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Large-Format Digital Cinema: Medium of the Future ... - Spitz Extranet

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T i L ε<br />

<strong>Large</strong>-<strong>Format</strong> <strong>Digital</strong> <strong>Cinema</strong>:<br />

<strong>Medium</strong> <strong>of</strong> <strong>the</strong> <strong>Future</strong>?<br />

Ed Lantz<br />

Product Development<br />

<strong>Spitz</strong>, Inc.<br />

elantz@spitzinc.com


<strong>Large</strong> <strong>Format</strong> Film Applications<br />

Flat Screen Theaters<br />

Simulator Rides<br />

& Attractions<br />

Dome Theatres


<strong>Large</strong>-<strong>Format</strong> <strong>Digital</strong> <strong>Cinema</strong>:<br />

<strong>Digital</strong> Dome Theaters<br />

Partial Dome Theater<br />

Full Dome Theater


<strong>Digital</strong> Dome Theaters<br />

• Full Dome or Partial Dome Video Projection<br />

• Multiple Edge-Blended Projectors or HD Fisheye<br />

• 50 Existing/Planned Theaters by 5 Manufacturers<br />

• Many Use Pre-Rendered, Pre-Recorded Shows<br />

•High resolution digital video server technologies<br />

• Realtime Graphics Use Increasing<br />

•Audience or presenter interactivity<br />

• Growth Primarily in Planetarium, Museum and<br />

Science Center Markets


A New <strong>Medium</strong>!<br />

• It’s Video, Not Film<br />

•End-to-end digital productions<br />

• Relatively Affordable Productions ($0.25-2M USD)<br />

• Live action using HDTV<br />

• Animation with desktop tools<br />

• Spherical compositing<br />

• Real-time interactivity<br />

• Independent Productions<br />

• Open, accessible medium fosters experimentation<br />

• May become “<strong>Cinema</strong> <strong>of</strong> <strong>the</strong> <strong>Future</strong>”


A Challenging <strong>Medium</strong><br />

• <strong>Large</strong> Image Frame Size (4k x 4k)<br />

•Shows can require multi-terabytes <strong>of</strong> storage<br />

• Production Workflow is Cumbersome<br />

• Rendering & editing tools not optimized for sphere<br />

• Multi-projector Systems are Complex<br />

• Few Industry Standards<br />

• No “<strong>Digital</strong> Dome” pr<strong>of</strong>essional society… yet<br />

• Niche Market<br />

•50 <strong>the</strong>aters with varying goals, needs and budgets<br />

• <strong>Large</strong>ly within non-pr<strong>of</strong>it markets


<strong>Large</strong>-<strong>Format</strong> <strong>Digital</strong> Dome Systems<br />

Single Projector<br />

(Fisheye)<br />

Arrayed/Mosaicked<br />

Projectors<br />

(Edge-Blended)


