other teams’ envelopes to<br />

try and further narrow their suspect list.<br />

29. Have the teams take turns beginning with Team Degas and going<br />

in alphabetical order thereafter.<br />

30. Team Degas will choose one other team to question. They will ask<br />

that team if their envelope contains the pentomino for a<br />

particular painting AND suspect.<br />

31. If the questioned team has one or both pentominoes they must<br />

secretly show ONLY one pentomino to ONLY Team Degas.<br />

32. If the questioned team has neither pentomino Team Degas asked<br />

about, they must tell everyone that they have nothing to show<br />

Team Degas.<br />

33. Teams should keep track <strong>of</strong> all the pentominoes they are shown<br />

on their Mystery Game worksheet, as it is no longer possible for<br />

these to be involved in the burglary. They should also keep track<br />

<strong>of</strong> what the other teams do not have to prevent them from<br />

repeating a question. Have the teams use the Mystery Game<br />

Chart as a guide.<br />

34. Take turns having each team execute steps 30-33 as Team Degas<br />

did.<br />

35. Continue in this fashion until the teams have gathered sufficient<br />

information to make an educated guess as to the identity <strong>of</strong> the<br />

painting and suspect involved in the burglary. This should take 5<br />

or 6 rounds <strong>of</strong> play.<br />

NSF North <strong>Mississippi</strong> GK-8 5


36. Stop play and have each team fill out the “Conclusion” section <strong>of</strong><br />

their Mystery Game worksheet. They should list ONE person<br />

and ONE painting that they think were involved in the burglary.<br />

37. Collect all <strong>of</strong> the worksheets.<br />

38. Have the teams tell their guess to the class one at a time.<br />

39. Reveal the contents <strong>of</strong> the secret envelope to show the actual<br />

stolen painting and the identity <strong>of</strong> the thief.<br />

40. Each member <strong>of</strong> the group with the correct answer wins a prize<br />

(a set <strong>of</strong> pentominoes).<br />

Evaluation:<br />

Students successfully solve the 5 x 5 pentomino puzzle. More advanced<br />

students should be able to solve the 5 x 8 puzzle as well.<br />

Students correctly decode the secret message.<br />

Students work together to make an educated guess regarding a solution to<br />

the mystery.<br />

Extended Activities:<br />

Visit the Scholastic Inc. website dedicated to Chasing Vermeer:<br />

http://www.scholastic.com/titles/chasingvermeer/. Here you will find<br />

“printable pentominoes” as well as interactive pentomino puzzles<br />

generated for three levels <strong>of</strong> difficulty.<br />

Have the students develop their own secret pentomino code that only<br />

their class knows. Assign them a secret pen pal so that they may<br />

exchange notes.<br />

Have each individual research and write a report on the artist after<br />

whom his or her team was named or on one <strong>of</strong> the possible stolen<br />

paintings.<br />

NSF North <strong>Mississippi</strong> GK-8 6


Sources:<br />

Balliett, B. 2004. Chasing Vermeer. New York, NY: Scholastic Inc.<br />

Pentomino, Wikipedia. Accessed March, 2006.<br />

<br />

List <strong>of</strong> Artworks: Paintings, Wikipedia. Accessed March, 2006.<br />

<br />

Purple Petunias. Accessed March, 2006.<br />

<br />

Isabel Art Gallery. 1995-2006. Young Girl on Floor<br />

Reading. Accessed March, 2006.<br />

<br />

Harley Hann. 2006. Understanding Abstract Art. Accessed March, 2006.<br />

<br />

WebMuseum, Paris. 19 Sept 2002. Rembrandt. Accessed March, 2006.<br />

<br />

ArtCom Museum Tour. 1995-2005. Phillips Collection. Accessed<br />

March, 2006.<br />

<br />

Oil Painting from Canvaz. 1999-2003. The Church at<br />

Varengeville. Accessed March, 2006.<br />

<br />

Prepared by:<br />

Emlee Nicholson<br />

NSF NMGK-8<br />

<strong>University</strong> <strong>of</strong> <strong>Mississippi</strong><br />

