Horizon-Based Ambient Occlusion using Compute Shaders
Horizon-Based Ambient Occlusion using Compute Shaders
Horizon-Based Ambient Occlusion using Compute Shaders
SHOW LESS
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Document Change History<br />
Version Date Responsible Reason for Change<br />
1 March 14, 2011 Louis Bavoil Initial release<br />
March 2011