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Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

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Input Assembler<br />

Vertex Shader<br />

Hull Shader<br />

Tessellator<br />

Domain Shader<br />

Geometry Shader<br />

Rasterizer<br />

Pixel Shader<br />

Output Merger<br />

DirectX 11 Pipeline<br />

Data<br />

Compute Shader

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