Racial Ability Bonuses - Wizards of the Coast
Racial Ability Bonuses - Wizards of the Coast
Racial Ability Bonuses - Wizards of the Coast
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Options for Everyone<br />
<strong>Racial</strong><br />
<strong>Ability</strong><br />
<strong>Bonuses</strong><br />
Illustration by Steve Argyle<br />
Player’s Handbook ® 3 introduced a new option for<br />
player character races. Instead <strong>of</strong> receiving a +2<br />
bonus to two ability scores, each race was given one<br />
constant ability bonus and a choice between two<br />
alternatives for <strong>the</strong> second bonus. That approach has<br />
been standard in all books published since <strong>the</strong>n.<br />
Most <strong>of</strong> <strong>the</strong> races from previous books were<br />
updated in Heroes <strong>of</strong> <strong>the</strong> Fallen LandsTM and Heroes<br />
<strong>of</strong> <strong>the</strong> Forgotten Kingdoms TM , leaving just a handful<br />
untouched—until now.<br />
This article extends <strong>the</strong> option to <strong>the</strong> remaining six<br />
player character races. Now all characters can adopt<br />
those racial archetypes that are <strong>the</strong>matically fitting<br />
but which previously were less attractive choices.<br />
Deva<br />
For millennia, servants <strong>of</strong> <strong>the</strong> gods <strong>of</strong> good bound<br />
<strong>the</strong>mselves to mortal forms so that <strong>the</strong>y could directly<br />
battle <strong>the</strong> forces <strong>of</strong> darkness upon <strong>the</strong> world. Those<br />
remaining in <strong>the</strong> Astral Sea watched <strong>the</strong>ir fellows’<br />
progress with pride and gratitude, mixed with a<br />
growing concern. The devas’ efforts against <strong>the</strong><br />
followers <strong>of</strong> evil were noble and brave, but uncoordinated<br />
and <strong>of</strong>ten impulsive. Worse, <strong>the</strong> devas had<br />
trouble recruiting mortal allies to fight alongside<br />
TM & © 2011 <strong>Wizards</strong> <strong>of</strong> <strong>the</strong> <strong>Coast</strong> LLC. All rights reserved.<br />
March 2011 | Dr ag on 397<br />
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<strong>the</strong>m. A call reverberated through <strong>the</strong> Plane Above,<br />
summoning great leaders and evangelists to abandon<br />
<strong>the</strong>ir well-earned rests and cloak <strong>the</strong>mselves in flesh<br />
once more. So it was that new devas began appearing<br />
in <strong>the</strong> world, dedicated to bringing light against darkness,<br />
ga<strong>the</strong>ring mortals to <strong>the</strong>ir righteous banners,<br />
and guiding <strong>the</strong>ir hosts to victory.<br />
Genasi<br />
Genasi have <strong>the</strong> wild souls <strong>of</strong> elemental beings, and<br />
<strong>the</strong>ir essentially supernatural nature is part <strong>of</strong> all that<br />
<strong>the</strong>y do. Just as <strong>the</strong>ir souls manifest elemental power<br />
in different ways, genasi are varied beings. Almost all<br />
have keen minds, but <strong>the</strong>ir bodies show <strong>the</strong> effect <strong>of</strong><br />
<strong>the</strong>ir heritage in different ways. Some are physically<br />
powerful like a storm, while o<strong>the</strong>rs possess a capacity<br />
to endure like stone.<br />
Goliath<br />
These mountain-bred nomads forge powerful ties to<br />
<strong>the</strong> primal world during <strong>the</strong>ir alpine wanderings. The<br />
influence <strong>of</strong> <strong>the</strong>ir unforgiving environment is obvious<br />
in <strong>the</strong>ir culture, which emphasizes honesty, boldness,<br />
and reverence for nature. Goliaths learn from an<br />
early age to draw strength from <strong>the</strong> mountains that<br />
nurture <strong>the</strong>m. Although most pursue <strong>the</strong> straightforward<br />
life <strong>of</strong> a warrior, <strong>the</strong>ir powerful links to <strong>the</strong><br />
primal world also urge <strong>the</strong>m toward <strong>the</strong> paths <strong>of</strong> <strong>the</strong><br />
warden, <strong>the</strong> seeker, <strong>the</strong> shaman, and <strong>the</strong> druid.<br />
Kalashtar<br />
Those who know <strong>the</strong> kalashtar understand <strong>the</strong> conflict<br />
