04.04.2015 Views

D&D 4E Character Sheet

D&D 4E Character Sheet

D&D 4E Character Sheet

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Character</strong> <strong>Sheet</strong><br />

Dante Ignacio e'Morlana Page 1 Bryan<br />

Dante Ignacio e'Morlana 5 Wizard 5,690<br />

<strong>Character</strong> Name Level Class Paragon Path Epic Destiny Total XP<br />

Tiefling Medium Male 5'9" Unaligned Sehanine<br />

Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number<br />

INITIATIVE<br />

SCORE DEX 1/2 LVL MISC<br />

3 Initiative 1 2<br />

CONDITIONAL MODIFIERS<br />

DEFENSES<br />

SCORE 10 + ARMOR/<br />

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />

16 AC 12 4<br />

CONDITIONAL BONUSES<br />

Player Name<br />

Bryan<br />

MOVEMENT<br />

SCORE BASE ARMOR ITEM MISC<br />

6 Speed (Squares) 6<br />

SPECIAL MOVEMENT<br />

ABILITY SCORES<br />

SCORE ABILITY ABIL MOD MOD + 1/2 LVL<br />

8 STR<br />

Strength<br />

-1 1<br />

13 CON<br />

Constitution<br />

13 DEX<br />

Dexterity<br />

19 INT<br />

Intelligence<br />

16 WIS<br />

Wisdom<br />

12 CHA<br />

Charisma<br />

MAX HP<br />

HIT POINTS<br />

1 3<br />

1 3<br />

4 6<br />

3 5<br />

1 3<br />

HEALING SURGES<br />

BLOODIED SURGE VALUE SURGES/DAY<br />

39 19 9 7<br />

CURRENT HIT POINTS<br />

1/2 HP 1/4 HP<br />

SECOND WIND 1/ENCOUNTER<br />

TEMPORARY HIT POINTS<br />

DEATH SAVING THROW FAILURES<br />

SAVING THROW MODS<br />

RESISTANCES Resist 7 Fire<br />

CURRENT CONDITIONS AND EFFECTS<br />

BONUS<br />

SKILL NAME<br />

SKILLS<br />

ABIL MOD<br />

+ 1/2 LVL<br />

CURRENT SURGE USES<br />

TRND<br />

(+5)<br />

3 Acrobatics DEX 3 0<br />

USED<br />

11 Arcana INT 6 5 n/a<br />

1 Athletics STR 1 0<br />

ARMOR<br />

PENALTY MISC<br />

5 Bluff CHA 3 0 n/a 2<br />

3 Diplomacy CHA 3 0 n/a<br />

5 Dungeoneering WIS 5 0 n/a<br />

3 Endurance CON 3 0<br />

5 Heal WIS 5 0 n/a<br />

11 History INT 6 5 n/a<br />

10 Insight WIS 5 5 n/a<br />

3 Intimidate CHA 3 0 n/a<br />

5 Nature WIS 5 0 n/a<br />

5 Perception WIS 5 0 n/a<br />

11 Religion INT 6 5 n/a<br />

5 Stealth DEX 3 0 2<br />

3 Streetwise CHA 3 0 n/a<br />

3 Thievery DEX 3 0<br />

10 +<br />

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />

13 FORT 12 1<br />

CONDITIONAL BONUSES<br />

10 +<br />

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />

16 REF 12 4<br />

CONDITIONAL BONUSES<br />

10 +<br />

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />

17 WILL 12 3 2<br />

CONDITIONAL BONUSES<br />

ACTION POINTS<br />

MILESTONES<br />

0<br />

Action Points<br />

1<br />

2<br />

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS<br />

RACE FEATURES<br />

ACTION POINTS<br />

1<br />

2<br />

3<br />

Infernal Wrath - Use infernal wrath as an encounter<br />

power.<br />

Fire Resistance - Resist fire 5 + 1/2 level.<br />

Bloodhunt - +1 on attacks against bloodied foes.<br />

CLASS / PATH / DESTINY FEATURES<br />

Arcane Implement Mastery - Choose Orb of Imposition,<br />

Staff of Defense, or Wand of Accuracy.<br />

Orb of Imposition - Encounter, free; with orb, penalize<br />

foe's saving throws against your spell, or extend duration of<br />

your at-will spell one round.<br />

Cantrips - Use ghost sound, light, mage hand, and<br />

prestidigitation as at-will powers.<br />

Ritual Casting - Gain Ritual Caster as a bonus feat.<br />

Spellbook - Three 1st-level rituals, plus more at higher<br />

levels. Also, twice the daily and utility spells you can use;<br />

choose from among these at each extended rest.<br />

Common, Deep Speech<br />

LANGUAGES KNOWN<br />

SENSES<br />

SCORE PASSIVE SENSE BASE SKILL BONUS<br />

20 Passive Insight 10 + 10<br />

15 Passive Perception 10 + 5<br />

SPECIAL SENSES<br />

Low-light Vision<br />

ATTACK WORKSPACE<br />

ABILITY: Melee Basic Attack - Unarmed<br />

ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC<br />

+ 1 2 -1<br />

ABILITY: Ranged Basic Attack - Unarmed<br />

ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC<br />

+ 3 2 1<br />

DAMAGE WORKSPACE<br />

ABILITY: Melee Basic Attack - Unarmed<br />

