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Racial Ability Bonuses - Wizards of the Coast

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Options for Everyone<br />

<strong>Racial</strong><br />

<strong>Ability</strong><br />

<strong>Bonuses</strong><br />

Illustration by Steve Argyle<br />

Player’s Handbook ® 3 introduced a new option for<br />

player character races. Instead <strong>of</strong> receiving a +2<br />

bonus to two ability scores, each race was given one<br />

constant ability bonus and a choice between two<br />

alternatives for <strong>the</strong> second bonus. That approach has<br />

been standard in all books published since <strong>the</strong>n.<br />

Most <strong>of</strong> <strong>the</strong> races from previous books were<br />

updated in Heroes <strong>of</strong> <strong>the</strong> Fallen LandsTM and Heroes<br />

<strong>of</strong> <strong>the</strong> Forgotten Kingdoms TM , leaving just a handful<br />

untouched—until now.<br />

This article extends <strong>the</strong> option to <strong>the</strong> remaining six<br />

player character races. Now all characters can adopt<br />

those racial archetypes that are <strong>the</strong>matically fitting<br />

but which previously were less attractive choices.<br />

Deva<br />

For millennia, servants <strong>of</strong> <strong>the</strong> gods <strong>of</strong> good bound<br />

<strong>the</strong>mselves to mortal forms so that <strong>the</strong>y could directly<br />

battle <strong>the</strong> forces <strong>of</strong> darkness upon <strong>the</strong> world. Those<br />

remaining in <strong>the</strong> Astral Sea watched <strong>the</strong>ir fellows’<br />

progress with pride and gratitude, mixed with a<br />

growing concern. The devas’ efforts against <strong>the</strong><br />

followers <strong>of</strong> evil were noble and brave, but uncoordinated<br />

and <strong>of</strong>ten impulsive. Worse, <strong>the</strong> devas had<br />

trouble recruiting mortal allies to fight alongside<br />

TM & © 2011 <strong>Wizards</strong> <strong>of</strong> <strong>the</strong> <strong>Coast</strong> LLC. All rights reserved.<br />

March 2011 | Dr ag on 397<br />

1


<strong>the</strong>m. A call reverberated through <strong>the</strong> Plane Above,<br />

summoning great leaders and evangelists to abandon<br />

<strong>the</strong>ir well-earned rests and cloak <strong>the</strong>mselves in flesh<br />

once more. So it was that new devas began appearing<br />

in <strong>the</strong> world, dedicated to bringing light against darkness,<br />

ga<strong>the</strong>ring mortals to <strong>the</strong>ir righteous banners,<br />

and guiding <strong>the</strong>ir hosts to victory.<br />

Genasi<br />

Genasi have <strong>the</strong> wild souls <strong>of</strong> elemental beings, and<br />

<strong>the</strong>ir essentially supernatural nature is part <strong>of</strong> all that<br />

<strong>the</strong>y do. Just as <strong>the</strong>ir souls manifest elemental power<br />

in different ways, genasi are varied beings. Almost all<br />

have keen minds, but <strong>the</strong>ir bodies show <strong>the</strong> effect <strong>of</strong><br />

<strong>the</strong>ir heritage in different ways. Some are physically<br />

powerful like a storm, while o<strong>the</strong>rs possess a capacity<br />

to endure like stone.<br />

Goliath<br />

These mountain-bred nomads forge powerful ties to<br />

<strong>the</strong> primal world during <strong>the</strong>ir alpine wanderings. The<br />

influence <strong>of</strong> <strong>the</strong>ir unforgiving environment is obvious<br />

in <strong>the</strong>ir culture, which emphasizes honesty, boldness,<br />

and reverence for nature. Goliaths learn from an<br />

early age to draw strength from <strong>the</strong> mountains that<br />

nurture <strong>the</strong>m. Although most pursue <strong>the</strong> straightforward<br />

life <strong>of</strong> a warrior, <strong>the</strong>ir powerful links to <strong>the</strong><br />

primal world also urge <strong>the</strong>m toward <strong>the</strong> paths <strong>of</strong> <strong>the</strong><br />

warden, <strong>the</strong> seeker, <strong>the</strong> shaman, and <strong>the</strong> druid.<br />

Kalashtar<br />

Those who know <strong>the</strong> kalashtar understand <strong>the</strong> conflict<br />

that roils beneath <strong>the</strong>ir serene exteriors. For a<br />

kalashtar, every hour is a struggle against <strong>the</strong> dark<br />

madness that lurks beyond <strong>the</strong> perimeter <strong>of</strong> sanity’s<br />

light. But <strong>the</strong> madness that threatens also contains<br />

secrets <strong>of</strong> <strong>the</strong> mind and <strong>of</strong> <strong>the</strong> arcane world. With<br />

