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Key Scenarios and implications for WINNER II

Key Scenarios and implications for WINNER II

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<strong>WINNER</strong> <strong>II</strong> D6.11.2 v1.0Table 4.1: Scenario elements characterisationScenario elementsEnvironment typeCell rangeApplicationtypeTerminaltypeUserdensityUserprofileValue/parameterDense urbanMetropolitan Typical urbanBad urbanMetropolitan SuburbanRuralIndoor small(office/residential/commercialzones)Indoor to outdoorOutdoor to indoorIn building(pico-cell)(LA)Hotspot(microcell)(LA)Rural(macrocell)(WA)Urban(microcell)(LA)See chapter3WearableterminalPalmtop(PDA)MobilephoneLaptopDesktopLowMediumHighOldYoungBusinessTouristSportLOS – Stationary feederLOS – FeederRural LOS – Moving networksUrban(macrocell)(MA)Umbrella(WA)4.1.1 Environment type <strong>and</strong> cell sizeThe environment type is one of the most important elements in the scenario characterisation <strong>and</strong> is relatedwith the physical characteristics of the environment <strong>and</strong> wave propagation properties. Differentenvironment types have been defined within <strong>WINNER</strong> associated with coverage <strong>and</strong> cell types. Thetypical distance range is always a question of data rates required by applications: higher data rates lowerdistance range; lower data rates, higher distance range.Local area scenarios (office/residential/commercial) are characterised mainly with low terminal mobility,short-range coverage (pico or micro-cells) with typical distance range of 3 – 100 m (Indoor small office /residential) <strong>and</strong> 20 – 100 m (Hotspot / Typical urban micro-cell), high density of users <strong>and</strong> high data rateapplications. Metropolitan area scenarios (urban/suburban) normally requires ubiquitous coverage (microor macro-cells) with typical distance range of 20 – 400 m <strong>and</strong> are characterised with medium/high trafficdensity with medium terminal velocity. Wide Area scenarios are characterised by a continuous <strong>and</strong>ubiquitous coverage (normally macro-cells), medium/high terminal velocity <strong>and</strong> low rate applicationsmainly based on voice.4.1.2 Terminal typeThe <strong>WINNER</strong> system is user-oriented, which enables communication anytime, anywhere with anyone oranything. Different terminal types are envisaged in <strong>WINNER</strong> evaluation scenarios in order to satisfy enduser requirements <strong>and</strong> taking full part of the available services <strong>and</strong> applications. The terminal types can bederived from a set of physical characteristics <strong>and</strong> capabilities such as: user friendly, display size,portability (size <strong>and</strong> weight), power consumption, maximum transmit power (related with link budget <strong>and</strong>cell range) The identified terminal types <strong>for</strong> scenario generation are (cf. Table 4.1): wearable terminal,palmtop (PDA), mobile phone, laptop <strong>and</strong> desktop.4.1.3 User density <strong>and</strong> traffic parametersUser density depends highly on the environment type <strong>and</strong> can be defined per service/application type. Themost dem<strong>and</strong>ing applications typically experience coverage limitations. The Table 4.2 characterises theuser density <strong>and</strong> traffic parameters such as number of session attempts <strong>and</strong> average session duration perenvironment <strong>and</strong> typical applications [SCE+05].Page 18 (41)

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