DAMAGE ABIL FEAT ENH MISC MISC<br />

1d4-1 -1<br />

ABILITY: Ranged Basic Attack - Unarmed<br />

DAMAGE ABIL FEAT ENH MISC MISC<br />

1d4+1 1<br />

BASIC ATTACKS<br />

ATTACK DEFENSE WEAPON OR POWER DAMAGE<br />

1 vs AC Unarmed (Melee)<br />

1d4-1<br />

3 vs AC Unarmed (Range)<br />

1d4+1<br />

vs<br />

vs<br />

FEATS<br />

Ritual Caster - Master and perform rituals<br />

Hellfire Blood - +1 attack and damage with fire and fear<br />

powers<br />

Raging Storm - +1 damage with lightning or thunder<br />

power<br />

Implement Expertise (wand) - +1 to attack rolls with<br />

wands


Dante Ignacio e'Morlana Page 2 Bryan<br />

Ghost Sound<br />

Light<br />

Mage Hand<br />

Prestidigitation<br />

Scorching Burst<br />

Storm Pillar<br />

Infernal Wrath<br />

Orb of Imposition<br />

Visions of Avarice Attack<br />

Force Orb<br />

Fire Shroud<br />

POWER INDEX<br />

List your powers below.<br />

Check the box when the power is used.<br />

Clear the box when the power renews.<br />

AT-WILL POWERS<br />

ENCOUNTER POWERS<br />

MAGIC ITEM INDEX<br />

List your powers below.<br />

Check the box when the power is used.<br />

Clear the box when the power renews.<br />

MAGIC ITEMS<br />

WEAPON<br />

Implement, Orb (Off-hand) (E)<br />

WEAPON<br />

Scepter of Winter +2 (Off-hand) (E)<br />

WEAPON<br />

WEAPON<br />

ARMOR<br />

ARMS<br />

FEET<br />

HANDS<br />

HEAD<br />

NECK<br />

RING<br />

RING<br />

WAIST<br />

CHARACTER PORTRAIT<br />

PERSONALITY TRAITS<br />

Visions of Avarice<br />

DAILY POWERS<br />

Flaming Sphere<br />

Summon Fire Warrior<br />

Grasp of the Grave<br />

Icy Rays<br />

MANNERISMS AND APPEARANCE<br />

Shield<br />

UTILITY POWERS<br />

Guardian Blades<br />

Daily Item Powers Per Day<br />

Heroic (1-10) Milestone / / /<br />

CHARACTER BACKGROUND<br />

Paragon (11-20) Milestone / / /<br />

Epic (21-30) Milestone / / /<br />

Spellbook<br />

Fine Clothing<br />

OTHER EQUIPMENT<br />

Magic Mouth<br />

Silence<br />

RITUALS / ALCHEMY<br />

Backpack (empty)<br />

Waterskin<br />

Pouch, Belt (empty)<br />

Scroll of Comprehend Language<br />

Scroll of Secret Page<br />

Scroll of Eye of Alarm<br />

Scroll of Knock<br />

Scroll of Arcane Lock<br />

Scroll of Make Whole<br />

Comprehend Language<br />

Eye of Alarm<br />

Transfer Enchantment<br />

COMPANIONS AND ALLIES<br />

SESSION AND CAMPAIGN NOTES<br />

COINS AND OTHER WEALTH<br />

Money on hand: 123 gp<br />

Stored money: 0 gp<br />

Encumbrance: 19 / 80


CHARACTER NAME<br />

Dante Ignacio e'Morlana<br />

PLAYER NAME<br />

Bryan<br />

RACE<br />

Tiefling<br />

HP<br />

39<br />

Spd<br />

6<br />

Init<br />

+3<br />

CLASS Wizard<br />

8 STR<br />

13 CON<br />

13 DEX<br />

19 INT<br />

16 WIS<br />

12 CHA<br />

AC<br />

16<br />

Fort<br />

13<br />

Ref<br />

16<br />

Will<br />

17<br />

LEVEL 5<br />

Second Wind<br />

KEYWORDS<br />

Standard<br />

ACTION<br />

ATTACK<br />

vs<br />

DEFENSE<br />

Personal<br />

RANGE<br />

Self<br />

TARGET<br />

Effect: You spend a healing surge and regain<br />

9 hit points. You gain a +2 bonus to all<br />

defenses until the start of your next turn.<br />

USED<br />

20 Passive<br />

Insight 15 Passive<br />

Perception<br />

ADDITIONAL EFFECTS<br />

CLASS LEVEL BOOK PH<br />

PLAY DATA ® ENCOUNTER SPECIAL ®<br />

ENCOUNTER ACTION ®<br />

Melee Basic Attack<br />

Ranged Basic Attack<br />

Ghost Sound<br />

KEYWORDS<br />

Weapon<br />

USED<br />

KEYWORDS<br />

Weapon<br />

USED<br />

KEYWORDS<br />

Arcane, Illusion<br />

USED<br />

Standard<br />

ACTION<br />

1<br />

ATTACK<br />

*<br />

vs<br />

AC<br />

DEFENSE<br />

Melee weapon<br />

RANGE<br />

One creature<br />

TARGET<br />

Attack: Strength vs. AC<br />

Hit: 1[W] + Strength modifier (-1) damage.<br />

Increase damage to 2[W] + Strength modifier (-1)<br />

at 21st level.<br />

Special: You can use an unarmed attack as a<br />

weapon to make a melee basic attack.<br />

Unarmed: +1 attack, 1d4-1 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

Standard<br />

ACTION<br />

3<br />

ATTACK<br />

vs<br />

*<br />

AC<br />