that roils beneath <strong>the</strong>ir serene exteriors. For a<br />
kalashtar, every hour is a struggle against <strong>the</strong> dark<br />
madness that lurks beyond <strong>the</strong> perimeter <strong>of</strong> sanity’s<br />
light. But <strong>the</strong> madness that threatens also contains<br />
secrets <strong>of</strong> <strong>the</strong> mind and <strong>of</strong> <strong>the</strong> arcane world. With<br />
<strong>the</strong>ir characteristic introspection and deliberateness<br />
<strong>of</strong> purpose, some kalashtar probe that darkness to<br />
fuel <strong>the</strong>ir studies into magic and psionics.<br />
Shadar-kai<br />
The goal <strong>of</strong> many shadar-kai is to be remembered in<br />
glory when life reaches its inevitable end. They test<br />
<strong>the</strong>ir own limits and <strong>the</strong>n strive to push beyond <strong>the</strong>m,<br />
to achieve <strong>the</strong> only immortality that matters: being<br />
counted among those heroes who are remembered<br />
in legend. To achieve that end, shadar-kai are willing<br />
to take extreme risks, to gamble everything on one<br />
throw <strong>of</strong> <strong>the</strong> dice. Some, however, take a longer view<br />
<strong>of</strong> life. They see <strong>the</strong> road to glory as a long and rugged<br />
slope ra<strong>the</strong>r than as a looming precipice. To <strong>the</strong>m, <strong>the</strong><br />
inward-directed life <strong>of</strong> <strong>the</strong> monk and <strong>the</strong> psion hold a<br />
special attraction. A select few, upon tasting <strong>the</strong> richness<br />
<strong>of</strong> life beyond <strong>the</strong> Shadow fell, lose <strong>the</strong>mselves in<br />
<strong>the</strong> vibrance <strong>of</strong> <strong>the</strong> primal world. Like all shadar-kai,<br />
<strong>the</strong>y will always be strangers to true joy, yet this sense <strong>of</strong><br />
wonder sets <strong>the</strong>m apart from <strong>the</strong>ir kin.<br />
Warforged<br />
Most warforged designs, being intended for close<br />
combat, emphasized physical power and durability.<br />
The armorers and artificers <strong>of</strong> House Cannith, however,<br />
experimented with many different warforged<br />
patterns during <strong>the</strong> Last War, and smaller numbers <strong>of</strong><br />
warforged were built for very different purposes. Some<br />
<strong>of</strong> <strong>the</strong> last warforged designs to emerge from <strong>the</strong> creation<br />
forges were given superior mental ability in order<br />
to quickly master various forms <strong>of</strong> arcane magic. House<br />
Cannith hoped to sell <strong>the</strong>se warforged battlemages<br />
for a premium price, but <strong>the</strong> end <strong>of</strong> <strong>the</strong> Last War put<br />
a stop to <strong>the</strong> production <strong>of</strong> <strong>the</strong>se new, more intelligent<br />
<strong>Racial</strong> <strong>Ability</strong> <strong>Bonuses</strong><br />
warforged along with <strong>the</strong>ir more workmanlike fellows.<br />
Examples <strong>of</strong> <strong>the</strong>se late-model designs tend to be slimmer<br />
and more graceful in appearance, and <strong>of</strong>ten wear a<br />
striking black, gold, or silver finish. They are extremely<br />
logical, as one might expect <strong>of</strong> thinking machines, with<br />
near-perfect memory and an insatiable hunger for<br />
knowledge and learning. They <strong>of</strong>ten pursue careers as<br />
wizards or artificers.<br />
<strong>Ability</strong> Score bonuSeS<br />
Fixed<br />
race bonus ei<strong>the</strong>r/or<br />
changeling cha Dex/int<br />
Deva Wis int/cha<br />
Dragonborn cha Str/con<br />
Drow Dex Wis/cha<br />
Dwarf con Str/Wis<br />
eladrin int Dex/cha<br />
elf Dex int/Wis<br />
Genasi int Str/con<br />
Githzerai Wis Dex/int<br />
Gnome int Dex/cha<br />
Goliath Str con/Wis<br />
Half-elf con Wis/cha<br />
Halfling Dex con/cha<br />
Half-orc Dex Str/con<br />
Human any none<br />
Kalashtar cha int/Wis<br />
Minotaur Str con/Wis<br />
Mul con Str/Wis<br />
revenant Dex cha/con<br />
Shadar-kai Dex int/Wis<br />
Shardmind int Wis/cha<br />
Shifter Wis Str/Dex*<br />
thri-kreen Dex Str/Wis<br />
tiefling cha con/int<br />
Warforged con Str/int<br />
Wilden Wis Dex/con<br />
*Determined by choice <strong>of</strong> longtooth or razorclaw<br />
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