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Oklahoma Today Winter 1983-1984 Volume 34 ... - Digital Collections

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Enterprise Square3 Own<br />

CAPTAIN VIDEO<br />

0nce school lets out, it's not uncommon for kids to show up<br />

at Enterprise Square, plunk down $2.50 and walk straight<br />

past the Remarkable Supply Shop and the Heartbeat Rotunda<br />

and music and the fun of the game, then they get interested and<br />

want to learn about the subject so that they can do well."<br />

All the games are programmed on Apple I1 Plus computers<br />

without even looking around.<br />

Instead, they head for the Economics Arcade to try their skills,<br />

with additional hardware for music and game controls. The<br />

programs were written in BASIC and Assembler languages.<br />

not at PacMan and QXbert and Robotron but at Economy Ma- The first game the team came up with was Oil Tycoon, a<br />

chine and Lemonade Stand and Oil Tycoon. Economy Q&A. natural for this pan of the country, according to North. It was the<br />

Lawnmower. Protect Your Rights. Inflation. Housebuilder. game taken on tour when money was being raised to build<br />

Video games with a message. The message is the economic Enterprise Square.<br />

lesson Enterprise Square was built to sell young people on. The The most difficult game for the group, technically, was Protect<br />

games are the work of a computer-design team led by David Your Rights, and the one they worked hardest on was Economy<br />

North, a computer science instructor at <strong>Oklahoma</strong> Christian Machine. Lemonade Stand resembles games found in commer-<br />

College. Working with North to mix the medium with the cial arcades. ("We did lots of research in various game arcades,"<br />

message were Don Leftwich, says North, laughing.) The fast<br />

Ken Parker, Tom Stafford and<br />

Bill Goad.<br />

According to North, working<br />

as a group was more of an advantage<br />

than the handicap<br />

David Noh worked wirh a ream of computer whizzes to come up with<br />

video games fhut do mon dun jwt eat quarten.<br />

est game to design was Lawnmower,<br />

thought up, start to finish,<br />

in one day.<br />

As North explains it, the difficulty<br />

came not in thinking up<br />

"work by committee" can often<br />

be. "I've always believed two<br />

games but in thinking up games<br />

that could meet the set criteria<br />

heads were better than one, and and still be interestingly and<br />

in designing this type of thing, graphically displayed.<br />

the more viewpoints you have, "We came up with several<br />

the better," he says. "We had which just didn't work out at all<br />

lots of discussions about what because they wouldn't fit within<br />

we thought should happen in the limitations you have when<br />

each game and how it should be working with a computer," he<br />

done. Naturally we all didn't get says.<br />

exactly what we wanted each When the arcade first<br />

time, but we probably got better opened, no one on the design<br />

games because we could use the team was sure which games<br />

best from each person." would be hits. "I haven't been<br />

Several criteria had to be kept able to determine myself that<br />

in mind. There needed to be one is much more popular than<br />

some "fire-and-shoot" types to the others," North says now,<br />

attract people with good manual "but then I haven't tried too<br />

dexterity and some games that hard. Probably Drilling for Oil,<br />

relied on understanding and in- Lawnmower and Lemonade<br />

telligence for people who like to Stand.. . . Every day I've been<br />

use their heads. over there they all seem to be<br />

lhere had to be games that full up."<br />

were difficult and games that The young Americans who<br />

were easy, and they had to ap- pay to play the games from 3 to<br />

I peal to a wide age range. And 6 p.m. have already learned one<br />

Ibecause of Enterprise Square's of the lessons Enterprise Square<br />

theme, they all had to deal with set out to teach: Since commerbusiness<br />

and economics. cia1 arcades charge a quarter a<br />

"Hopefully, they're fun to game and the average play is<br />

play too," says North, who adds only a few minutes, $2.50 for<br />

C<br />

I<br />

that the group probably pro-<br />

C<br />

three hours of battling Inflation<br />

grammed in more "game" than and Protecting Your Rights<br />

"school." "But the lessons are looks like a sound investment.<br />

all there," he says. "If you can<br />

entice the players with colors By Burnis &go

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