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Complete Scoundrel

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CHAPTER 2PrestigeclassesIllus. by K. YannerYour role in the party depends on its needs: You might takepoint, searching for the handiwork of other trapmakers,or follow up the rear, rigging nasty surprises to cover thegroup’s withdrawal. In either case you take your responsibility,like everything else in life, very seriously.CombatYou can hold your own in combat, thanks to the trainingyou received before becoming a combat trapsmith, but youshould stay out of melee as long as you can. Try not to drawattention to yourself while “enhancing” the battlefield withyour special creations. Only after you’ve given yourself andyour party the edge with your expert skills should you getinvolved in the fight.AdvancementEven though you have reached a high degree of proficiency,you must continue to honeyour craft. Max out your ranks inCraft (trapmaking), as well as inDisable Device and Search. If youhave the skill points to spare, considerinvesting in Knowledge (architectureand engineering) or Knowledge (dungeoneering),if your journeys take youinto appropriate environments. Choosefeats that help you keep out of enemies’reach, or that let you move easilyaround the battlefield, suchas Dodge (and related feats),Improved Initiative, and Dash(from <strong>Complete</strong> Warrior). Luckfeats (page 72) are useful forthose times when even yourimpressive skills fail you.Taking a level in a spellcastingclass (likely wizard,with your high Intelligence)can be a smartchoice. Having even afew extra magical tricksup your sleeve gives youan edge against foes whothink they know all yoursecrets.extra combat trapsmith’s kits. The amount of aid dependson your employer’s wealth and needs, as well as theproject for which you were hired. When not employedor when plying your trade on the side, you expect andrequire no support—you can manage quite well on yourown.Combat Trapsmithsin the World“We spent the day in town shopping. By the time we returned,he’d rigged our rooms top to bottom!”—Elibor Gunter, battle trickster and friend of AlexanCombat trapsmiths turn traps from elaborate setpieces into tactical battlefield additions, butotherwise don’t have much overall impact onthe world. Thus, you can easily incorporate acombat trapsmith into a campaign. For example,if the party raids the headquartersof a thieves’ guild but cannot completethe mission, place a combat trapsmithamong the surviving guild members.Even as the PCs try to make their escape,they might fall victim to devilishtraps in previously cleared hallwaysand rooms.OrganizationEach combat trapsmith comes to histrade in his own way. No guild ororganization links these staunchindividualists, who freely joinor leave an employer as their interestsand values dictate. Acombat trapsmith joins alarger group only if doingso makes sense to him; anothermight reject the sameorganization as offendinghis ideals or technical sensibilities.A group honoredby the company of suchan insidious and deadlyspecialist treats him withhonor and respect.36ResourcesPopular with thieves’ guilds, huntinglodges, and nobles looking for addedprotection, you never want for work or opportunity.Whether employed by an organizationAlexan,a combat trapsmithNPC ReactionsThe combat trapsmith’strade is of questionable legalityin some places, and highlyillicit in others. Those who care about suchor an individual, you can name your own price—and onlythe wealthy can afford you.You can expect to receive assistance from an employerto help you do what you do best, usually in the form ofthings and who know a character to be a combat trapsmithtreat him with scorn, usually having an initial reactionof indifferent at best. Dwarves, gnomes, and others whoappreciate skilled craftsmanship look upon his abilities

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