Edge-Blended Projection<br />

Polar Source is<br />

Split Into Sub-<br />

Frames and Edge-<br />

Blended<br />

Sub Frame 1 Sub Frame 2 Sub Frame 3 Sub Frame 4


Multiprojector System


Many Projection Configurations<br />

Five Projectors Six Projectors Seven Projectors


Multi-Projector Pros and Cons<br />

• Linear Increase in Brightness & Resolution with<br />

Multiple Projectors<br />

• Master Image Must Be Parsed, Warped, Blended<br />

• Multiple Projectors to Align, Color Balance<br />

• Multiple Video Channels or Image Generator Pipes<br />

• Obviously More Complex and Costly… But<br />

• Performance Approaching <strong>Large</strong>-<strong>Format</strong> Film


Edge Blending and Spherical<br />

Mapping Techniques<br />

• Pre-Rendered Blends and Mapping<br />

• Post-production processing <strong>of</strong> sub-frames<br />

• No special playback hardware<br />

• Realtime Blends and Mapping<br />

•Allows realtime display <strong>of</strong> CGI, video sources, etc.<br />

•Both electronic and optical blending techniques


Fisheye Projection<br />

Polar<br />

Fisheye<br />

Source<br />

Image<br />

• Simple Configuration - Low Maintenance<br />

• Limited Hemispheric Resolution (1536x1536 pixels)<br />

• Requires Obtrusive Projector Inside Theater Space<br />

• Driven by Single QXGA Computer Output


Single Projector System


Fisheye Projection Applications<br />

<strong>Spitz</strong>’s ElectricSky ® II<br />

•<strong>Large</strong>-<strong>Format</strong> Fisheye Systems<br />

•Approaching cinematic quality with QXGA resolution<br />

•Resolution <strong>of</strong> 1980’s LF films, i.e. “The Magic Egg”<br />

•Higher resolutions on <strong>the</strong> way…


Video Projector Technologies<br />

•DLP - <strong>Digital</strong> Light Processor<br />

•LCoS - Liquid Crystal on Silicon<br />

•CRT - Cathode Ray Tube<br />

•Laser Projection<br />

•Grating Light Valve


Image Generation: Feeding <strong>the</strong> Dome<br />

• Pre-Rendered Video/Graphics<br />

•Graphics Playback Resolutions up to 2048x1536<br />

• Pre-rendering provides superior image quality<br />

• Realtime Graphics<br />

• Provides user interactivity<br />

• Rendering speeds rapidly increasing<br />

• Live Video Feeds<br />

• Immersive Cameras<br />

• Videoconferencing<br />

• Interactive performance


Playback <strong>of</strong> Pre-Rendered Graphics<br />

• VESA Graphics <strong>Format</strong>s Generally Employed<br />

• 1280x1024 up to 2048x1556 pixel resolutions<br />

• 30 fps common, 60 fps for some systems<br />

• Compressed and Uncompressed Players<br />

• S<strong>of</strong>tware CODECs Rapidly Improving<br />

• RAID and Mirrored Drives for Redundancy<br />

QuBit EL Player<br />

DVS HD Station


Realtime Image Generation<br />

• Mainframe Image Generators<br />

• PC/Linux Clusters<br />

• Immersive Multi-Head Cameras<br />

RoundAbout ®<br />

Immersive<br />

Camera<br />

SGI Onyx ®<br />

Image Courtesy MetaVR<br />

Image Courtesy Silicon Graphics, Inc.


Realtime Interactivity<br />

• Group Interactive<br />

•Computer facilitated group interaction<br />

• Various Interface Devices<br />

•Pushbuttons (<strong>Spitz</strong>, E&S, Sky-Skan)<br />

•Joysticks (de pinxi)<br />

•Interactive wands/paddles (<strong>Cinema</strong>trix, de pinxi)<br />

•Laser pointers (Barco)<br />

Images Courtesy de pinxi & <strong>Spitz</strong>, Inc.


Realtime Interactivity<br />

• Operator Interactive<br />

•Operator is navigator – takes audience on journey<br />

•Realtime planetarium<br />

•Interactive lectures<br />

• Personal Joysticks, Buttons, Control Panels<br />

Images Courtesy <strong>Spitz</strong>, Inc.