<strong>the</strong>ir characteristic introspection and deliberateness<br />

<strong>of</strong> purpose, some kalashtar probe that darkness to<br />

fuel <strong>the</strong>ir studies into magic and psionics.<br />

Shadar-kai<br />

The goal <strong>of</strong> many shadar-kai is to be remembered in<br />

glory when life reaches its inevitable end. They test<br />

<strong>the</strong>ir own limits and <strong>the</strong>n strive to push beyond <strong>the</strong>m,<br />

to achieve <strong>the</strong> only immortality that matters: being<br />

counted among those heroes who are remembered<br />

in legend. To achieve that end, shadar-kai are willing<br />

to take extreme risks, to gamble everything on one<br />

throw <strong>of</strong> <strong>the</strong> dice. Some, however, take a longer view<br />

<strong>of</strong> life. They see <strong>the</strong> road to glory as a long and rugged<br />

slope ra<strong>the</strong>r than as a looming precipice. To <strong>the</strong>m, <strong>the</strong><br />

inward-directed life <strong>of</strong> <strong>the</strong> monk and <strong>the</strong> psion hold a<br />

special attraction. A select few, upon tasting <strong>the</strong> richness<br />

<strong>of</strong> life beyond <strong>the</strong> Shadow fell, lose <strong>the</strong>mselves in<br />

<strong>the</strong> vibrance <strong>of</strong> <strong>the</strong> primal world. Like all shadar-kai,<br />

<strong>the</strong>y will always be strangers to true joy, yet this sense <strong>of</strong><br />

wonder sets <strong>the</strong>m apart from <strong>the</strong>ir kin.<br />

Warforged<br />

Most warforged designs, being intended for close<br />

combat, emphasized physical power and durability.<br />

The armorers and artificers <strong>of</strong> House Cannith, however,<br />

experimented with many different warforged<br />

patterns during <strong>the</strong> Last War, and smaller numbers <strong>of</strong><br />

warforged were built for very different purposes. Some<br />

<strong>of</strong> <strong>the</strong> last warforged designs to emerge from <strong>the</strong> creation<br />

forges were given superior mental ability in order<br />

to quickly master various forms <strong>of</strong> arcane magic. House<br />

Cannith hoped to sell <strong>the</strong>se warforged battlemages<br />

for a premium price, but <strong>the</strong> end <strong>of</strong> <strong>the</strong> Last War put<br />

a stop to <strong>the</strong> production <strong>of</strong> <strong>the</strong>se new, more intelligent<br />

<strong>Racial</strong> <strong>Ability</strong> <strong>Bonuses</strong><br />

warforged along with <strong>the</strong>ir more workmanlike fellows.<br />

Examples <strong>of</strong> <strong>the</strong>se late-model designs tend to be slimmer<br />

and more graceful in appearance, and <strong>of</strong>ten wear a<br />

striking black, gold, or silver finish. They are extremely<br />

logical, as one might expect <strong>of</strong> thinking machines, with<br />

near-perfect memory and an insatiable hunger for<br />

knowledge and learning. They <strong>of</strong>ten pursue careers as<br />

wizards or artificers.<br />

<strong>Ability</strong> Score bonuSeS<br />

Fixed<br />

race bonus ei<strong>the</strong>r/or<br />

changeling cha Dex/int<br />

Deva Wis int/cha<br />

Dragonborn cha Str/con<br />

Drow Dex Wis/cha<br />

Dwarf con Str/Wis<br />

eladrin int Dex/cha<br />

elf Dex int/Wis<br />

Genasi int Str/con<br />

Githzerai Wis Dex/int<br />

Gnome int Dex/cha<br />

Goliath Str con/Wis<br />

Half-elf con Wis/cha<br />

Halfling Dex con/cha<br />

Half-orc Dex Str/con<br />

Human any none<br />

Kalashtar cha int/Wis<br />

Minotaur Str con/Wis<br />

Mul con Str/Wis<br />

revenant Dex cha/con<br />

Shadar-kai Dex int/Wis<br />

Shardmind int Wis/cha<br />

Shifter Wis Str/Dex*<br />

thri-kreen Dex Str/Wis<br />

tiefling cha con/int<br />

Warforged con Str/int<br />

Wilden Wis Dex/con<br />

*Determined by choice <strong>of</strong> longtooth or razorclaw<br />

March 2011 | Dr ag on 397<br />

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