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Maths Games Using Dice and Cards to Promote ... - PedagoNet

Maths Games Using Dice and Cards to Promote ... - PedagoNet

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Make 10/20/100 (or higher)The aim of the game is <strong>to</strong> make 10 (or a higher chosen number) usingcombinations of cards. Player with the most cards in combinations atthe end of game is the winner.Areas ofdevelopment:- Addition-MultiplicationNumber ofplayers:2 <strong>to</strong> 4Equipment:- <strong>Cards</strong>(ace <strong>to</strong> 10)Make 10Lay out ten cards faceup.Take turns removingcombinations (two ormore cards) that add <strong>to</strong>a <strong>to</strong>tal of ten.Replace cards when takenfrom middle pile.Continue until no cardsleft in pile.Make 20As above but aim forcombinations <strong>to</strong> 20 (6 +9 + 5).Make 100 (or more)As above but also usetwo digit numbers (38 +62 = 100)Variation/Extension:- Choose a target number offthe decade (i.e. 24, )-You may introducesubtraction (3 + 9 – 2 =10), multiplication (2 x 5 + 4= 20) <strong>and</strong> division (8 4 x10 = 20)- ‘Fishing for 10/20/100’Players are dealt 7 cardseach.They try <strong>to</strong> make combinationsof target number.They then take turns askingplayers for cards <strong>to</strong> make acombination.If the other player does nothave card, they reply “fish”<strong>and</strong> player picks up card frompile.Play until one player has nocards left, they win!

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