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Branding Irons - über Impact Unlimited

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PHOTOS: TOADOVISION, JOHN RODGERS<br />

SIZZLE AWARDS<br />

<strong>Branding</strong> <strong>Irons</strong><br />

Vifor International Inc. introduces an injectable iron<br />

therapy and demonstrates its benefits to more<br />

than 2,000 liver specialists with a lighthearted,<br />

yet educational, activity. By Janet Van Vleet<br />

44 OCTOBER 2009 EXHIBITOR MAGAZINE<br />

When Vifor International Inc.<br />

prepared to debut Ferinject,<br />

an injectable iron therapy, at<br />

the 2008 European Renal Association-<br />

European Dialysis and Transplant<br />

(ERA-EDT) Association Congress in<br />

Stockholm, Sweden, the company felt<br />

squeezed tighter than a tourniquet.<br />

Vifor, a Zurich, Switzerland-based<br />

pharmaceutical company, wanted to<br />

tell the show’s estimated 7,000 kidney<br />

specialists about its iron therapy and<br />

how it differs from its competitors.<br />

But the no-fun-allowed European<br />

Federation of Pharmaceutical<br />

Industries and Associations’


(EFPIA) restrictions regarding pre- and<br />

at-show promotions at the show made<br />

reaching that goal particularly diffi cult.<br />

Unlike in the United States, where<br />

drug manufacturers can advertise<br />

products and their benefi ts with television<br />

commercials and magazine ads,<br />

European pharmaceutical companies<br />

are not allowed to promote their products<br />

directly to patients. In fact, the only<br />

giveaways they were allowed to pass<br />

out at 2008 shows were educational<br />

items, such as charts or anatomical<br />

models. (The EFPIA regulations have<br />

since become even more restrictive,<br />

and don’t allow giveaways of any kind.)<br />

It’s also verboten for companies to make<br />

direct comparisons between their products<br />

and those of their competitors, a<br />

particularly steep hurdle for Vifor, since<br />

part of its primary objectives at the show<br />

involved differentiating Ferinject from<br />

other iron therapies on the market.<br />

But standing out from the crowd<br />

while handicapped with so many<br />

restrictions was proving almost as<br />

diffi cult as trying to perform brain<br />

surgery in the dark. So the company<br />

began brainstorming, hoping to come<br />

up with an engaging, educational,<br />

traffi c-building activity to help educate<br />

the ERA-EDTA crowd about Ferinject.<br />

Pumping Iron<br />

Given the serious and scholastic<br />

subject matter of the ERA-EDTA<br />

congress — kidney disease — most<br />

exhibitors avoid a fun-and-games aura<br />

in their exhibits, instead erring on the<br />

side of scientifi c and straightforward<br />

approaches. However, during a<br />

brainstorming session with the Swiss<br />

branch of Dayton, NJ-based <strong>Impact</strong><br />

<strong>Unlimited</strong>, the company agreed on<br />

an untraditional strategy: Create a<br />

game that offers fun along with the<br />

company’s key educational messages.<br />

“We want to educate and entertain<br />

people at the booth,” says Carsten<br />

Nadler, <strong>Impact</strong> <strong>Unlimited</strong>’s key account<br />

TRAFFIC BUILDER<br />

Exhibitor: Vifor International Inc.<br />

Creative/Production: <strong>Impact</strong> <strong>Unlimited</strong><br />

GmbH, Wil, Switzerland, 41-71-790-0055,<br />

www.impactunlimited.com<br />

Show: European Renal Association-<br />

European Dialysis and Transplant Association<br />

Congress, 2008<br />

Budget: $75,000<br />

Goals:<br />

� Introduce Ferinject, an injectable iron<br />

therapy, to attendees at ERA-EDTA 2008.<br />

� Educate 10 percent of attendees on<br />

the key differentiators of Ferinject.<br />

Results:<br />

� Attracted thousands of<br />

booth visitors to its exhibit.<br />

� Schooled at least 26<br />

percent of attendees on the<br />

benefi ts of Ferinject.<br />

manager. “It was important to involve<br />

attendees instead of only informing<br />

them — only then does a message<br />

have a lasting effect.”<br />

But Vifor’s new strategy had to be<br />

more than just fun and games. It needed<br />

to help the company compare and<br />

contrast Ferinject with other competing<br />

iron therapies — without mentioning<br />

those competitors and violating<br />

