09.03.2015 Views

Teaching Portfolio - artCORE

Teaching Portfolio - artCORE

Teaching Portfolio - artCORE

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Teaching</strong><br />

<strong>Portfolio</strong><br />

Kelsey Viola Wiskirchen<br />

Instructor: 3D Design<br />

<strong>Teaching</strong> Philosophy<br />

Curriculum Vitae<br />

Syllabus: 3D Design<br />

2<br />

3-4<br />

5-8<br />

Project Descriptions & Images<br />

Unit 1: Structures<br />

Unit 2: 2D to 3D<br />

Unit 3: Relief & Modularity<br />

Unit 4: Scale & Material<br />

Unit 5: Scale & Context<br />

Unit 6: Mass & Form<br />

Unit 7: Dynamics & Kinetics<br />

9-10<br />

11-12<br />

13-15<br />

16-19<br />

20-23<br />

24-26<br />

27-29<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 1<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Kelsey Viola Wiskirchen<br />

<strong>Teaching</strong> Philosophy<br />

I believe that education is like the building of a sphere. Rather than a linear progression or a ripple in a<br />

pond which weakens as it expands, I imagine the development of my students as being like the solid<br />

accumulation of a snowball or the forming of layers on a pearl. These layers are comprised of technical<br />

information, conversations, experiences, and the discovery of connections. My goal as an art educator is<br />

to guide my students through the fundamental course information while encouraging self-reflection,<br />

theoretical and conceptual development, experimentation, and an open class dialogue which will prepare<br />

them for experiences and art making beyond my classroom.<br />

In a foundations art class, a priority is fostering student understanding of design principles, technique,<br />

and intentional craft. I encourage risk-taking in my students, and believe that they must have an<br />

understanding of the formal principles before knowing how to effectively break these “rules”. Enabling<br />

them to effectively articulate their formal decisions, I stress a dialogue that utilizes design vocabulary. I<br />

expose my students to multiple historical, contemporary, and visual cultural reference points so that they<br />

have a broad sense of context. I present information in a variety of ways to solidify concepts and make<br />

the information accessible to all types of learners. This includes presentations, readings, worksheets, inclass<br />

exercises, projects, quizzes, and most importantly, conversations. These formal aspects of my<br />

teaching prepare students for future experiences in looking at, discussing, and making art.<br />

As preparation for a future not only in art-making, but in all of their endeavors, I want my students to<br />

have confidence in their abilities and their ideas. I hope for them to push boundaries and experience<br />

success, growth, and comfort with self-expression. I begin the semester by breaking projects down into<br />

manageable developmental stages from initial brainstorming, research, material exploration, concept<br />

development, and sketching to the creation and revision of a final work. As the semester progresses I<br />

encourage students to pull away from this rigid structure and develop their own working process.<br />

One of my primary roles is to be a positive and encouraging guide for my students. By taking my<br />

students, their work, and their ideas seriously, I encourage them to be invested in their own projects.<br />

Through a consistent, open dialogue I also encourage my students to become active participants in the<br />

development of their classmates’ work. I structure my class in a way to encourage a strong sense of<br />

community by facilitating diverse forms of interaction and collaboration among the students. I see this<br />

environment of community, enthusiasm, and energy as vital for healthy development in any classroom.<br />

This methodology instills confidence in the students and enables them to develop their work to the<br />

highest degree.<br />

My goal in teaching is to not only present students with relevant course information, but to stimulate<br />

excitement and thoughtfulness. I approach teaching in a flexible way that will foster ambition. In<br />

keeping with the spherical concept of education, I encourage my students to consider the relationship<br />

between my class and their other interests. For me, the most rewarding aspect of teaching is when<br />

students begin to make connections between their artistic process, their conceptual pursuits, and their<br />

place within our greater community.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 2<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Kelsey Viola Wiskirchen<br />