DEFENSE<br />

Ranged weapon<br />

RANGE<br />

One creature<br />

TARGET<br />

Attack: Dexterity vs. AC<br />

Hit: 1[W] + Dexterity modifier (+1) damage.<br />

Increase damage to 2[W] + Dexterity modifier<br />

(+1) at 21st level.<br />

Special: Weapons with the heavy thrown property<br />

use Strength instead of Dexterity for attack rolls<br />

and damage rolls. Warlocks can use eldritch blast<br />

as a ranged basic attack, and wizards can use<br />

magic missile as a ranged basic attack.<br />

Unarmed: +3 attack, 1d4+1 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

Standard<br />

ACTION<br />

ATTACK<br />

vs<br />

10<br />

DEFENSE<br />

Ranged 10<br />

RANGE<br />

One object or unoccupied square<br />

TARGET<br />

Effect: You cause a sound as quiet as a whisper or<br />

as loud as a yelling or fighting creature to emanate<br />

from the target. You can produce nonvocal sounds<br />

such as the ringing of a sword blow, jingling armor,<br />

or scraping stone. If you whisper, you can whisper<br />

quietly enough that only creatures adjacent to the<br />

target can hear your words.<br />

ADDITIONAL EFFECTS<br />

CLASS LEVEL *<br />

BOOK<br />

CLASS LEVEL *<br />

BOOK<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK PH<br />

AT-WILL POWER ®<br />

Light<br />

AT-WILL POWER ®<br />

Mage Hand<br />

AT-WILL POWER ®<br />

Prestidigitation<br />

KEYWORDS<br />

Arcane<br />

USED<br />

KEYWORDS<br />

Arcane, Conjuration<br />

USED<br />

KEYWORDS<br />

Arcane<br />

USED<br />

Minor<br />

ACTION<br />

ATTACK<br />

vs<br />

5<br />

DEFENSE<br />

Ranged 5<br />

RANGE<br />

One object or unoccupied square<br />

TARGET<br />

Effect: You cause the target to shed bright light.<br />

The light fills the target's square and all squares<br />

within 4 squares of it. The light lasts for 5 minutes.<br />

Putting out the light is a free action.<br />

Special: You can have only one light cantrip active<br />

at a time. If you create a new light, your previously<br />

cast light winks out.<br />

Minor<br />

ACTION<br />

ATTACK<br />

vs<br />

5<br />

DEFENSE<br />

Ranged 5<br />

RANGE<br />

TARGET<br />

Effect: You conjure a spectral, floating hand in an unoccupied<br />

square within range. The hand picks up, moves, or manipulates an<br />

adjacent object weighing 20 pounds or less and carries it up to 5<br />

squares. If you are holding the object when you use this power,<br />

the hand can move the object into a pack, a pouch, a sheath, or a<br />

similar container and simultaneously move any one object carried<br />

or worn anywhere on your body into your hand.<br />

As a move action, you can move the hand up to 5 squares. As a<br />

free action, you can cause the hand to drop an object it is holding,<br />

and as a minor action, you can cause the hand to pick up or<br />

manipulate a different object.<br />

Sustain Minor: You can sustain the hand indefinitely.<br />

Special: You can create only one hand at a time.<br />

Standard<br />

ACTION<br />

ATTACK<br />

vs<br />

2<br />

DEFENSE<br />

Ranged 2<br />

RANGE<br />

TARGET<br />

Effect: Use this cantrip to accomplish one of the effects given below.<br />

•Move up to 1 pound of material.<br />

•Create a harmless sensory effect, such as a shower of sparks, a puff of wind,<br />

faint music, or a strong odor.<br />

• Color, clean, or soil items in 1 cubic foot for up to 1 hour.<br />

• Instantly light (or snuff out) a candle, a torch, or a small campfire.<br />

• Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.<br />

• Make a small mark or symbol appear on a surface for up to 1 hour.<br />

• Produce out of nothingness a small item or image that exists until the end<br />

of your next turn.<br />

• Make a small, handheld item invisible until the end of your next turn.<br />

Nothing you create with this cantrip can deal damage, serve as a weapon or a<br />

tool, or hinder another creature's actions. This cantrip cannot duplicate the<br />

effect of any other power.<br />

Special: You can have as many as three prestidigitation effects active at one<br />