the EFPIA restrictions. And ideally, it<br />

had to simultaneously entertain and<br />

involve attendees, drawing them to<br />

the booth space, educating them about<br />

Ferinject, and — hopefully — enticing<br />

them to stick around after the game to<br />

further explore the product.<br />

Ironing Out the Kinks<br />

Prior to Ferinject’s introduction, the<br />

methods of getting the proper amount<br />

of iron into patients were a mixed<br />

bottle of pills. The older form of<br />

injectable iron therapy delivered a<br />

strong dose, but was hard to control.<br />

Newer oral products offered an easier<br />

way to control dosages, but they lacked<br />

the strength of earlier medications.<br />

According to Vifor, the Ferinject<br />

brand of injectable iron represents<br />

the proper mix of safety and effi cacy<br />

for patients with non-dialysis chronic<br />

kidney disease.<br />

Stephan Gut, Vifor’s brand director<br />

of Anemia TA, says the inspiration for<br />

the fi nal game came from a member of<br />

the Vifor medical team, who suggested<br />

incorporating clothing irons as visual<br />

metaphors for the different types of<br />

iron therapies. That simple idea grew<br />

into an overarching concept dubbed<br />

the “Fabulous Iron Game.”<br />

<strong>Impact</strong> <strong>Unlimited</strong> began developing<br />

the in-booth activity by selecting a<br />

different household iron to represent<br />

each of the three types of iron<br />

therapies. To denote the older,<br />

higher-strength iron therapy, <strong>Impact</strong><br />

<strong>Unlimited</strong> chose an antique iron<br />

made of, well, iron. It represented the<br />

“powerful, but hard to control” iron<br />

therapies of the past while a lightweight,<br />

predominantly plastic travel<br />

iron symbolized the newer product<br />

that offered better effi cacy, but less<br />

strength. Meanwhile, a modern iron<br />

bearing Ferinject’s signature redand-purple<br />

colors represented the<br />

Ferinject therapy.<br />

With those basic components in<br />

hand, <strong>Impact</strong> <strong>Unlimited</strong> designed a<br />

game station that bore more than a<br />

passing resemblance to an ironing<br />

board. The purple ironing-boardshaped<br />

playing surface was digitally<br />

printed with images of red blood<br />

cells, while the three individual irons<br />

were tucked into cradles along one<br />

end of the 6-by-3-foot table.<br />

Attached to the opposite end of the<br />

red-and-purple branded counter was<br />

a roughly 10-foot-tall display with an<br />

electronic screen, topped by a sign that<br />

owed its roots to Las Vegas and read,<br />

“Welcome to Fabulous Iron Game.”<br />

The screen featured a row of 20<br />

lights running down the left side: fi ve<br />

yellow, 10 green, and fi ve red. Figures<br />

listed on the right side represented<br />

EXHIBITOR MAGAZINE OCTOBER 2009 45


SIZZLE AWARDS<br />

different levels of iron. The red lights<br />

signifi ed iron overload, the yellow<br />

lights represented iron defi ciency,<br />

and the green lights — referred to<br />

as the target zone — symbolized the<br />

optimal iron intake.<br />

Heavy Metal<br />

At the show, the Fabulous Iron<br />

Game station stood in a corner of<br />

Vifor’s 32-by-32-foot booth, visible to<br />

attendees approaching from the<br />

converging aisles. Meanwhile, a<br />

booth hostess beckoned attendees as<br />

they neared the exhibit, encouraging<br />

them to take part in the game.<br />

As crowds gathered, the hostess<br />

asked attendees if there was anyone<br />

who would like to play the Fabulous<br />

Iron Game. When someone volunteered,<br />

she invited him or her to pick<br />

up the old iron, which she explained<br />

represented the older iron therapy,<br />

and place it on the ironing-board<br />

graphic near the cradled irons. Then<br />

she asked the player to slide the iron<br />

the entire 6-foot length of the ironing<br />

board from tip to tip, just as if he or<br />

she were ironing a white lab coat.<br />

But it wasn’t as simple as steam<br />

and press — the attendee struggled<br />

to move the heavy iron, which seemed<br />

to fi ght every inch. As the crowd<br />

watched the battle, the hostess said,<br />

“It is taking you a long time to fi nish<br />

the task, isn’t it? That is because older<br />