Curriculum Vitae<br />

Education<br />

Arizona State University, 2009-2012<br />

MFA Candidate (Fibers Concentration)<br />

Truman State University, 2005-2009<br />

BFA (Fibers Concentration)<br />

Professional Experience<br />

Instructor Of Record – 3D Design<br />

Arizona State University, Tempe, AZ<br />

Summer & Fall 2011<br />

Cyanotype/Embroidery Workshop Instructor Xavier<br />

High School, Phoenix, AZ<br />

Spring 2011<br />

Instructor Of Record – Fibers 1<br />

Arizona State University, Tempe, AZ<br />

Spring 2011<br />

Instructor Of Record – Color<br />

Arizona State University, Tempe, AZ<br />

Fall 2010<br />

Shibori Workshop Instructor<br />

Truman State University, Kirksville, MO<br />

Spring 2010<br />

Fiber Reactive Dyes &<br />

Silkscreen Workshop Instructor<br />

Kirksville Arts Association, MO<br />

Summer 2009<br />

<strong>Teaching</strong>/Studio Assistant<br />

Truman State University Fiber Art<br />

Department, Kirksville, MO<br />

Fall 2007- Spring 2009<br />

“Art in the Park” Instructor<br />

Kirksville Arts Association, Kirksville Parks and<br />

Recreation & Missouri Council for the Arts<br />

Summers 2008, 2009<br />

Joseph Baldwin Academy Preceptor<br />

Truman State University<br />

Summer 2007<br />

Volunteer Experience<br />

Projecto Artesania Zona Andina, Sewing Instructor<br />

Independencia, Bolivia, January 2011<br />

Sojourner Center, Sewing Instructor<br />

Shelter for victims of domestic violence<br />

Phoenix, AZ, Spring 2011<br />

Tempe Foundation for Senior Living,<br />

Weaving Instructor, Tempe, AZ, Spring 2011<br />

Awards<br />

Selma Sigesmund Memorial Scholarship,<br />

Spring 2012<br />

Nathan Cummings Travel Award, Summer 2011<br />

Student Scholarship for Attendance of Surface<br />

Design Association Conference, Summer 2011<br />

Arizona Artists’ Guild Scholarship, Spring 2011<br />

Graduate Professional Student Association Research<br />

Grant, Spring 2011<br />

ArtCORE Special Project Funding<br />

Arizona State University, Fall 2010<br />

Eirene Peggy Lamb Scholarship<br />

Arizona State University, 2010<br />

X-Square Interdisciplinary Team Design/Build<br />

Competition Winner, ASU, Spring 2010<br />

Alice Brown Memorial Scholarship, Weave a<br />

Real Peace (WARP), 2010<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 3<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Special Talent Award Scholarship, Arizona<br />

State University, 2009, 2010, 2011<br />

Most Outstanding Undergraduate Student in<br />

Studio Art, Truman State University, 2009<br />

Professional Organizations<br />

Arizona Artists Guild<br />

(Scholarship Chair), 2011<br />

Surface Design Association, 2008-Present<br />

Weave a Real Peace (WARP), 2010-Present<br />

Fiber Art Network of Arizona State University<br />

2009-Present, Treasurer (2010)<br />

Truman State University Fiber Art Club<br />

2005-2009, Treasurer (2007), President (2008,<br />

2009)<br />

Exhibitions<br />

Nowness, Invitational Exhibition, Eye Lounge,<br />

Phoenix, AZ, 2011<br />

Arizona Artist’s Biennial, Tucson Museum of Art,<br />

Tucson, AZ, 2011<br />

Return of the Cornmothers, Arizona State<br />

University Museum of Anthropology<br />

Tempe, AZ, 2010<br />

Systems, Ecology, Art, Global Institute of<br />

Sustainability, Tempe, Arizona, 2010<br />

Monochrome in Neutral: Shades of Gray, Artlink A.<br />

E. England Gallery, Phoenix, Arizona, 2010<br />

Art Detour, Westwind Studios<br />

Phoenix, AZ, 2010<br />

Mapping and Connections, Fiber Art Network<br />

Members, STEP Gallery, Phoenix, AZ, 2010<br />

Grand Delusions, Bragg’s Pie Factory<br />

Phoenix, Arizona, 2009<br />

New Graduates, Harry Wood Gallery<br />

Arizona State University, 2009<br />

Juried Student Art Exhibition<br />

Truman State University, 2009<br />

ARTSEnvironmental Earth Week Juried Art<br />

Exhibition, Kirksville Arts Association,<br />

2008.<br />

Juried Student Art Exhibition<br />

Truman State University, 2007<br />

Arizona Artists’ Guild 2011 Scholarship Exhibition<br />

Willo North Gallery, Phoenix, AZ, 2011<br />

Needling, Fiber Art Network Members Show<br />

STEP Gallery, Tempe, AZ, 2011<br />

10 Cameras Project, Artspace Gallery<br />

Scottsdale, AZ, 2011<br />

Mixed Emotions, Starke Gallery<br />

Phoenix, Arizona, 2010<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 4<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Instructor<br />

