THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Raptor<br />
Classification: Bomber<br />
Power plant: Centerfuge MK5, TRIP-1 for railguns (size 5)<br />
Engines: Dream x 1 (size 5)<br />
Radar: Knocker (35000 meter range) (size 2)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 20700mm<br />
Capacitor: Keytso (lasers), Alembic (railguns) (size 4)<br />
Laser Config: Heavy Laser x 5, FeatherFire x 4/Spitfire x 1<br />
Ammo Config: Hitman x 4/Barrak x 1<br />
Missiles (# x size): 2x8, 2x6, 2x4, 2x2<br />
MODx: 5<br />
ECM: 2<br />
Speed (nor/ab/ff): 402/458/793 MPS<br />
Acceleration: 54.6 (lasers), 51.2 (ion), 49.3 (railguns) kN/kg<br />
Yaw/Pitch/Roll: 50/60/50 DPS<br />
Cargo: 12 m³<br />
Notes:<br />
The Raptor is a ship designed with exclusively one purpose in mind: delivering massive amounts<br />
of ordinance to a specific target. It is barely able to combat one-on-one anything larger than a<br />
medium fighter (even though it does carry an appreciable amount of gun firepower.) However, in<br />
an attack on freighters, gate infestations and theorized larger targets (like the upcoming corvettes<br />
and the theorized conflux hive-bases) it is invaluable for the sheer amount of missile ordinance it<br />
can deliver to the battlefield. It is also useful in a support role as a missile artillery platform in fleet<br />
battles; this ship can carry the largest missile payload of any aerospace craft known to any nation<br />
(with four Morningstars, 2 HellRazors and 2 basic anti-fighter missiles it carries enough raw<br />
ordinance to kill a small wing of fighters with missiles alone.) In either role, however, it absolutely<br />
must be escorted by light or medium fighters to ensure the ordinance reaches its destination. The<br />
Raptor is a ponderous beast, and the superstructure required to safely carry and launch so many<br />
heavy missiles makes it a large target from any angle (and gives it the slowest acceleration of any<br />
combat ship on record – even a Vulture out-accelerates a Raptor). Pilots of Raptors must be<br />
vigilant for attacks from any vector, and work with their escorts to ensure their survival. If they are<br />
properly guarded however, the Raptor is an invaluable asset to fleet operations and is Octavius’<br />
only true option for destroying hardened targets. (And it isn’t exactly unarmed in guns either –<br />
although it does chain-fire them, 5 Injustices will ruin anyone’s day!)<br />
As a final, recent note, Octavian High Command has confirmed that many of the design elements<br />
of the new Light and Medium Fighters are being tested on the Raptor in an attempt to make it<br />
move faster than a cargo vessel. We can only hope for success.<br />
S-10<br />
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