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Exalted 2nd Edition Character Sheet - Exalted 2e Character Sheets

Exalted 2nd Edition Character Sheet - Exalted 2e Character Sheets

Exalted 2nd Edition Character Sheet - Exalted 2e Character Sheets

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Name:BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPGTHIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UKSpirit Form:Tell:FACTION:ATTRIBUTES IN HUMAN FORM90INSTINCTUALUNITY9080706050May Change By FormSTRENGTHDEXTERITYSTAMINAANIMA EFFECTSCause Caste Mark and Tattoosto glow brightly for 1 scene(1 mote)Know day of lunar month, phaseof moon, and time of day forrest of scene (1 mote)Cause Anima to glow brightlyenough to read by for a scene(1 mote)Cause Tell to become unmistakable(1 mote)807060504040303020100098WARMOTESSPENT1-34-78-1011-1516+BANNERFLAREDIFFICULTYSPOT TELLCaste Mark Glitters StandardCaste Mark andTattoos BurnCoruscant auraBrilliant BonfireTotemicImpossibleto hideImpossibleto hideImpossibleto hideImpossibleto hideSTEALTHDIFFICULTYNormal+ 2ImpossibleImpossibleImpossibleLOCKED TO ANIMATRUE FORMS ACTIVATES?20100098PERIPHERAL MOTES76LIFESee Craft Section76554433221WISDOM100HON DEC EXCELENCYHONDECExcellency


GIFTFURYCOMBOCOSTEFFECTLunar <strong>Exalted</strong> may use one Charm each action. Supplemental and Reflxive Charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanantlyenhance a character’s capabilities. Charms may never add more than the relevant Attribute + Speciality in dice (or half that in successes) to any given roll.MASS COMBATSOLO UNITEnduranceMOVEStamina + Resistance Dexterity x 100Apply target unit’s magnitude as an external penalty to all attacks.CHARGE(Dexterity+6) x 100Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’sfatigue value, on failure lose a dot of Endurance. A character with no remainingendurance has a -2 penalty on all actions.COMMON ACTIONSAction (Speed / DV Penalty)Move (0/None)Dash (3/-2)Guard (3/None)Inactive (5/Special)Disengage (0/None)Spell (5/-2)Increase: Attribute, Rx4; Favoured or Caste Attribute, Rx3;Favoured Ability, (Rx2)-1; Ability Rx2;Essence Rx9;Virtue Rx3;Willpower Rx2New: Ability, 3; Speciality, 3; Favoured/Caste Charm, 10;Charm, 12; Knack, 11; Favoured/Caste Spell, 10;Spell, 12

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