3D Design Syllabus<br />

Fall 2011<br />

Kelsey Viola Wiskirchen<br />

Email: kelsey.wiskirchen@asu.edu<br />

Office Hours: Tues/Thurs 3:30-4:30, and by appointment<br />

Class Meets: Tues/Thurs 4:40-7:30, Tower A, Room 121<br />

Course Information & Objectives<br />

The 3D studio (ART 115) is dedicated to exploring the basics of three-dimensional design with an<br />

emphasis on spatial awareness, problem-solving, and the many varieties of sculptural form. Using a<br />

variety of methods and materials including paper, cardboard, plaster, wire, and wood, students will<br />

create artworks which relate to design principles covered in class. Topics include relief sculpture, spatial<br />

construction, form and mass, scale and context, structures, and kinetics. Students will be exposed to the<br />

range of three-dimensional form as found in contemporary art and design as well as different cultural<br />

and historical contexts. The structure of the course will include slide lectures, critiques, formal and<br />

informal discussion, quizzes, in-class exercises, and projects. Beyond the concepts and skills essential to<br />

good design practice, it is hoped that the course will open a window towards self-expression and<br />

awareness.<br />

Required Text<br />

Launching the Imagination, by Mary Stewart, 4th ed.<br />

Unit Overview<br />

For each unit, you will receive handouts with project information, and due dates.<br />

Structures<br />

2D to 3D<br />

Relief and Modularity<br />

Mass and Form<br />

Scale and Context<br />

Kinetics<br />

Attendance<br />

Roll will be taken at the beginning of each class. 2 absences will be allowed during the semester. Being<br />

late, leaving early, extra long break time, or inappropriate class activity (sleeping, studying for other<br />

classes, no supplies) will equal a ½ absence. There will be one 15 minute break midway through the class<br />

period. It would be wise to save your allowed absences for unexpected situations (illness, personal<br />

crisis). It is your responsibility to ask for information/handouts that you missed if you are absent. Your<br />

final grade will be reduced by 5% for each absence beyond the 2 allowed.<br />

Academic Honesty<br />

All necessary and appropriate sanctions will be issued to all parties involved with plagiarizing any and<br />

all course work. Plagiarism and any other form of academic dishonesty that is in violation with the<br />

Student Code of Conduct will not be tolerated. For more information, please see the ASU Student<br />

Academic Integrity Policy:<br />

http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 5<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Syllabus (Continued)<br />

Special Accommodations<br />

To request academic accommodations due to a disability, please contact the ASU Disability Resource<br />

Center (http://www.asu.edu/studentaffairs/ed/drc/#); Phone: (480) 965-1234. This is a very important step<br />

as accommodations may be difficult to make retroactively. If you have a letter from their office<br />

indicating that you have a disability which requires academic accommodations, in order to assure that<br />

you receive your accommodations in a timely manner, please present this documentation to me no later<br />

than the end of the first week of the semester so that your needs can be addressed effectively.<br />

Student Code of Conduct and Student Disciplinary Procedures<br />

The ABOR Student Code of Conduct is designed to promote and protect an environment that encourages<br />

reasoned discourse, intellectual honesty, openness to constructive change and respect for the rights of all<br />

individuals. In keeping with this mission, the Office of Student Rights and Responsibilities staff seeks to<br />

balance the rights and needs of the individual with responsibility of the individual to meet the needs of<br />

the community. In addition, it reviews allegations of student misconduct, determines whether a violation<br />

has occurred and if applicable, imposes appropriate sanctions. Students are expected to adhere to the<br />

ABOR Student Code of Conduct. Student Rights and Responsibilities: http://students.asu.edu/srr/code<br />

Health & Safety Module<br />

It is now required that all 100 level classes pass a Health and Safety Module. Access the module in<br />

