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1 Educational Board Game Design Strengths of Board Games ...

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<strong>Strengths</strong> <strong>of</strong> <strong>Board</strong> <strong>Game</strong>s<strong>Educational</strong> <strong>Board</strong> <strong>Game</strong><strong>Design</strong>• Easily Stored• Self-Contained• Familiar FormatPart OneAdvantages, Limitations,Types & Structures1Limitations <strong>of</strong> <strong>Board</strong> <strong>Game</strong>s• Class use requires multiple copies• Easily played just for fun unless theeducational content is well integrated• Losing one piece can render the wholegame useless (though less so than forcard games)Types <strong>of</strong> <strong>Board</strong> <strong>Game</strong>s• Linear Movement orRace <strong>Game</strong>s•Pieces move along apath (e.g. Monopoly,Candy Land)• 2-D Pattern <strong>Game</strong>s•Object is to buildpatterns <strong>of</strong> pieces (e.g.Go, Othello, Scrabble)Types <strong>of</strong> <strong>Board</strong> <strong>Game</strong>s<strong>Board</strong> <strong>Game</strong> <strong>Design</strong> Phases• Battlefield•Pieces attack otherpieces, removing themfrom the board (e.g.,Chess, Risk)• Combination•<strong>Game</strong>s which combineelements <strong>of</strong> the other 3categories (e.g.Backgammon)• Do Front End Work• Draft a Preliminary <strong>Design</strong>• Produce Prototype• Conduct Field Trials• Revise as Needed• Publish, Disseminate and/or Use1


In Search <strong>of</strong> Elegance• Elegance = congruity between the forms<strong>of</strong> the game and structures within thecontent, such as...•Movement through space, time•Shortcuts•Obstacles•Patterns <strong>of</strong> elements•Prizes, trophies, treasuresExample Content+<strong>Game</strong>Structures• Content: Movement through space ortime•Getting a Masters degree•Stages <strong>of</strong> digestion•Evolution•The process <strong>of</strong> impeachment• <strong>Game</strong>: paths in a race gameExample Content+<strong>Game</strong>Structures• Content: Shortcuts•Marrying into money•Mutation•Scientific breakthrough•Finding the “smoking gun”Example Content+<strong>Game</strong>Structures• Content: Obstacles•Insufficient money or other resources•Not enough votes•Mountains or deserts to cross•Lack <strong>of</strong> data• <strong>Game</strong>: jumping along or between pathsin a race game• <strong>Game</strong>: blockage in paths in a racegame or the absence <strong>of</strong> a pathExample Content+<strong>Game</strong>Structures• Content: Patterns <strong>of</strong> Elements as Goal•Balanced meals•Balanced life•Electoral College votes• <strong>Game</strong>: acquisition <strong>of</strong> cards or tokens inparticular combinationsExample Content+<strong>Game</strong>Structures• Content: Elements with different levels<strong>of</strong> power•Superintendent vs Principal vs. teacher•Large countries vs small•Micros<strong>of</strong>t vs just about anyone else• <strong>Game</strong>: use <strong>of</strong> game pieces that canmove more flexibly or that canovercome other pieces2


Example Content+<strong>Game</strong>Structures• Content: Elements with different levels<strong>of</strong> value•Rare coins vs common ones•Real estate in La Jolla vs. somewhere else•Gold vs silver vs bronze medals• <strong>Game</strong>: tokens or play money to allowthe acquisition <strong>of</strong> these elements or touse as scorekeeping devicesExample Content+<strong>Game</strong>Structures• Content: Choices and Decisions•Go on to college, or get a job?•Attack the Nazis now, or wait?•Buy Qualcomm or Apple stock?• <strong>Game</strong>: branches in the path <strong>of</strong> a racegame, or strategies for deployingpieces or tokens.Example Content+<strong>Game</strong>Structures• Content: Variations in Risk•Buying futures options vs. stocks•Running an attack ad against your opponent•Quitting your job to start a small business• <strong>Game</strong>: parallel paths with more penaltysquares on the shorter path, or chancecards in different stacks depending onrisk.Example Content+<strong>Game</strong>Structures• Content: Changing Environment•The stock market turns from bullish to bearish•After the revolution, those closest to the kingare now most in danger•Drastic climate change bodes ill for reptiles• <strong>Game</strong>: changing the rules or structuresduring the game.Example Content+<strong>Game</strong>Structures• Content:Random or UncontrolledEvents•Weather•Prices <strong>of</strong> raw materials•Other people’s behavior• <strong>Game</strong>: dice, spinners, or chance cards3

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