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Maneuver Battle Lab OneSAF Experiences

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<strong>Maneuver</strong> <strong>Battle</strong> <strong>Lab</strong><br />

<strong>OneSAF</strong> <strong>Experiences</strong><br />

MAJ Roy Zinser & John Bayer<br />

U.S. Army <strong>Maneuver</strong> Center of Excellence<br />

Fort Benning, GA<br />

1


Agenda<br />

• MBL Overview<br />

• Recent Use Cases<br />

• MBL Face Validation<br />

• Hurdles<br />

2


MBL M&S Experimentation Capability<br />

• Places Soldiers in the Fight<br />

• Removes Computer “Perfection”<br />

Human in the Loop Experimentation<br />

• Equates to More Realistic Experimentation<br />

• Improves Analysis by Making it more Accurate<br />

LIVE<br />

• Instrumented<br />

Soldier and Vehicle<br />

Feeds<br />

VIRTUAL<br />

SVS: Immersive and<br />

Desktop<br />

•Soldiers & Leaders<br />

• Omni Directional<br />

Treadmill<br />

Reconfigurable Ground<br />

Vehicle Simulators<br />

•C2 Vehicles<br />

•ICV, Tank, Strykers<br />

ll<br />

ll<br />

ll<br />

CONSTRUCTIVE<br />

<strong>OneSAF</strong><br />

X<br />

X<br />

or<br />

XX<br />

X<br />

X<br />

• Live Instrumentation<br />

integrated into events<br />

• Real C2 Systems<br />

stimulated by Live and<br />

Simulations<br />

• Virtual M&S enables<br />

multiple runs and<br />

feedback from Soldier &<br />

small units<br />

• Constructive M&S<br />

equals flexibility to scale<br />

from Platoon to Brigade<br />

• Data Collection and<br />

Analysis for LVC<br />

Universal Controller<br />

•Unmanned Aerial Sys<br />

•Unmanned Ground Sys.<br />

•Unattended Sensors<br />

•Terrain Generation as<br />

needed to meet event<br />

requirements<br />

5


Recent Use Cases<br />

160<br />

140<br />

S<br />

y<br />

s<br />

t<br />

e<br />

m<br />

s<br />

120<br />

100<br />

80<br />

60<br />

40<br />

20<br />

76<br />

24<br />

36<br />

12<br />

104<br />

30<br />

50<br />

20<br />

C2 Adapter<br />

MCT<br />

SimCore<br />

BM<br />

SCAMT<br />

Interop<br />

0<br />

NetBCT BEAR AEWE TS/OF10 FCIE<br />

6


AEWE Simulation ‘Wrap-Around’<br />

Constructive: Adjacent Companies and Battalion Enablers<br />

I<br />

Virtual & Constructive: Sister Platoons<br />

Live: EXFOR PLT & Company HQ<br />

Forces the Co. Cdr.<br />

to cross talk with<br />

and maintain<br />

awareness of his<br />

entire Area of<br />

Interest<br />

SUGV<br />

Forces the Co.Cdr.<br />

to maneuver a full<br />

company<br />

Event Focus<br />

7


Experiment V V & A<br />

• There’s never going to be a blanket ‘Accreditation’<br />

of <strong>OneSAF</strong> for experimentation<br />

• Must accredit that the models, simulation, and C2<br />

meet the requirements for each event.<br />

8


• What we look for:<br />

MBL Face Validation<br />

9


MBL Face Validation<br />

10


Example Validation Lanes<br />

• All Event Munition types versus All Targets<br />

• All Sensor Packages versus all Targets<br />

• Critical Unit and Entity Behaviors<br />

• Operators document observed effects.<br />

• Data is collected and compared with the<br />

observed results<br />

• Correlated with Data Docs<br />

Sample Lethality Validation Lanes<br />

Sample Sensor Validation Lanes<br />

SMOD Info Briefing<br />

Sample Unit Behavior Laydown<br />

11


Experiment V V & A Outcomes<br />

• Identification and mitigation of gaps.<br />

• Understanding of the relevance of remaining<br />

discrepancies:<br />

• Critical issues that force delay of the experiment<br />

• Fair Fight issues<br />

• Impact on how units fight<br />

• Where are the potentials for ‘gaming’<br />

• Approval of remaining discrepancies or<br />

workarounds from Experiment Sponsor and<br />

Stakeholders.<br />

12


Challenges<br />

• Terrain<br />

• Multiple Clusters<br />

• Check-Points<br />

• Data Collection<br />

• C2 System Interoperability<br />

• Scenario Generation<br />

• Performance Data<br />

13


Challenges with Terrain<br />

• UHRBs<br />

• Bridges<br />

• Visualization<br />

• Sight Attenuations<br />

• Dynamic Terrain<br />

14


Challenges with Multiple Clusters<br />

• “Wait… <strong>OneSAF</strong> is a Brigade and Below Simulation!”<br />

• Master SCAMT<br />

• Clusters that span a single switch<br />

• Interactions over DIS / HLA<br />

15


Challenges with Check-Points<br />

• Not Consistent<br />

• Unreliable<br />

• Time Hack on Restore<br />

16


Challenges with Data Collection<br />

• Multiple SimCores<br />

• Performance Hit<br />

• AAR Tool vs DCT vs 3 rd Party<br />

• Running KV Scoreboard<br />

17


Challenges with C2 Systems<br />

• FBCB2<br />

• CPoF<br />

• AFATDS<br />

• Land Warrior<br />

• Graphic Overlays<br />

• PASS<br />

• Air Tracks<br />

18


Challenges with Scenarios<br />

• Unit Compositions<br />

• Unit Composer vs Task Org window<br />

• Entity Compositions<br />

• LDIF<br />

• Relationships<br />

• Commander’s<br />

• Names vs “Entity ID”<br />

• MSDE<br />

19


Challenges with Data<br />

• Base line data = Wile E. Coyote<br />

• Classified AMSAA SNF<br />

• Problems with ingesting AMSAA DATA<br />

• Surrogates<br />

20


Challenges<br />

• Terrain<br />

• Multiple Clusters<br />

• Check-Points<br />

• Data Collection<br />

• C2 System Interoperability<br />

• Scenario Generation<br />

• Performance Data<br />

Bottom Line: Configuration of <strong>OneSAF</strong> is<br />

complex & requires Developer / Engineer<br />

level expertise<br />

21


Overall<br />

• <strong>OneSAF</strong> is facilitating MBL experimentation<br />

• SAF Behaviors = cost savings due to reduced<br />

simulation operators<br />

• Composability allows for modifications to meet<br />

the various experimentation needs<br />

• Learning curve is starting to ‘flatten out’<br />

• Looking forward improvements in ARES,<br />

Dynamic Terrain, SORD over WAN, etc.<br />

22

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