Blackboard and watch the video before taking the quiz. You must pass with an 80% to receive credit. You<br />

must repeat the test in additional CORE classes until you receive a 100%. Please note that this in an<br />

introduction to safety at ASU and other training sessions will be required in upper division classes as<br />

necessary to the studio you will be working in under faculty supervision. So, even though some of the<br />

material covered in this module may not seem immediately important it WILL become important as you<br />

matriculate though your BFA program.<br />

Instructions for students:<br />

1. From the Blackboard homepage, click the COURSES tab 2<br />

2. Type "SOA" into the Course Search box on the upper left<br />

3. Choose “Health and Safety Module” from the list. Click the Course ID link.<br />

4. Immediately, you will be asked if you want to enroll in this course.<br />

5. Bingo. Self-enrollment done. Proceed with task.<br />

6. Email me your score when you have completed the quiz.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 6<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Expectations/Grading:<br />

Syllabus (Continued)<br />

Participation (10%)<br />

Each student will be expected to participate fully in the activities of the class. This means regular attendance, a sense<br />

of studio etiquette, participation in class discussion and critiques, and having assignments finished on time. Class<br />

workdays will be provided, and are expected to be fully used. Projects must be seen in progress.<br />

Critiques (5%)<br />

Each assignment grade includes a portion that is composed of critique participation, which includes participating in<br />

the critique and having a finished project. It is disrespectful to me, to your fellow students, and to yourself to miss a<br />

critique, and there will be no opportunity to regain critique participation points. Critiques provide the best<br />

opportunity for aspiring artists to give and receive feedback, and to learn how to speak articulately about their work.<br />

Sketchbook (5%)<br />

You will need to keep a sketchbook / journal for use in developing project ideas. Use the sketchbook in and out of<br />

class to document your entire design process for each project including assignment sheets, concept brainstorms,<br />

sketches, notes, and photos. This may be in the form of a notebook or binder. You will be turning these in on each<br />

critique day.<br />

Exhibition Reviews (5%)<br />

You will write 5 exhibition reviews during the semester. Each of these will be a typed 1 page response to an oncampus<br />

exhibition. A more detailed handout will outline the specific requirements.<br />

Quizzes (5%)<br />

You will have five quizzes. The information covered on these quizzes will be from the assigned readings. Prior to<br />

the quizzes, we will also discuss and review the concepts in class.<br />

Projects (70%)<br />

Project grades will be determined based on technical, aesthetic, and conceptual merit. Original designs and<br />

images are expected to be part of your project development. More specific grading guidelines will be outlined<br />

in unit assignment handouts. Projects that have been approved and have been seen in progress but are incomplete,<br />

turned in late or not presented at the critique will receive a lower grade. Projects which have not been approved or<br />

seen in progress will not be accepted for credit.<br />

Project Grading Criteria<br />

technical<br />

satisfaction of project requirements<br />

overall level of craftsmanship<br />

technique/skill with materials<br />

conceptual<br />

commitment to an idea/follow-through on idea<br />

intent, depth of thought<br />

ability to communicate non-verbally through the piece<br />

interesting solution to proposed problem<br />

aesthetic<br />

composition, organization of formal elements<br />

character, individual personality, style, quality<br />

gestalt, unity, impact<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 7<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Supply List<br />

Syllabus (Continued)<br />

Minimum required materials:<br />

* Metal straight edge/ruler (24")<br />

* Tape measure<br />

* #11 Exacto knife and extra blades<br />

* Utility knife (with extra blades)<br />

* Graphite pencils (2B and 4H minimum)<br />

* Pencil sharpener<br />

* Erasers (white plastic, hard pink)<br />

* 1 technical ink pen—sizes .25 – .5 will do. Disposable pens are fine.<br />

* Masking tape<br />

* Protractor with degrees<br />

* Sketchbook or 3-ring binder with pocket folders and dividers for filing handouts, notes, sketches,<br />

collages, etc.<br />

* Eye protection (hi impact plastic googles)<br />

* Ear protection (foam ear plugs)<br />

* Dust protection (personal dust mask)<br />

* Tackle box (to carry your supplies)<br />

* Sandpaper<br />

* Plastic (old shopping bags, saran wrap, etc)<br />

Materials provided by lab fee:<br />

* Corrugated cardboard<br />

* Wire<br />

* Replacement blades and belts for power tools<br />

* Various fasteners (nails, bolts, pop-rivets)<br />

* Casting plaster<br />

* Masking/packing tape<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 8<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 1: Structures<br />