time.<br />

ADDITIONAL EFFECTS<br />

ADDITIONAL EFFECTS<br />

ADDITIONAL EFFECTS<br />

CLASS<br />

Wizard<br />

LEVEL 1<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK PH<br />

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®<br />

Dante Ignacio e'Morlana Page 3 Bryan


Scorching Burst<br />

Storm Pillar<br />

Infernal Wrath<br />

KEYWORDS<br />

Arcane, Fire, Implement<br />

USED<br />

KEYWORDS<br />

Arcane, Conjuration, Implement, Lightning<br />

USED<br />

KEYWORDS<br />

USED<br />

Standard<br />

ACTION<br />

10<br />

ATTACK<br />

vs<br />

10<br />

1<br />

Reflex<br />

DEFENSE<br />

Area burst 1 within 10 squares<br />

RANGE<br />

Each creature in burst<br />

TARGET<br />

Attack: Intelligence vs. Reflex<br />

Hit: 1d6 + Intelligence modifier (+4) fire damage.<br />

Increase damage to 2d6 + Intelligence modifier<br />

(+4) at 21st level.<br />

Scepter of Winter +2: +10 attack, 1d6+7 damage<br />

Implement, Orb: +7 attack, 1d6+5 damage<br />

Unarmed: +7 attack, 1d6+5 damage<br />

Standard<br />

ACTION<br />

ATTACK<br />

vs<br />

10<br />

DEFENSE<br />

Ranged 10<br />

RANGE<br />

TARGET<br />

Effect: You conjure a pillar of crackling energy in<br />

an unoccupied square within range. The pillar<br />

occupies 1 square and lasts until the end of your<br />

next turn. Each enemy that moves into a square<br />

adjacent to the pillar takes 1d6 + your Intelligence<br />

modifier (+4) lightning damage.<br />

Level 21: 2d6 + Intelligence modifier (+4)<br />

lightning damage.<br />

Minor<br />

ACTION<br />

ATTACK<br />

vs<br />

DEFENSE<br />

Personal<br />

RANGE<br />

TARGET<br />

Effect: You can channel your fury to gain a +1<br />

power bonus to your next attack roll against an<br />

enemy that hit you since your last turn. If your<br />

attack hits and deals damage, add your Charisma<br />

modifier (+1) as extra damage.<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