injections take hours and hours to administer.”<br />

As the attendee attempted<br />

to move the recalcitrant iron, the red<br />

lights on the screen lit up, which the<br />

hostess explained demonstrated iron<br />

levels above the target range — a<br />

serious safety issue for patients.<br />

What she didn’t mention was the<br />

fact that the two competitor irons and<br />

the ironing board itself had been<br />

equipped with super magnets. When<br />

a game participant took either of those<br />

irons from their cradles, the action<br />

triggered the magnets, which turned<br />

46 OCTOBER 2009 EXHIBITOR MAGAZINE<br />

the seemingly simple prospect of<br />

pushing an iron across the playing surface<br />

into a practically impossible feat.<br />

When the attendee gave up on the<br />

antique iron, the hostess asked him<br />

or her to try the travel iron, which she<br />

said represented modern iron therapies.<br />

The participant’s efforts were met<br />

with resistance once again, and the<br />

yellow lights lit up, showing a score<br />

below the target zone, an effi cacy<br />

problem, according to the hostess. As<br />

the attendee fought to move the iron<br />

to the target zone, the hostess said,<br />

Attendees crowded<br />

around the Vifor<br />

International Inc.<br />

booth where the<br />

pharmaceutical company<br />

turned mundane<br />

household appliances<br />

into an interactive<br />

game to tell the story<br />

of Ferinject, its new<br />

injectable iron therapy.<br />

“You’re having a diffi cult time aren’t<br />

you? Imagine how diffi cult it is for your<br />

patient with injections that come only<br />

in small doses. They either have to<br />

keep coming back for more injections,<br />

or they still feel lethargic.”<br />

Next, the hostess asked the participant<br />

to try the Ferinject iron. The<br />

attendee quickly found sliding the<br />

red-and-purple iron to the target zone<br />

to be as easy as scrawling a signature<br />

on a prescription pad. The comparable<br />

ease with which the Ferinject iron<br />

moved often surprised the participant.<br />

Expecting resistance after the fi rst two<br />

irons, the attendee’s Herculean efforts<br />

meant the red-and-purple iron, and<br />

the player, nearly fl ew to the tip of the<br />

board, often eliciting chuckles from<br />

aisle-side onlookers.<br />

Moving the Ferinject iron into the<br />

target zone prompted the column of<br />

green lights to glow, while the screen<br />

displayed the text: “Congratulations<br />

You Filled the Iron Stores Optimally.”<br />

While many attendees broke into<br />

applause, others clamored for the<br />

chance to give the game a try.<br />

The hostess thanked the attendee<br />

who had just fi nished the game and<br />

suggested he or she, along with the<br />

rest of the attendees who watched the<br />

action, step further into the exhibit to<br />

learn more about the product and collect<br />

a branded USB drive containing<br />

educational materials about Ferinject.<br />

The Target Zone<br />

By the last day of the show, Vifor<br />

distributed its branded USB drives to<br />

approximately 1,800 physician attendees<br />

who stopped to check out the<br />

Fabulous Iron Game and took a tour of<br />

the Ferinject exhibit — a whopping 26<br />

percent of the doctors in attendance.<br />

“This game did everything a traffi c<br />

builder should do. It’s relevant; it’s<br />

entertaining; it’s educational. And it<br />

got people engaged with Ferinject,”<br />

said one Sizzle Awards judge.<br />

When the show came to a close,<br />

Vifor’s game concept and execution<br />

proved to be just what the doctor<br />

ordered, according to Kevin Padden,<br />

executive director of meeting and<br />

communication strategies at <strong>Impact</strong><br />

<strong>Unlimited</strong>. “We heard feedback from<br />

quite a few physician attendees that<br />

they felt this simple metaphor helped<br />

them understand Ferinject and place it<br />

in a useful context vis-à-vis the competitive<br />

options,” Padden says. “For a new<br />

product with a different approach to<br />

addressing an existing condition, that<br />

represents an enormous success.” E<br />

Janet Van Vleet, contributing writer;<br />

editorial@exhibitormagazine.com

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