Day 1: Introduction to 3D Design, Team Project<br />

Objectives<br />

Studio Fundamentals: To understand and experiment with the relationship of form and function<br />

as applied to three-dimensional structures.<br />

Concept/Theme: To work as a team and develop a design that encompasses the talents of all<br />

team members.<br />

Project Description<br />

In many disciplines, it becomes necessary to work with a team in order to create the desired art object(s).<br />

For this project, you will divide into teams to design & build a structure using only cardboard - no tape,<br />

no glue. Consider aesthetic decisions as well as functional ones - does your form reflect the function<br />

chosen for it?<br />

Process<br />

Introduce yourself to the members of your team—at the end of the project, you will be<br />

introducing your team members to the rest of the class.<br />

Brainstorm/Sketch—Work together as a team to develop your concept<br />

Using one sheet of cardboard (4’ X 8’), build a chair that will support the weight of one person in<br />

the class for 5 minutes.<br />

Do not use tape, glue, or other attachment devices.<br />

Make aesthetic decisions - is it interesting? attractive? off-putting? uncomfortable? tall? short?<br />

geometric? organic? dynamic? arte-nouveau? steampunk? prehistoric…?<br />

Utilize the talents and input of all members of the team to come to the most successful design.<br />

Bonus prize for most creative successful design! Critique at the end of class today.<br />

Thoughts on the Design<br />

While developing your idea, consider objects of structure, objects that require structure, and<br />

different methods of achieving structure.<br />

Your team may be inspired by an object that already exists - a suspension bridge, a beehive, a<br />

haystack - which requires particular considerations in how you approach building. Can you<br />

recreate a support structure from science or nature in these materials without losing the integrity of<br />

construction?<br />

Consider also proximity & geometry. What types of shapes and forms will provide the most<br />

rigidity & support?<br />

What size will your modules/spaces/openings be? How dense should it be relevant to the design<br />

you choose? How can you interlock shapes to create strength?<br />

Which direction is the cardboard naturally stronger? How can you exploit this? What types of<br />

pressure points will you be exerting on the object? Is all of the weight in one point, or spread out<br />

across the object?<br />

How can you use all of this to your advantage?<br />

Grading<br />

Functionality: Does it meet the requirements? Go above and beyond?<br />

Aesthetic: Is it attractive? Neat and crisp, or sloppy?<br />

Participation: Did each group member engage fully as an active team member?<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 9<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 1: Structures<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 10<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 2: 2D to 3D<br />

Self Portrait<br />

Objectives<br />

Studio Fundamentals: To construct a three-dimensional form out of a flat, two-dimensional<br />

paper material as an introduction to 3D Design.<br />

Concept/Theme: To express an aspect of your personal identity through non-representational<br />

self-portrait.<br />

Project Description<br />

Your challenge is to create a non-representational paper sculpture that expresses an aspect of your<br />

personality or identity. You will explore the potential of paper as a building material to construct a<br />

dimensional form that serves as a self-portrait.<br />

Considerations<br />

How do you identify yourself? How does society at large identify you?<br />

How do other societies or cultures or groups identify their members?<br />

What graphic elements or marks can artists use to express their own identity in a work of art?<br />

How can you use, replicate, combine, or transform these elements in your own artwork?<br />

Vocabulary<br />

representational, non-representational, relief, three-quarter works, freestanding works, balance,<br />

symmetrical, asymmetrical, radial, dominant, subordinate, template, orthographic projection<br />

Materials<br />

Bristol Board<br />

Rubber Cement or Gluestick<br />

X-acto Knife (with SHARP blades)<br />

<br />

<br />

<br />

Ruler & Pencil<br />

Fine tipped-Sharpie or black pen<br />

NO TAPE. NO HOT GLUE.<br />

Process<br />

1. Experiment with the paper. Make 6 samples total, each utilizing 1/6 th of a Bristol Sheet. See how<br />

many different ways you can find to alter the flat surface to create three-dimensionality. Think of<br />

ways to create texture. How can you cut, fold, and re-attach the paper to create a dimensional<br />

form?<br />

2. Make a brainstorm list in your sketchbook. List at least 15 personal characteristics. This list will<br />

be the basis for your project. From this list, choose an idea you wish to express. Are there two<br />

opposing traits that you will represent? Is there something on the list that you struggle with? A<br />

