Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
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Input Assembler<br />
Vertex Shader<br />
Hull Shader<br />
Tessellator<br />
Domain Shader<br />
Geometry Shader<br />
Rasterizer<br />
Pixel Shader<br />
Output Merger<br />
DirectX 11 Pipeline<br />
Data<br />
Compute Shader