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DOOR MAINTENANCE MANUAL

A Guide to Maintaining the famous White Waltham story doors, outlining how their SHAPE, SOUNDS and MAGIC can be kept in good order so that they produce amazing stories for generations of visitors...

A Guide to Maintaining the famous White Waltham story doors, outlining how their SHAPE, SOUNDS and MAGIC can be kept in good order so that they produce amazing stories for generations of visitors...

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<strong>DOOR</strong><br />

<strong>MAINTENANCE</strong><br />

<strong>MANUAL</strong><br />

ISSUED IN ACCORDANCE WITH EDICT 182D<br />

BY THE DEPARTMENT OF FICTITIOUS ENTRANCES


Dear Friend,<br />

Thank you for agreeing to help keep the doors in<br />

tiptop condition. If you follow the advice in this book,<br />

your doors will produce stories for many years to come.<br />

Yours,<br />

Mr.Tim Mr.Nick<br />

THE DEPARTMENT OF FICTITIOUS ENTRANCES


“RHUBARB, RABBIT,<br />

RUNNING, RIVER<br />

RAINING, RAINBOWS,<br />

RIDING, REINDEERS.”<br />

SOUND


<strong>DOOR</strong> 1<br />

:<br />

The Olive R Door<br />

WHAT WE KNOW:<br />

The door leads to a world where everything begins<br />

with the letter R.<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Make sure that you place a gift by the door<br />

for Olive. You can leave it at the foot of the tree.


SHAPE


OLIVE WAITS.


SHAPE


“Da,DA,DADADA<br />

Da,DA,DADADA<br />

HAPPY MEMORIES...<br />

HAPPY MEMORIES...”<br />

SOUND


<strong>DOOR</strong> 2<br />

:<br />

The Happy Memory Portal<br />

WHAT WE KNOW:<br />

Sit up on the bench and remember a wonderful<br />

moment.<br />

<strong>MAINTENANCE</strong> TIPS:<br />

The elder tree in which the SHAPE hangs must<br />

be connected to the bench with invisible thread.


INVISIBLE<br />

THREAD<br />

HOLES<br />

TOTEM


SHAPE


“FAIRY KNOCK KNOCKS<br />

FAIRY KNOCK KNOCKS<br />

KNOCKITY KNOCKITY KNOCK<br />

KNOCKITY KNOCKITY KNOCK.”<br />

SOUND


<strong>DOOR</strong> 3<br />

:<br />

The Fairy Knock Knocks<br />

WHAT WE KNOW:<br />

There is evidence of fairy activity at this location<br />

and other mythical creatures...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

The three holes on the bottom Knocker must be<br />

filled with green things...


FAIRY MISCHIEF


4<br />

SHAPE


<strong>DOOR</strong> 4<br />

:<br />

The Pole Hole Doors<br />

WHAT WE KNOW:<br />

When pushed down at midnight, you can teleport<br />

to the tree in the middle of the field.<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Each pole has a hole on it’s top. Please ensure that<br />

EVERY ONE is filled with pretty things...


“POLE,<br />

HOLE,<br />

POLE,<br />

HOLE”,<br />

SOUND


SHAPE 5


<strong>DOOR</strong> 5<br />

:<br />

The Animal Door<br />

WHAT WE KNOW:<br />

An entrance to an underground world where<br />

animals rule and humans have never been...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Be careful not to cover the door with sticks,<br />

and look for the small feeding pots. Fill them...


“POT -<br />

WE NEED ALOT -<br />

IN THIS POT<br />

POT -<br />

WE NEED ALOT -<br />

IN THIS POT. “<br />

SOUND


SHAPE


<strong>DOOR</strong> 6<br />

:<br />

The Missing<br />

WHAT WE KNOW:<br />

The legend tells of a missing door that can be<br />

rebuilt anywhere using sticks from the forest...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Around the missing doorway, carefully push sticks<br />

into the ground. Feel free to build others in area.


“PICKING UP THE STICKS<br />

AND PUT THEM IN THE GROUND,<br />

PICKING UP THE STICKS<br />

AND PUT THEM IN THE GROUND,<br />

PICKING UP THE STICKS<br />

AND PUT THEM IN THE GROUND,<br />

ALL AROUND THE MISSING...”<br />

SOUND


NOTICE EVERYTHING


SHAPE


<strong>DOOR</strong> 7<br />

:<br />

The Hidden<br />

WHAT WE KNOW:<br />

Whatever is hiding has left it’s claw marks on the<br />

shape. Some say that they belong to a dragon...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

There are seven four big holes and seven small holes.<br />

Fill each one with colourful things.


