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anti-thesis: the dialectics of generative art (as praxis) - Geoff Cox

anti-thesis: the dialectics of generative art (as praxis) - Geoff Cox

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underwritten by <strong>the</strong> concern that this might be a fur<strong>the</strong>r stage <strong>of</strong> <strong>the</strong><br />

commodification <strong>of</strong> computer-b<strong>as</strong>ed <strong>art</strong>work, if a critical approach is<br />

not developed simultaneously. 11 The currency for <strong>the</strong> term is reflected<br />

in <strong>the</strong> ways in which practitioners are describing <strong>the</strong>ir work <strong>as</strong><br />

<strong>generative</strong>, and <strong>the</strong> incre<strong>as</strong>ed use <strong>of</strong> <strong>the</strong> term in media conferences and<br />

festivals. Two notable examples are <strong>the</strong> annual Generative Art<br />

conferences held in Milan , and <strong>the</strong><br />

s<strong>of</strong>tware <strong>art</strong> category <strong>as</strong> p<strong>art</strong> <strong>of</strong> <strong>the</strong> transmediale festival, Berlin<br />

. 12<br />

The category <strong>of</strong> ‘s<strong>of</strong>tware <strong>art</strong>’ h<strong>as</strong> gained currency too but <strong>generative</strong><br />

<strong>art</strong> suggests a wider cl<strong>as</strong>sification in this context (see <strong>the</strong> exhibition<br />

Generator for more on this). There are a number <strong>of</strong> competing<br />

definitions for ‘<strong>generative</strong> <strong>art</strong>’ that serve to make links between<br />

systematic and procedural approaches to production across a variety <strong>of</strong><br />

old and new media (for example, Galanter and Ward <strong>of</strong>fer two definitions<br />

on <strong>the</strong> <strong>generative</strong>.net website resource ). In<br />

broad terms, ‘<strong>generative</strong> <strong>art</strong>’ is applied to <strong>art</strong>work that is automated<br />

by <strong>the</strong> use <strong>of</strong> a machine or computer, or by using instructions to define<br />

<strong>the</strong> rules by which <strong>the</strong> <strong>art</strong>work is executed. After <strong>the</strong> initial<br />

parameters have been set by an <strong>art</strong>ist-programmer <strong>the</strong> process <strong>of</strong><br />

production is unsupervised, and <strong>as</strong> such, ‘self-organising’. Work<br />

unfolds in ‘real-time’, according to <strong>the</strong> properties <strong>of</strong> <strong>the</strong> technology<br />

employed or <strong>the</strong> p<strong>art</strong>icular circumstances in which <strong>the</strong> instructions are<br />

carried out. The outcome <strong>of</strong> this process is thus unpredictable, and<br />

could be described <strong>as</strong> being integral to <strong>the</strong> apparatus or situation,<br />

ra<strong>the</strong>r than solely <strong>the</strong> product <strong>of</strong> individual human agency or authorship<br />

(this sentiment is in keeping with <strong>the</strong> earlier section ‘<strong>art</strong>istprogrammer’,<br />

and a historical materialist approach).<br />

The exhibition Generator (co-curated with Spacex Gallery), attempted to<br />

deal with some <strong>of</strong> <strong>the</strong>se issues. 13 It proposed that <strong>generative</strong> <strong>art</strong>works<br />

have a useful analogical relation to <strong>the</strong> way computer systems (and<br />

systems in general) operate and <strong>the</strong> ways in which <strong>art</strong>ist-programmers<br />

might interfere with <strong>the</strong>se operations. This might also be extended to<br />

11 Again, this is in keeping with Benjamin’s ide<strong>as</strong> that <strong>the</strong> productive apparatus w<strong>as</strong> an<br />

essential p<strong>art</strong> <strong>of</strong> <strong>the</strong> process (his example is Brecht’s ‘verfremdungseffekt’ - alienationeffect).<br />

Nichols (1988) argues that this ‘equipment-free <strong>as</strong>pect’ is more pronounced with<br />

cybernetic systems, deeply embedded in code and operating systems. It is no longer merely<br />

a question <strong>of</strong> a suspension <strong>of</strong> disbelief but <strong>of</strong> our absorption into code; <strong>as</strong> our interest<br />

is diverted from products and objects to process and simulation.<br />

12 The most recent category definition from transmediale 03 reads <strong>as</strong> follows: ‘SOFTWARE ><br />

Generative Art: The S<strong>of</strong>tware category includes projects whose main <strong>art</strong>istic material is<br />

program code, or which deal with <strong>the</strong> cultural understanding <strong>of</strong> s<strong>of</strong>tware. Thus, s<strong>of</strong>tware<br />

is not understood <strong>as</strong> a functional tool serving <strong>the</strong> 'real' <strong>art</strong>istic work, but <strong>as</strong> a<br />

<strong>generative</strong> means for <strong>the</strong> creation <strong>of</strong> ‘machinic’ and social processes. S<strong>of</strong>tware <strong>art</strong> can be<br />

<strong>the</strong> result <strong>of</strong> an autonomous and formal creative practice, but it can also refer to <strong>the</strong><br />

cultural and social meaning <strong>of</strong> s<strong>of</strong>tware, or reflect on existing s<strong>of</strong>tware through<br />

strategies like collage or critique.’ (http://www.transmediale.de)<br />

This statement w<strong>as</strong> written by Andre<strong>as</strong> Broeckmann and Florian Cramer.<br />

13 Generator, May – June 2002, Spacex Gallery, with funding from <strong>the</strong> National Touring Fund<br />

<strong>of</strong> <strong>the</strong> Arts Council <strong>of</strong> England; touring to Fringe Liverpool Biennial, and First Site<br />

Gallery, Colchester, 2002-3. The exhibition presented a series <strong>of</strong> self-generating<br />

projects, incorporating digital media, instruction pieces, experimental literature, and<br />

music technologies. The intention <strong>of</strong> <strong>the</strong> exhibition w<strong>as</strong> to act <strong>as</strong> a point <strong>of</strong> connection<br />

for different <strong>generative</strong> practices across disciplines, using old and new media, and<br />

drawing toge<strong>the</strong>r a younger generation <strong>of</strong> <strong>art</strong>ist-programmers with more established <strong>art</strong>ists<br />

working in <strong>the</strong> conceptual tradition (such <strong>as</strong> Stu<strong>art</strong> Brisley, Tim Head, Jeff Instone, Sol<br />

LeWitt, Alex McLean, Yoko Ono, Joanna Walsh, and Adrian Ward).<br />

Documentation and fur<strong>the</strong>r information on <strong>the</strong> exhibition is on <strong>the</strong> website<br />

.<br />

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