trait that you feel glad to have?<br />

3. After choosing a concept, make at least 5 sketches of your idea. Try to avoid cliché imagery.<br />

You absolutely may not represent human imagery in your piece. Think of a self-portrait in<br />

symbolism.<br />

4. Make your first trial of your project. These we will look at during the in-progress critique. You<br />

will receive feedback from your peers and then edit and make a second, final project. (This will<br />

be infinitely better than the first!)<br />

5. With this project, you will also turn in a “template” of your design. This will be on Bristol Board,<br />

with your pieces outlined in ink, with clear, simple directions for re-creating your project. Think<br />

about how you can present this in a professional, clear way: tabs with labeled matching letters?<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 11<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 2: 2D to 3D<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 12<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 3: Relief & Modularity<br />

Fabric Relief: Rhythm, Repetition, and Balance<br />

Studio Objective<br />

To construct a relief surface out of a single repeated unit. This will be an exercise in creating rhythm,<br />

repetition, and balance in three-dimensional form.<br />

Project Description<br />

Using cotton fabric, you will create a relief to be hung from the wall. From 100 individual fabric units,<br />

you will organize and construct a continuous surface. Consider how you can create a specific sense of<br />

rhythm and balance through repetition of the same form.<br />

Materials<br />

White cotton fabric (1 yard provided)<br />

Needle<br />

Scissors<br />

White thread<br />

Process<br />

1. Using the white fabric provided, create 15 different small sample units. Each one should be<br />

approximately 1 inch. These samples are your “sketching” process for this assignment.<br />

Experiment with different ways of stitching, wrapping, & folding your fabric.<br />

2. Select one of these fabric units as the basis for your project. For your project, you will make 100<br />

of them total. (You may make more if you want!)<br />

3. Consider different ways that you can combine these units to form a larger unit of 4 or 5<br />

individual pieces. Will you connect them in an organized way with a grid or rows, or will<br />

you connect them in an organic, free-form fashion?<br />

4. Create a relief to hang on the wall utilizing all 100 of your fabric units. The overall dimensions<br />

should be approximately 1’ square. Consider the overall format that you chose: Will it be square?<br />

Rectangular? Amorphous?<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 13<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 3: Relief & Modularity<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 14<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 3: Relief & Modularity<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 15<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 4: Scale & Material Choice<br />

Three of a Kind<br />

Objectives<br />

<br />

<br />

Studio Fundamentals: To shift scale and replicate an object in multiple media while still<br />

maintaining the integrity of the original object.<br />

Concept/Theme: To consider how an object can be embedded with history (personal, familial, or<br />

community). To consider how the material an object is made of informs our understanding of its<br />

function, form, and meaning.<br />

Project Description<br />

For this assignment, you will create a series of three sculptures based on an object that has historical<br />

significance. The root of this project is the idea of variations on a theme. The individual sculptures will all<br />

be similar in form but utilize different materials. Consider how a shift in material changes the impact,<br />

and often the meaning, of an object.<br />

Materials:<br />

Graph paper<br />

Ruler<br />

Schissors/x-acto knife<br />

Glue/rubber cement<br />

Three surface materials of your choice (for example: cardboard, newspaper, plastic bags, vinyl,<br />

fabric, bubble wrap, wire mesh… explore different materials. For some materials you may need<br />

to first glue them to a stiffer backing for them to hold their form.)<br />

Process<br />

1. Consider a 3D object that has historical significance. It can be historical to you (an object that is<br />

connected to your childhood, for instance), to your family, or it can relate to the history of a<br />

country or community.<br />

2. In your sketchbook, make a list of at least 10 material choices. Think of materials that either<br />

relate to the history of your object or challenge/alter the idea of the object’s history. From this list,<br />

you will choose 3 for your project.<br />

3. Following the instructions given in class, make a drawing on graph paper of the “unfolded”<br />

surfaces of your chosen object. This will be the 1:1 pattern of your original object.<br />

4. Using graph paper, enlarge your pattern so that it is 4 times the size of the original.<br />

5. Using the enlarged pattern, re-create your object 3 times, each with a different surface material.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 16<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 4: Scale & Material Choice<br />

Process Photos<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 17<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 4: Scale & Material Choice<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 18<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 4: Scale & Material Choice<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 19<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 5: Scale & Context<br />

