07.03.2015 Views

TRADITION AND INNOVATION IN DESIGN PEDAGOGY - Process Arts

TRADITION AND INNOVATION IN DESIGN PEDAGOGY - Process Arts

TRADITION AND INNOVATION IN DESIGN PEDAGOGY - Process Arts

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>TRADITION</strong> & <strong><strong>IN</strong>NOVATION</strong> <strong>IN</strong><br />

<strong>DESIGN</strong> <strong>PEDAGOGY</strong>:<br />

A SYNERGY BETWEEN CRAFT <strong>AND</strong> TECHNOLOGY<br />

Design communication tools must integrate both, the “making”<br />

process (using our hands and minds) as well as the “technology”.<br />

We define the “making” process as an elevated conceptual and<br />

artisanal practice. Equally, the “technology” is a media based<br />

process utilizing virtual environments, mobile devices and applied<br />

software tools.<br />

Ta m a r a A l b u<br />

L u c i a n a S c r u t c h e n


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

DISTANCE LEARN<strong>IN</strong>G<br />

Helping under-privileged communities where<br />

poverty level is extremely high


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

DISTANCE LEARN<strong>IN</strong>G<br />

Disseminating knowledge within closed communities as<br />

well as to the outside world


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

DISTANCE LEARN<strong>IN</strong>G


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

DISTANCE LEARN<strong>IN</strong>G<br />

FROM OPPRESSION TO OPPORTUNITY:<br />

Helping emerging designers living under<br />

strict socio-political regimes


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

DISTANCE LEARN<strong>IN</strong>G<br />

eLearning, mLearning, Learning Management Systems (LMS)


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

PHYSICAL <strong>AND</strong> VIRTUAL SPACE<br />

“Hands-on” Technology


LEARN<strong>IN</strong>G <strong>IN</strong>TERACTIONS OR COLLABORATIONS<br />

TAK<strong>IN</strong>G PLACE <strong>IN</strong> THESE SPACES<br />

FORMS OF VISUAL COMMUNICATION<br />

Students-teacher electronic communication & feedback


LEARN<strong>IN</strong>G <strong>IN</strong>TERACTIONS OR COLLABORATIONS<br />

TAK<strong>IN</strong>G PLACE <strong>IN</strong> THESE SPACES<br />

FORMS OF VISUAL COMMUNICATION<br />

Access to the internet and mobile devises = ACCESS TO HOPE


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

PHYSICAL <strong>AND</strong> VIRTUAL SPACE<br />

Knowing what and how much is yet to be known


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

FORMS OF VISUAL COMMUNICATION<br />

Natural Sketch – Ideate and Conceptualize Ideas in 3D Space


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

FORMS OF VISUAL COMMUNICATION<br />

Selecting the best tools for communicating design concepts<br />

Lee Eunjoo Fashion Portfolio


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

ACADEMIC <strong>AND</strong> <strong>IN</strong>DUSTRY PARTNERSHIP<br />

Academia and industry working together:<br />

mentorship programs<br />

Jessica Louie Fashion Portfolio


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

ACADEMIC <strong>AND</strong> <strong>IN</strong>DUSTRY PARTNERSHIP<br />

Marianna Kimberly Barksdale Fashion Portfolio


<strong>DESIGN</strong> STUDIO AS MULTIPLE PLATFORMS<br />

A SPACE FOR STUDENTS OF THIS GENERATION<br />

ACADEMIC <strong>AND</strong> <strong>IN</strong>DUSTRY PARTNERSHIP<br />

Mass technology put to use for visits to<br />

museums or exhibitions -- Physical or Virtual experiences


FACULTY DEVELOPMENT TRA<strong>IN</strong><strong>IN</strong>G ASSESSMENT<br />

Adjusting the method of teaching delivery under various<br />

Learning Environments


DEF<strong>IN</strong><strong>IN</strong>G THE <strong>DESIGN</strong> STUDIO AS IDEA <strong>IN</strong>CUBATOR<br />

• Fashion(co)Lab<br />

• Hacker spaces in China


<strong>DESIGN</strong> STUDIO AS HYBRID <strong>IN</strong> ITSELF<br />

• Innovation through living / working and life style<br />

• Glocal -- new, innovative designers


<strong>DESIGN</strong> STUDIO AS HYBRID <strong>IN</strong> ITSELF<br />

Physical and virtual retail space catering to<br />

online businesses<br />

EVERYTH<strong>IN</strong>G IS COM<strong>IN</strong>G TOGETHER


<strong>TRADITION</strong> & <strong><strong>IN</strong>NOVATION</strong> <strong>IN</strong><br />

<strong>DESIGN</strong> <strong>PEDAGOGY</strong>:<br />

A SYNERGY BETWEEN CRAFT <strong>AND</strong> TECHNOLOGY<br />

Forming progressive and competitive designers suitable<br />

for the 21 st century demands, the education system must<br />

embrace an interdisciplinary inclusiveness.<br />

For any designer, creativity is innate;<br />

having it coupled by innovative technologies would<br />

insure a rounded and solid education.<br />

Ta m a r a A l b u<br />

L u c i a n a S c r u t c h e n

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!