6 | PAUL REIDintroductionPaul Reid, growing up in the Perthshire in the 1980s lovedsuperheroes and comic books. He not only loved to watchand read them, he loved to draw them.His passion for drawing led him to embark on aportfolio course in Dundee. He then applied to and wasaccepted by Duncan of Jordanstone College of Art andDesign.It was the early 1990s and the contemporary art worldwas in the grip of post-modernism. If ever there had beenan era not to specialise in painting as a young artist, thiswas it.“At art college, they tried to make me do sculpture,video art, and installation,” recalls Reid. “But it justwasn’t me. I wanted to draw and paint, which was veryunfashionable at that time.”Thankfully, Reid persevered and although some of histutors – notably the artist Derrick Guild – were supportive;he ploughed his own furrow. He painted still lifes andportraits and read voraciously about painting techniques,while studying the work of the old masters.As his fellow students looked to the likes of emergingartists such as Damien Hirst or the Chapman Brothers asrole models, Reid’s bible became Max Doerner’s guide totraditional painting methods, <strong>The</strong> Materials of the Artistand <strong>The</strong>ir Use in Painting.Looking at the work of great Renaissance and Baroquepainters such as Rubens and Titian, Velázquez, he foundhimself beguiled by the Greek myths which they portrayso vividly.He says: “When I was really young, I had Ladybirdbooks which told the story of legends such as <strong>The</strong>seusand the Minotaur and Perseus and the Gorgons. <strong>The</strong>stories were very vivid in my memory.” As a young artstudent, Reid rediscovered the myths through Ovid’sMetamorphoses and ideas started to flow. He had foundhis concept, and it was the stuff of life.<strong>The</strong>se stories of men turning into animals, facing upto adversity, getting lost in unfamiliar places, or ignoringwarnings from those wiser than ourselves... they were all,he realised, the base point for storytelling the world over.For his degree show in 1998, Reid produced a largepainting called <strong>The</strong> Death of Actaeon. This myth tellsthe story of how the huntsman Actaeon disturbed thegoddess Diana while she bathed. Furious, she turned himinto a stag and he was then devoured by his own hounds.Unlike Titian’s fluid, erotically-charged version of thesame myth which seeks to tell the whole myth in onetableau, Reid presented a moment of almost incidentaldrama as Actaeon’s friends find his clothes, a phalanx ofyoung men like a bas-relief across the picture plane. <strong>The</strong>composition was masterful and the technical virtuosityhe displayed grabbed viewers to his degree show by thescruff of the neck.Reid received a first-class honours degree and hiswork garnered much attention, with Art Review evenfeaturing him on their front cover of their Novemberissue under the headline: Painting? Still worth a look! Inthe intervening fifteen years, Paul Reid’s paintings havechanged and developed. But he has steadfastly stuck tohis guns in his desire to be and to remain a painter andin large part resisted also taking on commissions, whichcould have led him in a direction not of his own choosing.For this solo exhibition at <strong>The</strong> <strong>Scottish</strong> <strong>Gallery</strong> as partof the Edinburgh Art Festival 2013, Reid is still miningthe rich seam of narratives he finds in the world of Greekmythology.He has never thought of himself as a neo-classicist,being interested in realism over idealism, but this bodyof work seems to take him further away from Poussin orJaques-Louis David. Reid asserts as never before that heis painter of his time. Like many film makers, such as PeterJackson, his childhood hero was Ray Harryhausen, whomade Jason and the Argonauts (1963) and Clash of theTitans (1981). Reid was also part of the first generation toplay video games on consoles at home. He’s still a fan ofgaming and finds in the worlds enjoyed by gamers a verysimilar aesthetic to his own. Reid’s paintings referenceboth worlds and as ‘director and producer’ of his ownproductions, he plans his epic paintings with cinematicprecision.<strong>The</strong> scenes he paints are planned initially in miniature.Models are made, disposed, and photographed to forma storyboard. Had you been on Portobello beach one
MYTHOLOGIES | 7day last year, you might have seen a man lying on thebeach taking photographs of tiny golden cup emergingfrom the sand. <strong>The</strong> resulting paintings, Hercules and theCup of Helios I and II bear all the hallmarks of classic Reid.A <strong>Scottish</strong> seascape in the background, an exquisitelypainted hero emerging from a gold cup, the perspectivejust utterly right whichever way you look at it.But only after Reid is completely happy with thestaging, will he start the process of making his painting.For <strong>The</strong>seus and the Minotaur II, which shows a hesitantMinotaur straining to look behind a pillar to see if hisnemesis, <strong>The</strong>seus, is there waiting to pounce, Reid foragedin the Games Workshop for props. Friends will be ropedin to pose but when he is setting up a scene in miniature,to make sure perspective is correct and shadows fallaccurately, he will use toy figures.<strong>The</strong> level of detail in a Paul Reid painting is not slavish;he has no pretentions to super realism; the mark of thebrush is not disguised. But the level of realism he achievesis astonishing. He often underpaints in traditional blackand white grisaille before starting to paint the figures inoil and for his architectural settings he will deploy squaredup drawings. <strong>The</strong> landscape, he says, is always paintedaround the figure. Renaissance masters were happy toinclude ‘contemporary’ references into their retelling ofGreek mythology and Reid has no use for ‘continuity’advice in the complex world he creates. Once his ideas aregathered into place the drawing and painting is practicaland the pursuit is one of dogged realism. Reid foundthe perfect Circe backdrop when he was out on a walkin the Pentland Hills. Grafting a pig’s head onto a man’sbody is not a hardship for this consummate draughtsman.“Pigs are pretty much like humans,” he smiles. Odysseusis also wearing a mixture of clothing and accessoriesfrom various eras. His rifle and boots could have walkedstraight out of a World War Two action film.quizzically from a beautifully rendered goat’s head. Hisman’s torso is clad in a contemporary T-shirt. According toReid, the challenge when painting Pan is not to make himlook too Satanic. When tackling the similarly demonisedMedusa, often portrayed as the monster she becameonce the goddess Athena robbed her of her beautyin perpetuity, he has tackled the painting like a societyportrait. “She was one of the most beautiful woman in theworld,” he says. “I wanted to convey this in my paintingof her.” <strong>The</strong> snake head began with the figure of a Fury,seated at the gates of Hades in his painting <strong>The</strong> Abductionof Persephone (2008) but the modeler’s backstory to thispainting is that Reid, the father of two young children,found some toy snakes and knew they would be a perfectfor his Medusa.As an avid and eclectic reader, he cites influence feedinginto his work from texts as varied as; Milton’s Comus,Kafka’s Metamorphoses, H.P. Lovecraft’s Pickman’s Model,Kurt Vonnegut’s Slaughterhouse 5 and H.G. Wells’ <strong>The</strong>Island of Dr Moreau.At the heart of Paul Reid’s art lies a deep empathywith his characters and a pin-sharp sense of place. <strong>The</strong>ycan be read at face value as enigmatic (weird, Paul mightprefer) or as complex, contemporary commentarieson the human condition. <strong>The</strong> way I view them, they arenot neoclassical paintings, they are part of the story ofmankind.Jan PatienceVisual arts writerJuly 2013Reid has real empathy with the characters he paints. Histender portrait, Pan, god of wild places (usually depictedas a man with the horns, legs and tail of a goat, a bushybeard, squat nose and pointed ears), reveals him at rest;his arms and legs crossed, his eyes staring at the viewer
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