Site Specific Word<br />

Objectives<br />

Studio Fundamentals: To build a site-specific sculpture with consideration for scale, context, and<br />

material choice.<br />

Concept/Theme: To protest, propose, or persuade the public.<br />

Project Description<br />

When people are not satisfied with the way things are, they sometimes protest or try to persuade others<br />

to change their ideas. For this assignment, your challenge is to create a site-specific public sculpture from<br />

a word. Our visual culture is full of written information. Consider some of the functions of public text:<br />

Advertisement<br />

Stating rules and regulations<br />

Warning of danger<br />

Social/Political propaganda<br />

Protesting/Persuading<br />

Inspirational<br />

Affirmation<br />

Considerations<br />

What visual elements are important for you to use in a work seeking to protest, persuade, or<br />

provoke thought in a viewer?<br />

What historical or cultural references would be helpful to you in researching this kind of work?<br />

Will your work have an obvious or not-so-obvious function (for example, propaganda has an<br />

obvious function.)<br />

Will you use symbols to reinforce a message? If so, list them.<br />

What tools, materials and processes would be most effective for this project?<br />

How is the meaning of the artwork affected by the choice of medium? (reinforced/enhanced)<br />

What context would be the most effective for the display of your finished work?<br />

How does the scale of your sculpture contribute to the meaning?<br />

Materials: Your choice, related to your concept.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 20<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 5: Scale & Context<br />

Process<br />

1. Consider individual sites that hold some interest for you. Make a list of 5 possible sites<br />

for a "site-specific sculpture." Try to visit the site at different times of day. Observe how<br />

people use the site. You might interview people and get their reactions to the site. Try to<br />

find out something about the history and uses of the site. Record all of this information<br />

in your sketchbook.<br />

2. Using your description as a source, generate a list of words that somehow relate to the<br />

site. Consider how the idea of "protesting or persuading" may be utilized in this project.<br />

3. Select one word as the basis for your project. This word should relate in some way to<br />

your selected site--as a label or sign, as historical reference, commentary, etc.<br />

4. Analyze the formal properties of your word. Evaluate its potential for being transformed<br />

into a 3D object. How would the choice of different commercial fonts --or, alternatively, a<br />

letter of your own design--effect the meaning or formal properties of the word?<br />

5. Consider the scale and proportions of your sculpture. How will the scale and character<br />

of your object relate to your chosen context? Are tall, thin letters appropriate or are<br />

short, wide letters? How will its meaning change at different scales or in relation to<br />

different aspects of your site?<br />

6. Consider different materials. How do certain materials amplify or undermine your<br />

intent? How could the use of particular materials help in creating a site -specific<br />

sculpture that would convey a particular meaning?<br />

7. Create a scale model of your word. Paint and finish it as if it is the real thing.<br />

8. Build the actual sculpture. Insert the reduced or enlarged version of your word into the<br />

site. Integrate it into its new context in such a way that the whole setting is transformed.<br />

Consider the difference between displaying the object prominently versus disguising the<br />

object.<br />

9. Photograph your word sculpture from various angles. Consider photographing at<br />

different times of day, photographing people interacting with/ responding to the<br />

sculpture, returning later and re-photographing. Bring at least 5 photographs on a flash<br />

drive or emailed for the critique.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 21<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 5: Scale & Context<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 22<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 5: Scale & Context<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 23<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 6: Mass and Form<br />

Environmental Observations<br />

Objectives<br />

Studio Fundamentals: To introduce the concepts of mass, line, and volume as applied to threedimensional<br />

form.<br />

Concept/Theme: To consider your relationship to the natural world by responding to the<br />

environment in which you live.<br />

Project Description<br />

Your challenge is to create a sculpture in two parts (plaster and wire) that expresses the ideas of mass and<br />

volume and represents your relationship to the natural world.<br />

Considerations<br />

How do you personally define the "natural world"? Do you consider yourself part of the natural<br />

world?<br />

How have artists represented or utilized the natural world in the past?<br />

How have artists interacted with other disciplines to understand the natural world?<br />

What would be some ways of exploring the theme of the natural world in your own artwork?<br />

Vocabulary<br />

line, volume, negative space, positive space, implied line, implied plane, space, mass, density,<br />

weight, gravity, form, simulation, surface, tactile, subtractive, additive<br />

Materials<br />

Plaster<br />

Tie-Wire<br />

Wire cutters/Pliers<br />

Plaster carving tools, sandpaper<br />

NO GLUE, TAPE, ETC.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 24<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 6: Mass and Form<br />

