12.07.2015 Views

Download GEEK rules (14.2 Mo) - HELVETIA Games

Download GEEK rules (14.2 Mo) - HELVETIA Games

Download GEEK rules (14.2 Mo) - HELVETIA Games

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

101617915188818159171610A long pass can finish up on an empty hexagon or on one occupied by one or more players. Four scenarios are possible:• there is only one attacker in the destination hexagon, he can either:• try a header if he is in the penalty area;• end the round and continue with a move phase.• there is only one defender in the destination hexagon, he gets the ball, there is a change of possession;• there is an attacker and a defender in the destination hexagon, the defender may attempt clearancea D20:by throwing• if the kick is successful, the ball is deviated by one or two hexagons according to the template by applyingthe result on the dice. These four scenarios are applied again depending on the occupation of the hexagonwhere the ball lands ;• if the kick out is missed, the attacker automatically grabs the ball.• if there is nobody in the destination hexagon, the round ends. The team closest to the ball goes into attack. In caseof equidistance, the attacking team stays in attack. If the defending team is closer, there is a change of possession.One cannot directly carry out a shoot followinga pass. On the other hand, a headeris possible following a long pass and a directkick is possible following a short pass.Example:Deg N (A) attempts a long pass aimed at Bü S who is in the hexagon (B). Deg N has 10 in Pass. He throws an 8, his passis successful and lands in (B). Stok Alp who is in the same hexagon tries clearance, he has 10. He throws 3, the ballbounces 2 hexagons forward according to the template in front of him.CB82/7/1314 19915181/3/612/201016174/5/11AThe ShootThe shoot is a shot towards goal aiming to put the ball into the net!The shoot is allowed when a player is in one of the three shooting zones. The goal is divided into 6 squares. The success of ashoot depends on the skill of the player, his position on the pitch and the square of the goal aimed at. The further away theball comes from, the easier it will be for the goalkeeper to stop it.4/5/111/3/612/2014 192/7/13The lighter areas represent the shooting zones. The numberon the hexagon indicates the number of squares thatthe goalkeeper can choose.The shooting zones: one can see that a shoot into the topcorner is harder to do than a shoot into the center.The squares chosen by the goalkeeper mustbe adjacent!2/7/1314 194/5/111/3/612/2013

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!