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Angular Velocity and Momentum - Kurt Nalty

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1.2 Intrinsic <strong>Angular</strong> <strong>Velocity</strong><br />

I start by returning to the Frenet formulas. Curvature is the inverse of the<br />

radius of the circle, whose curvature matches the curvature of the trajectory at<br />

that tangent. When people are referring to a radius when discussing the angular<br />

velocity of a particle, it is really the radius of curvature (⃗r = ⃗n/κ) to which they<br />

are referring.<br />

Given that the tangent (along ⃗v), normal (along ⃗r) <strong>and</strong> binormal (along<br />

⃗ω) form an orthogonal triad, we can rewrite the particle velocity <strong>and</strong> angular<br />

velocity equation as<br />

⃗v = ⃗ω × ⃗r → ⃗ω = 1 d⃗u<br />

⃗n × ⃗v = κ⃗n × ⃗v = × ⃗v (4)<br />

r ds<br />

There are a few interesting forms for this formula.<br />

⃗ω = d⃗u × ⃗v<br />

ds<br />

(5)<br />

dθ<br />

⃗ = d⃗u<br />

dt ds × d⃗r<br />

dt<br />

(6)<br />

dθ ⃗ = d⃗u × d⃗r<br />

ds<br />

(7)<br />

dθ<br />

⃗ = d⃗u<br />

ds ds × d⃗r<br />

ds<br />

(8)<br />

d ⃗ θ<br />

ds<br />

Let’s write some expressions for ⃗ω.<br />

= d⃗u × ⃗u (9)<br />

ds<br />

⃗ω = d⃗u × ⃗v (10)<br />

ds<br />

= κ⃗n × ⃗v (11)<br />

[ ]<br />

⃗v × (⃗a × ⃗v)<br />

=<br />

v 4 × ⃗v (12)<br />

[ ⃗av 2 ]<br />

− (⃗v · ⃗a)⃗v<br />

=<br />

v 4 × ⃗v (13)<br />

=<br />

⃗a × ⃗v<br />

v 2 (14)<br />

Now let’s check for ⃗ω × ⃗r = ⃗v, where ⃗r is the radius of curvature.<br />

⃗ω × ⃗r =<br />

( ) ⃗a × ⃗v<br />

v 2 × v2 (⃗v × (⃗a × ⃗v))<br />

|⃗a × ⃗v| 2 (15)<br />

=<br />

(⃗v × (⃗a × ⃗v))<br />

(⃗a × ⃗v) ×<br />

|⃗a × ⃗v| 2 (16)<br />

=<br />

⃗v (⃗a × ⃗v) · (⃗a × ⃗v) − (⃗a × ⃗v) (⃗v · (⃗a × ⃗v))<br />

|⃗a × ⃗v| 2 (17)<br />

=<br />

⃗v (⃗a × ⃗v) · (⃗a × ⃗v)<br />

|⃗a × ⃗v| 2 (18)<br />

= ⃗v (19)<br />

2

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