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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Multiple Targets<br />

Fighting more than one conflux at a time can be easy, tricky, or impossible depending on the circumstances. This page will deal<br />

with multiple targets as separated into fighting alone with the various fighting styles, fighting using missiles as a wingman, fighting<br />

with a wingman, and fighting multiple c7-c10.<br />

Solo Styles<br />

Turreting<br />

When fighting multiple squid, you can turret fight. There are two approaches which you can choose between or mix successfully.<br />

You can target the strongest squid and focus your firepower on it while ignoring the others. Once you kill the squid, you can move<br />

on to the others. This works if you have a decent shield and the escorts are either farther away or c1s. If the escorts are hurting<br />

you, you can alternate your targets, scoring hits on 2 different squids. Remember, when you hit them, they don't hit you. Turreting<br />

is suicidal when dealing with multiple targets if any flux other than squid are involved.<br />

Circle Fighting and Drift Jousting<br />

When fighting multiple c1-c5, you can easily keep moving to avoid snail fire while focusing on killing the more accurate squids.<br />

Focus on higher level squids first as they do the most damage. If you are fighting 3 squids and no snails, these two methods may be<br />

tougher since you may stay within range of the squids for extended periods. Multiple high level squids can be a tough fight in a<br />

shuttle. You may have more success jousting, but the short laser range of size one lasers will make even that quite difficult for laser<br />

users.<br />

Jousting<br />

The concepts of jousting multiple flux apply whether you are jousting multiple squid, manta, or kraken (laser using flux) as long as<br />

they do not have c7 manta or eel as escorts (see the later topics on this page for how to deal with those combos). Should you come<br />

up against a pair of laser using flux with one or more snail escorts, ignore the snails as they can do little if any damage to you while<br />

you are jousting. So let us take for consideration 2 squid or 2 manta or 2 kraken (2 laser using flux fighting against one pilot in a<br />

Shuttle, Light/Medium Fighter, or Fighter, respectively). If the flux are separated, the pilot should try to kill the closest, deadliest<br />

flux quickly (if faced with 2 squid and a snail, attack the closest squid first). If the 2 flux are together at the start (or if they end up<br />

together after you engage the closest flux), then you must make long jousting runs focusing on just one of the flux. When you hit<br />

the flux, it will turn (or "slide") and not shoot you, but this turning also has the effect of slowing its turn. So, the flux you are not<br />

firing on will turn much quicker and be much closer to you. This method keeps both flux in the same joust plane, but puts<br />

considerable distance between them. This gives you the luxury of not being shot at by both flux at the same time. Use afterburner<br />

liberally to recharge, give yourself distance, and to straighten the joust run. When you turn, remain focused on the same flux who is<br />

now farther away from you. Accurate shooting is required, as you need to down the first flux as soon as possible to reduce the<br />

amount of punishment you take each joust run. You can also sometimes hit both of them in the same pass if they are seperated<br />

enough, but you should keep your jousting plane straightest with the initial damaged target. Destroying one flux is better than<br />

damaging two.<br />

This same concept can be used for three or more laser using flux, but it becomes more and more dangerous with each laser using<br />

flux beyond two that you face.<br />

Using Missiles as a Wingman<br />

Though more expensive and not as effective as a wingman, you can use missiles to improve your chances against multiple targets.<br />

Using missiles on any conflux but manta or kraken is a waste of money. Purgatory and Screwdrivers and MorningStars (a bundle of<br />

4 Screws) are the best missiles for using on conflux, though some pilots have success with others. Purgs, SDs, and MSs seem to<br />

work best if fired at an approaching conflux at a range of 5-6k. Then, turn to a slight angle and fly straight until the missiles kill the<br />

flux. Both manta and kraken will try to dodge missiles, manta doing so successfully more often due to their greater top speed. It<br />

takes 2 Purgs, 4SDs, or 1 MS to kill a manta or kraken. If you are running from flux, you can fire at targets behind you and meet<br />

with a fair amount of success.<br />

If the number of conflux attacking you is one greater than the number you can gun down, then you can use a missile to kill the<br />

extra flux. If there are two more flux than the number you can gun down, you can use two missiles, and so on to keep the others<br />

busy while you focus your guns on one.<br />

F-20<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

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