ADDITIONAL EFFECTS<br />

ADDITIONAL EFFECTS<br />

CLASS<br />

Wizard<br />

LEVEL 1<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK AP<br />

CLASS Racial Power<br />

LEVEL *<br />

BOOK PH<br />

AT-WILL POWER ®<br />

Orb of Imposition<br />

AT-WILL POWER ®<br />

Force Orb<br />

ENCOUNTER POWER ®<br />

Fire Shroud<br />

KEYWORDS<br />

Implement<br />

USED<br />

KEYWORDS<br />

Arcane, Force, Implement<br />

USED<br />

KEYWORDS<br />

Arcane, Fire, Implement<br />

USED<br />

Free<br />

ACTION<br />

ATTACK<br />

vs<br />

DEFENSE<br />

RANGE<br />

TARGET<br />

Effect: you can use your orb to gain one of the following two<br />

effects.<br />

You can designate one creature you have cast a wizard spell<br />

upon that has an effect that lasts until the subject succeeds on a<br />

saving throw. That creature takes a penalty to its saving throws<br />

against that effect equal to your Wisdom modifier (+3).<br />

Alternatively, you can choose to extend the duration of an effect<br />

created by a wizard at-will spell (such as cloud of daggers or ray<br />

of frost) that would otherwise end at the end of your current<br />

turn. The effect instead ends at the end of your next turn.<br />

Requirement: You must wield an orb to use this ability.<br />

Standard<br />

ACTION<br />

9<br />

ATTACK<br />

vs<br />

20<br />

Reflex<br />

DEFENSE<br />

Ranged 20<br />

RANGE<br />

One creature or object<br />

TARGET<br />

Attack: Intelligence vs. Reflex<br />

Hit: 2d8 + Intelligence modifier (+4) force damage.<br />

Make a secondary attack.<br />

Secondary Target: Each enemy adjacent to the<br />

primary target<br />

Secondary Attack: Intelligence vs. Reflex<br />

Hit: 1d10 + Intelligence modifier (+4) force damage.<br />

Scepter of Winter +2: +9 attack, 2d8+6 damage<br />

Implement, Orb: +6 attack, 2d8+4 damage<br />

Unarmed: +6 attack, 2d8+4 damage<br />

Standard<br />

ACTION<br />

10<br />

ATTACK<br />

vs<br />

3<br />

Fort<br />

DEFENSE<br />

Close burst 3<br />

RANGE<br />

Each enemy in burst<br />

TARGET<br />

Attack: Intelligence vs. Fortitude<br />

Hit: 1d8 + Intelligence modifier (+4) fire damage,<br />

and ongoing 5 fire damage (save ends).<br />

Scepter of Winter +2: +10 attack, 1d8+7 damage<br />

Implement, Orb: +7 attack, 1d8+5 damage<br />

Unarmed: +7 attack, 1d8+5 damage<br />

ADDITIONAL EFFECTS<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

CLASS LEVEL *<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 3<br />

BOOK PH<br />

ENCOUNTER POWER ®<br />

Visions of Avarice Attack<br />

ENCOUNTER POWER ®<br />

Flaming Sphere<br />

ENCOUNTER POWER ®<br />

Icy Rays<br />

KEYWORDS<br />

Arcane, Illusion, Implement, Zone<br />

USED<br />

KEYWORDS<br />

Arcane, Conjuration, Fire, Implement<br />

USED<br />

KEYWORDS<br />

Arcane, Cold, Implement<br />

USED<br />

Minor<br />

ACTION<br />

9<br />

ATTACK<br />

vs<br />

5<br />

Will<br />

DEFENSE<br />

Close burst 5<br />

RANGE<br />

Each enemy in burst<br />

TARGET<br />

Requirement: You must be under the effect of the<br />

Visions of Avarice power.<br />

