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Key Scenarios and implications for WINNER II

Key Scenarios and implications for WINNER II

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<strong>WINNER</strong> <strong>II</strong> D6.11.2 v1.0Appropriate dem<strong>and</strong> characterization has to reflect the different deployment distributions that are possible<strong>for</strong> different services/applications, as well as their distinguished downlink/uplink asymmetries.The approach is firstly to map the different sub-scenarios identified in [JF05] into the deploymentscenarios identified in the <strong>WINNER</strong> context as shown in Table 4.8 . Thus each application usage will becalculated <strong>and</strong> extrapolated taking into account the figures from the application usage proposal in [JF05].In Table 4.9 a proposal of the applications usage <strong>for</strong> each deployment scenario in <strong>WINNER</strong> is presented.LAMAWATable 4.8: <strong>WINNER</strong> deployment scenariosCG Short scenario characterisation Sub-scenarios [JF05]Short range coverage, lowterminal mobility <strong>and</strong> high datarates applicationsUbiquitous coverage withmedium-high traffic density withmedium terminal velocityContinuous <strong>and</strong> ubiquitouscoverage, medium–high terminalvelocity <strong>and</strong> low rate applicationsmainly based on voiceapplications• Home (HOM), rooms, residential• Offices (OFF), buildings not residential• Commercial zones (COM) such asshopping centres, airports, railways,stations, hospitals• Business city centre, (BCC) pedestrian• Offices (OFF), buildings not residential• Urban residential areas (URB) pedestrian• Urban residential areas (URB) pedestrian<strong>and</strong> vehicular• Industry (IND), large factories areas• Primary roads (ROA) including highways• Trains (TRA)Table 4.9: Proposal of applications usage (%) <strong>for</strong> <strong>WINNER</strong> deployment scenariosCG (usage %)Service classes Applications Local AreaMetropolitanAreaWide AreaVoice over IP 24 26 30Audio Streaming 3 4 4Video-telephony 2 2 2Simple telephony, mediatelephony, messaging, data<strong>and</strong> rich dataVideo streamingHIMM Videoconference,(various purposes)Instant Messaging <strong>for</strong>Multimedia2 2 22 2 1Remote Procedure Call 3 2 2Micro-movies 1 2 3Broadb<strong>and</strong> (Videotex (E-Commerce))4 8 6Mobile Video Surveillance 2 2 3TV Programme distribution(MPEG2-4)2 2 0Real-time collaboration <strong>and</strong> Interactive Remote Games 1 1 1Page 25 (41)

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