Process<br />

1. Take a walk outdoors. You may choose to go somewhere that you do not normally walk, or if<br />

you take your walk in a familiar area, stay tuned in to aspects of your surroundings that you<br />

might normally overlook. Do choose to walk in the park, go out in the desert, walk in your own<br />

neighborhood? What draws your attention? What in your surrounding environment makes you<br />

think? Plants, insects, litter, street signs?<br />

2. On your walk, pick up 10 different items that are easily carried. Select objects that draw your<br />

attention. These ten objects will be the basis for your project. When you have your entire<br />

collection, see if you notice any themes in the objects that you chose. What can this personal<br />

selection say about the way that you interact with and think about the natural world?<br />

3. Examine the form of these objects. Experiment with the wire by creating dimensional contour<br />

drawings of three different objects.<br />

4. Select either one of the 10 objects, or a combination of 2 objects as the basis for your project. What<br />

does the object or two objects say about your own relationship with the natural world?<br />

5. Do at least 5 fully developed sketches of different ideas for your project. Consider how you can<br />

create a representation of these objects out of both plaster and wire. The plaster carving will be<br />

supported, carried, nested, restrained, presented by your wire sculpture. The two parts should<br />

relate to one another and should work together as a compositional whole. Can the plaster feel<br />

light and the wire heavy? Can the wire feel free and the plaster constrained? Consider different<br />

types of wire line: aggressive, expressive, geometric, organic, contour.<br />

6. From a 6” X 6” cube of plaster, carve the plaster component.<br />

7. Construct the wire structure which will support/interact with the plaster component.<br />

8. Before assembling the final structure, apply intentional surface treatment to the plaster. You may<br />

create a carved texture, or if you want it smooth, you should sand the surface.<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 25<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 6: Mass and Form<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 26<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 7: Dynamics and Kinetics<br />

Kinetic Symphony<br />

Objectives<br />

Studio Fundamentals: To understand and experiment with the elements of "time, change, and motion" in<br />

the construction of three-dimensional forms.<br />

Concept/Theme: To use one of the most basic machines—the wheel—to create a sound which is<br />

triggered by a kinetic motion.<br />

Project Description<br />

For this assignment, you will create a music box. The interior of the box will house a “sound device” which is<br />

activated by wheels and a hand crank. You will add sculptural elements and paint the exterior of the box to relate<br />

to the sound device on the interior.<br />

Materials:<br />

Sound device of your choice<br />

<br />

<br />

<br />

<br />

<br />

References<br />

<br />

Wood<br />

Dowels<br />

Paint<br />

Rubber Bands<br />

Cardboard and brads for planning<br />

Artists: Alexander Calder, Theo Jansen, Jean Tinguely, Pol Bury, Arthur Ganson<br />

Process<br />

1. Consider different objects from your everyday life which have the potential for making sound such as<br />

crinkling tinfoil or marbles rolling in a jar. Think about the impact of different sounds (loud or harsh<br />

noises versus soft or subtle).<br />

2. In class, we will explore different types of wheel-operated machines. After our class brainstorm, sketch<br />

different ways that you might build a wheel system that can trigger your sound. In your sketching, plan<br />

the size of your wheels, and appropriate dimensions for your box.<br />

Consideration: You can create wood gears with cogs that transfer motion through contact or you can use<br />

belts (rubber bands).<br />

3. Create a mock-up of your idea in cardboard. We will look at and discuss these in class.<br />

4. Build your music box out of wood. We will have a tool safety orientation as well as discussing different<br />

methods for wood joinery.<br />

5. Add additional elements (a lid, sculptural wooden parts, etc) to the exterior of your box which reflect the<br />

sound device on the interior. Paint your box in a way that also reflects the audial impact of your sound<br />

device.<br />

6. For critique, we will have a Sound Symphony!<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 27<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 7: Dynamics and Kinetics<br />

Student Projects<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 28<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen


Assignment 7: Dynamics and Kinetics<br />

<strong>Teaching</strong> <strong>Portfolio</strong> - 29<br />

CORE 3D Design, Fall 2011, K.V. Wiskirchen

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!