Attack: Intelligence vs. Will<br />

Hit: The zone pulls the target 3 squares. A target<br />

that ends this movement within the zone or<br />

adjacent to the zone is immobilized (save ends).<br />

Scepter of Winter +2: +9 attack, 0 damage<br />

Implement, Orb: +6 attack, 0 damage<br />

Unarmed: +6 attack, 0 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

Standard<br />

ACTION<br />

10<br />

ATTACK<br />

vs<br />

10<br />

Reflex<br />

DEFENSE<br />

Ranged 10<br />

RANGE<br />

TARGET<br />

Effect: You conjure a Medium flaming sphere that occupies a<br />

square within range, and the sphere attacks. Any creature that<br />

starts its turn adjacent to the sphere takes 1d4 + Intelligence<br />

modifier (+4) fire damage. As a move action, you can move the<br />

sphere 6 squares.squares.<br />

Attack: Intelligence vs. Reflex<br />

Hit: 2d6 + Intelligence modifier (+4) fire damage.<br />

Sustain Minor: You can sustain this power until the end of the<br />

encounter. As a standard action, you can make another attack with<br />

the sphere.<br />

Scepter of Winter +2: +10 attack, 2d6+7 damage<br />

Implement, Orb: +7 attack, 2d6+5 damage<br />

Unarmed: +7 attack, 2d6+5 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

Standard<br />

ACTION<br />

9<br />

ATTACK<br />

vs<br />

10<br />

Reflex<br />

DEFENSE<br />

Ranged 10<br />

RANGE<br />

One or two creatures<br />

TARGET<br />

Attack: Intelligence vs. Reflex, one attack per<br />

target<br />

Hit: 1d10 + Intelligence modifier (+4) cold<br />

damage, and the target is immobilized until the<br />

end of your next turn.<br />

Scepter of Winter +2: +9 attack, 1d10+6 damage<br />

Implement, Orb: +6 attack, 1d10+4 damage<br />

Unarmed: +6 attack, 1d10+4 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

CLASS<br />

Wizard<br />

LEVEL 5<br />

BOOK AP<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 3<br />

BOOK PH<br />

ENCOUNTER POWER ® DAILY POWER ® DAILY POWER ®<br />

Dante Ignacio e'Morlana Page 4 Bryan


Dante Ignacio e'Morlana Page 5 Bryan<br />

Visions of Avarice<br />

SPELLBOOK<br />

Grasp of the Grave<br />

Summon Fire Warrior<br />

SPELLBOOK<br />

KEYWORDS<br />

Arcane, Illusion, Implement, Zone<br />

USED<br />

KEYWORDS<br />

Arcane, Implement, Necrotic, Zone<br />

USED<br />

KEYWORDS<br />

Arcane, Fire, Implement, Summoning<br />

USED<br />

Standard<br />

ACTION<br />

ATTACK<br />

vs<br />

10<br />

DEFENSE<br />

Area 1 squares within 10 squares<br />

RANGE<br />

TARGET<br />

Effect: The power's area becomes a zone of<br />

illusory treasure that lasts until the end of your<br />

next turn. Once per turn, you can use the Visions<br />

of Avarice Attack power, using the zone as the<br />

origin square.<br />

Sustain Minor: The zone persists. When you<br />

sustain the power, you can repeat the attack as a<br />

minor action.<br />

ADDITIONAL EFFECTS<br />

Standard<br />

ACTION<br />

9<br />

ATTACK<br />

vs<br />

20<br />

2<br />

Reflex<br />

DEFENSE<br />

Area burst 2 within 20 squares<br />

RANGE<br />

Each enemy in burst<br />

TARGET<br />

