an/pas-13 (v2) medium weapon thermal sight - The Black Vault
an/pas-13 (v2) medium weapon thermal sight - The Black Vault
an/pas-13 (v2) medium weapon thermal sight - The Black Vault
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C1, FM 23-65<br />
Beyond 800 meters, gunners c<strong>an</strong>not engage silhouette targets with<br />
consistent results since, beyond that point, velocity <strong>an</strong>d trajectory drop.<br />
c. Grading. Each firing point requires one grader.<br />
(1) Grading Equipment. While firing the day tables, the grader needs<br />
a set of binoculars. His other equipment needs vary according to the type<br />
of r<strong>an</strong>ge used at night.<br />
(a) Night Vision Assist<strong>an</strong>ce. When firing at hull targets, or when<br />
popup targets provide no downr<strong>an</strong>ge feedback, the grader must obtain <strong>an</strong><br />
appropriate night vision device with which to observe the strike of<br />
the round.<br />
• AN/PVS-14, 7B, with 3X magnifier.<br />
• AN/TAS-4.<br />
• AN/PAS-<strong>13</strong> (heavy).<br />
(b) Target Scenario. <strong>The</strong> grader needs this.<br />
(c) R<strong>an</strong>ge <strong>an</strong>d R<strong>an</strong>ge Card. At each particular firing point, the grader<br />
gives the gunner a target <strong>an</strong>d a r<strong>an</strong>ge at which the gunner must engage the<br />
target. <strong>The</strong> grader needs a r<strong>an</strong>ge card for that firing r<strong>an</strong>ge. <strong>The</strong> r<strong>an</strong>ge card<br />
should include numbered targets <strong>an</strong>d the r<strong>an</strong>ges to them.<br />
(2) Start <strong>an</strong>d End Times. Time starts as soon as the grader provides<br />
the target r<strong>an</strong>ge <strong>an</strong>d the target appears--which occur in this order, since<br />
graders must provide all required information before the target appears.<br />
Sometimes the targets consist of vehicle hulls in stationary positions. In<br />
this case, time starts as soon as the grader tells the gunner which target to<br />
engage <strong>an</strong>d gives him the r<strong>an</strong>ge to the target. Regardless of the type of<br />
target, time ends when the time designated for that task expires, when the<br />
gunner successfully engages the target, or when the target moves out<br />
of <strong>sight</strong>.<br />
(3) Ammunition. Ammunition breaks down by task. <strong>The</strong> gunner<br />
places each belt beside the assist<strong>an</strong>t gunner in order of use. <strong>The</strong> number of<br />
rounds authorized for each task equals the number of rounds in each belt.<br />
For example, ten engagements require ten belts of ammunition, which<br />
should all sit within reach of the assist<strong>an</strong>t gunner in the order the gunner<br />
pl<strong>an</strong>s to fire them.<br />
(4) Fire Control. Controlling M2 firing presents no problem when the<br />
r<strong>an</strong>ge setup includes a firing l<strong>an</strong>e for each firing point. However, this ideal<br />
situation seldom occurs with hull targets. In fact, some r<strong>an</strong>ges must use the<br />
same target for each l<strong>an</strong>e. This c<strong>an</strong> cause confusion. When, inevitably,<br />
more th<strong>an</strong> one gunner fires at the same target, no one c<strong>an</strong> tell who hit it.<br />
<strong>The</strong> 400-meter target usually presents this problem. To prevent it, make<br />
sure that only one gunner at a time engages each target. If you w<strong>an</strong>t to let<br />
more th<strong>an</strong> one gunner to fire at the same time, <strong>an</strong>d then mix up the tasks<br />
so the gunners are firing at different targets. For example, have Point One<br />
fire at the 1,500-meter target while Point Two engages the 600-meter<br />
target, <strong>an</strong>d so on. This requires careful coordination <strong>an</strong>d communication<br />
between the graders.<br />
G-14