Live Performance: Coming Soon<br />

Laser Light Shows, Step Aside…<br />

The Ultimate <strong>Medium</strong> for Live VJ Performance…


<strong>Digital</strong> Dome Theater Integrators<br />

• Evans & Su<strong>the</strong>rland - Salt Lake City, UT<br />

• GOTO Optical - Japan<br />

• <strong>Spitz</strong>, Inc. - Chadds Ford, PA<br />

• Sky-Skan - Nashua, NH<br />

• SEOS/Trimension - Burgess Hill, UK<br />

• Silicon Graphics & Partners – Mountain View, CA<br />

• Zeiss – Jena, Germany


Sampling <strong>of</strong> <strong>Digital</strong> Dome Theaters...<br />

• Nor<strong>the</strong>rn Lights Centre - Watson Lake, Yukon<br />

• Volkswagen’s Autostadt - Wolfsburg, Germany<br />

• LodeStar Planetarium - Albuquerque, NM<br />

• AMNH/Hayden Planetarium - New York City<br />

• Exploration Place - Wichita, Kansas<br />

• Biblio<strong>the</strong>ca Alexandria - Alexandria, Egypt<br />

• Papalote Museo del Niňo -Mexico City


Nor<strong>the</strong>rn Lights Centre<br />

Watson Lake, Yukon Territory<br />

•Opened 1997<br />

•Panoramic video<br />

•14m dome screen<br />

•3x 9” CRT’s<br />

•<strong>Spitz</strong> star projector<br />

•5.1 sound<br />

•Integrator: <strong>Spitz</strong>


Volkswagen Autostadt<br />

Wolfsburg, Germany<br />

•Opened 2000<br />

•Fulldome video<br />

•14.7m dome screen<br />

•4x Barco DLP’s<br />

•<strong>Spitz</strong> & Furneaux<br />

Stewart


LodeStar Astronomy Center<br />

New Mexico Muesum <strong>of</strong> Natural History and Science<br />

Albuquerque, NM<br />

•Opened 2000<br />

•Fulldome video<br />

•16.8m dome screen<br />

•6x 9” CRT’s<br />

•Digistar II projector<br />

•5.1 sound<br />

•140 seats<br />

•Integrator: SkySkan


Hayden Planetarium<br />

Rose Center for Earth and Space<br />

American Museum <strong>of</strong> Natural History<br />

New York, NY<br />

Photos © D.Finnin/AMNH<br />

•Opened 2000<br />

•Fulldome video<br />

•7-pipe SGI Onyx<br />

•21m dome screen<br />

•7x 12” CRT’s<br />

•Spatialized sound<br />

•Integrators: SGI,<br />

Trimension, AMNH


Boeing CyberDome Theater<br />

Exploration Place<br />

Wichita, Kansas<br />

•Opened 2000<br />

•Fulldome video<br />

•18.3m dome screen<br />

•6x 9” CRT’s<br />

•Real-time 3D<br />

•170 Interactive seats<br />

•5.1 sound<br />

•Integrator: E&S


Biblio<strong>the</strong>ca Alexandrina<br />

Alexandria, Egypt<br />

•Opened 2001<br />

•Panoramic video<br />

•14m dome screen<br />

•3x 9” CRT’s<br />

•8/70 film projector<br />

•<strong>Spitz</strong> star projector<br />

•5.1 sound<br />

•Integrator: <strong>Spitz</strong>


Papalote Museo del Niňo<br />

Mexico City<br />

•Opening 1Q 2004<br />

•Fulldome video<br />

•23m dome screen<br />

•9x Barco DLP’s<br />

•Over 9M pixels<br />

•24,000 lumens<br />

•5.1 sound<br />

•283 seats<br />

•Integrator: <strong>Spitz</strong>


Small <strong>Digital</strong> Dome Systems<br />

• Low-Resolution Fisheye Theaters<br />

•1024x1024 fisheye<br />

• Simple & Affordable<br />

•Single SXGA projector<br />

•Production monitor for large domes<br />

•Highly accessible “entry level” medium<br />

• Primary Users are Small, Educational Planetariums<br />

•Dome diameters up to 10 meters<br />

• 3 Competing Systems Introduced in 2002:<br />

• E&S Digistar ® 3 SP<br />

•Minolta MediaGlobe<br />

•<strong>Spitz</strong> SciDome


<strong>Digital</strong> Dome Theaters are<br />

Growing in Number…<br />

16<br />

14<br />

projected<br />

12<br />

# Theaters Sold<br />

10<br />

8<br />

6<br />

4<br />

2<br />

0<br />

1997 1998 1999 2000 2001 2002 2003 2004 2005<br />

Year <strong>of</strong> Public Opening


Sparking An Explosion <strong>of</strong> Quality<br />

Productions…<br />

Stars <strong>of</strong> <strong>the</strong> Pharaohs<br />

Evans & Su<strong>the</strong>rland<br />

Legends <strong>of</strong> <strong>the</strong><br />

Night Sky: Orion<br />

AVI/<strong>Spitz</strong><br />

Infinity Express<br />

Sky-Skan<br />

Wonders <strong>of</strong> <strong>the</strong> Universe<br />

Evans & Su<strong>the</strong>rland<br />

Dark Star Adventure<br />

<strong>Spitz</strong> Creative Media


<strong>Large</strong>-<strong>Format</strong> <strong>Digital</strong> <strong>Cinema</strong><br />

More than a planetarium…<br />

More than a movie <strong>the</strong>ater…<br />

It’s a portal into cyberspace,<br />

virtual environments<br />

and <strong>the</strong> new world <strong>of</strong><br />

electronic information.<br />

As an artistic medium,<br />

digital domes are <strong>the</strong> closest thing yet<br />

to crawling inside <strong>the</strong> artist’s head.


Don’t Miss:<br />

SIGGRAPH 2003<br />

Course#25<br />

Computer Graphics for <strong>Large</strong>-<br />

Scale Immersive Theaters<br />

July 28th, 8am-5pm<br />

Reuben H. Fleet Science Center<br />

San Diego Convention Center


Resources<br />

Ben Shedd, “Designing for <strong>the</strong> Dome”<br />

http://members.aol.com/sheddprod2/papers.html#<strong>the</strong>%20Dome<br />

Mark B. Peterson, ed., 2003 White Oak Inventory <strong>of</strong> <strong>Large</strong> <strong>Format</strong> Theaters, White Oak<br />

Associates, Inc., PO Box 1164, Marblehead, MA 01945, www.WhiteOakAssoc.com<br />

David Arnm and Robert W. Corrigan, “Optical Performance <strong>of</strong> <strong>the</strong> Grating Light Valve<br />

Technology,” Electronic Imaging ’99, Projection Displays V, 1999<br />

http://www.siliconlight.com/htmlpgs/glvtechframes/glvmainframeset.html<br />

Fulldome Video Discussion Group moderated by Ryan Wyatt<br />

http://groups.yahoo.com/group/fulldome<br />

Ryan Wyatt’s discussion <strong>of</strong> fulldome standards<br />

http://research.amnh.org/users/wyatt/<br />

University <strong>of</strong> New Mexico’s Arts and Technology Center student programs in production<br />

for digital dome <strong>the</strong>aters<br />

http://www.unm.edu/~atcinfo/menu/menu.htm

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