Attack: Intelligence vs. Reflex<br />

Hit: 1d10 + Intelligence modifier (+4) necrotic damage,<br />

and the target is dazed until the end of your next turn.<br />

Miss: 1d10 + Intelligence modifier (+4) necrotic damage.<br />

Effect: The burst creates a zone that lasts until the end of<br />

the encounter. An enemy that enters the zone or that<br />

starts its turn in the zone takes 5 necrotic damage and is<br />

dazed until the end of its turn.<br />

Scepter of Winter +2: +9 attack, 1d10+6 damage<br />

Implement, Orb: +6 attack, 1d10+4 damage<br />

Unarmed: +6 attack, 1d10+4 damage<br />

ADDITIONAL EFFECTS<br />

+1 to attack rolls against bloodied foes - Bloodhunt.<br />

Minor<br />

ACTION<br />

ATTACK<br />

vs<br />

10<br />

DEFENSE<br />

Ranged 10<br />

RANGE<br />

TARGET<br />

Effect: You summon a Medium fire warrior in an<br />

unoccupied square within range. The fire warrior has a<br />

speed of fly 6 (hover). It has a +2 bonus to AC and a +2<br />

bonus to Fortitude. You can give the fire warrior the<br />

following special commands.<br />

Standard Action: Melee 1; targets one creature;<br />

Intelligence vs. Reflex; 1d8 + Intelligence modifier (+4)<br />

fire damage.<br />

Opportunity Attack: Melee 1; targets one creature;<br />

Intelligence vs. Reflex; 1d8 + Intelligence modifier (+4)<br />

fire damage.<br />

ADDITIONAL EFFECTS<br />

CLASS<br />

Wizard<br />

LEVEL 5<br />

BOOK AP<br />

CLASS Wizard<br />

LEVEL 5<br />

BOOK Dragon 372<br />

CLASS Wizard<br />

LEVEL 1<br />

BOOK AP<br />

DAILY POWER ®<br />

DAILY POWER ®<br />

DAILY POWER ®<br />

Shield<br />

Guardian Blades<br />

SPELLBOOK<br />

Scepter of Winter +2<br />

KEYWORDS Arcane, Force<br />

USED<br />

KEYWORDS Arcane, Fear<br />

USED<br />

1<br />

ACTION<br />

Personal<br />

RANGE<br />

AT-WILL ENCOUNTER DAILY<br />

Trigger: You are hit by an attack<br />

Effect: You gain a +4 power bonus to AC and<br />

Reflex defense until the end of your next turn.<br />

Minor<br />

ACTION<br />

Personal<br />

RANGE<br />

AT-WILL ENCOUNTER DAILY<br />

Effect: Until the end of the encounter or until you<br />

become unconscious, each enemy adjacent to you<br />

that makes an attack roll takes force damage equal<br />

to your Intelligence modifier (+4). No enemy can<br />

take this damage more than once per turn.<br />

AC BONUS CHECK SPEED<br />

+2 attack rolls and damage rolls 10<br />

ENHANCEMENT<br />

LEVEL<br />

PROPERTIES<br />

QUANTITY<br />

Wand<br />

TYPE<br />

ADDITIONAL EFFECTS<br />

ADDITIONAL EFFECTS<br />

AT-WILL ENCOUNTER DAILY<br />

POWER<br />

Item Slot: Off-hand<br />

Power (Daily • Arcane, Force): Immediate<br />

Interrupt. As the wizard's shield power.<br />

Power (Daily • Arcane, Cold, Implement): Standard<br />

Action. As the wizard's icy rays power.<br />

Shield Wizard Utility 2.<br />

CLASS<br />

Wizard<br />

LEVEL 2<br />

BOOK PH<br />

CLASS Wizard<br />

LEVEL 2<br />

BOOK AP<br />

ITEM SLOT Off-hand<br />

WEIGHT 0 PRICE 5000<br />

BOOK<br />

UTILITY POWER ®<br />

UTILITY POWER ®<br />

MAGIC ITEM ®

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!