SOUND<br />

“WHAT’S BEHIND THE <strong>DOOR</strong>...<br />

WHAT’S BEHIND THE <strong>DOOR</strong>...<br />

WHAT’S BEHIND THE <strong>DOOR</strong>...<br />

WHAT’S BEHIND THE <strong>DOOR</strong>...”


SHAPE


<strong>DOOR</strong> 8<br />

:<br />

The Style<br />

WHAT WE KNOW:<br />

There are four ways of crossing the Style- N,S,E,W<br />

The score keeper is counting how many people cross<br />

in which direction. One day he will tell the score...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Maintain the cairn by placing the flints in a neat<br />

and ordered pile or arrange the stones in a shape


THE SCORE KEEPER’S<br />

DANCE<br />

SOUND


<strong>DOOR</strong> 9<br />

:<br />

The Hidden Stone Door<br />

WHAT WE KNOW:<br />

A strange door that is tricky to spot. The stone<br />

is only visible to a few...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Collect sticks, stones and things of colour and<br />

leave at the foot of the tree with the number 9.


SHAPE


SOUND<br />

“STONES AND<br />

STICKS AND<br />

THINGS OF COLOUR.”


<strong>DOOR</strong> 10<br />

:<br />

Toad’s Door<br />

WHAT WE KNOW:<br />

Toad is the keeper of the doors and this is where<br />

he keeps and eye on the sometimes dangerous Ogre.<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Collect seeds from beneath the big lime tree by the<br />

lake. Clean them and place hundreds in the bowl.


SHAPE


SOUND<br />

“TOAD’S CHANT”


SHAPE


<strong>DOOR</strong> 11<br />

:<br />

The Ogre’s Lair<br />

WHAT WE KNOW:<br />

Something is trapped in this Ogre’s lair.<br />

If you listen carefully you can hear it...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Always place your right hand in the carving and<br />

repeat THREE times.


SOUND<br />

“TRAPPED, TRAPPED,<br />

TRAPPED, INSIDE.<br />

TRAPPED, TRAPPED,<br />

TRAPPED, INSIDE.<br />

TRAPPED, TRAPPED,<br />

TRAPPED INSIDE,<br />

THEY’RE ALL TRAPPED INSIDE...”


“UNDER THE WATER,<br />

UNDER THE WATER,<br />

THERE’S A <strong>DOOR</strong>”<br />

SOUND


<strong>DOOR</strong> 12<br />

:<br />

The Underwater Lake Door<br />

WHAT WE KNOW:<br />

The Door is hidden at the bottom of the lake<br />

and only appears when the water is low<br />

<strong>MAINTENANCE</strong> TIPS:<br />

Maintain the chalk arrow at the foot of the tree<br />

ensuring that you don’t slip into the icy water...


SHAPE


“UP THE TREE,<br />

UP THE TREE,<br />

UP THE TREE.”<br />

SOUND


<strong>DOOR</strong> 13<br />

:<br />

The Door in Tree<br />

WHAT WE KNOW:<br />

Stand within the tree and look UP to where the<br />

trunk used to be and spot the visitor...<br />

<strong>MAINTENANCE</strong> TIPS:<br />

There is no shape on the thirteenth door to maintain.<br />

You must try not to touch the sides as you slip in...


SHAPE


You can access the<br />

Shapes, sounds,<br />

locations of the White<br />

Waltham Doors by<br />

clicking on these links.


Download the<br />

White Waltham<br />

guidebook


THE <strong>DOOR</strong> <strong>MAINTENANCE</strong> <strong>MANUAL</strong><br />

AN<br />

PROJECT FOR WHITE WALTHAM C OF E ACADEMY<br />

CREATED BY TIM GODWIN FACILITATED BY TIM GODWIN AND NICK GARNETT<br />

PHOTOGRAPHY BY TIM GODWIN, NICK GARNETT AND NICKI COOKE<br />

COPYRIGHT 2015 THE THRIFT<br />

www.thethrift.co.uk

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