March 2006<br />

NSF North <strong>Mississippi</strong> GK-8 7


Pentomino Code<br />

1 2 3<br />

F A M Y<br />

M B N Z<br />

U C O<br />

P D P<br />

T E Q<br />

N F R<br />

L G S<br />

I H T<br />

X I U<br />

Y J V<br />

Z K W<br />

V L X<br />

Secret message: (shhhhhhhhh!)<br />

X:1 N:1 F:3 U:2 X:2 N:2 P:2 T:1 M:2 I:2 U:2 F:2 X:1 M:2 U:2<br />

U:1 U:2 P:1 T:1 X:1 L:2 P:1 X:1 N:1 N:1 T:1 N:2 T:1 M:2 I:2<br />

N:1 N:2 U:2 F:2 U:1 F:1 V:1 P:1 T:1 N:2 ‘ L:2, Z:2 X:1 V:1 V:1<br />

F:3 U:2 X:2 N:1 T:1 T:1 V:1 V:1 X:1 Z:1 T:1 F:1<br />

M:1 V:1 X:2 T:1 U:2 M:2 T:1<br />

NSF North <strong>Mississippi</strong> GK-8 8


Team Members:_________________________________<br />

Mystery Game<br />

Circle your Team:<br />

Team Degas, Team Monet, Team O’Keeffe, Team Renoir, Team Van Gogh<br />

Suspects:<br />

M - Mother<br />

F - Father<br />

U - Uncle<br />

X - eX-classmate<br />

Z - Zookeeper<br />

T - Teacher<br />

Names <strong>of</strong> possible stolen paintings:<br />

I – Irises by van Gogh<br />

V – The Church at Varengeville by Monet<br />

Y – Young Girl Reading on the Floor by Degas<br />

L – Luncheon <strong>of</strong> the Boating Party by Renoir<br />

P – Purple Petunias by O’Keeffe<br />

N – Night Watch by Rembrandt<br />

Conclusion: Use the information you have gathered to determine<br />

which painting you think was stolen and who you think stole it.<br />

Painting:______________________________________<br />

Suspect:______________________________________<br />

NSF North <strong>Mississippi</strong> GK-8 9


Mystery Game Chart: **USE A PENCIL**<br />

The Church<br />

at<br />

Young Girl<br />

Reading on<br />

Luncheon <strong>of</strong><br />

the Boating<br />

Purple<br />

Night<br />

Mother Father Uncle eX-classmate Zookeeper Teacher<br />

Irises<br />

Varengeville<br />

the Floor<br />

Party<br />

Petunias<br />

Watch<br />

Team Degas<br />

Team Monet<br />

Team O'Keeffe<br />

Team Renoir<br />

Team Van Gogh<br />

Based on the responses <strong>of</strong> the other teams to yours and your classmates' questions, use the following key to help you.<br />

If a team definitely has a certain pentomino, place a in that square.<br />

If a team definitely does not have a certain pentomino, place an x in that square.<br />

If you are not sure but want to question that team further about a certain pentomino, place a in that square.<br />

NSF North <strong>Mississippi</strong> GK-8 10


Images <strong>of</strong> Famous Paintings<br />

Young Girl Reading on the Floor<br />

Degas<br />

The Church<br />

at<br />

Varengeville<br />

Monet<br />

NSF North <strong>Mississippi</strong> GK-8 11


Purple Petunias<br />

Georgia O’Keeffe<br />

Night Watch<br />

Rembrandt<br />

NSF North <strong>Mississippi</strong> GK-8 12


Luncheon <strong>of</strong><br />

the Boating<br />

Party<br />

Renoir<br />

Irises<br />

Vincent van<br />

Gogh<br />

NSF North <strong>Mississippi</strong> GK-8 13


5x5 GRID<br />

NSF North <strong>Mississippi</strong> GK-8 14


5x8 GRID<br />

NSF North <strong>Mississippi</strong> GK-8 15

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!