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Download GEEK rules (14.2 Mo) - HELVETIA Games

Download GEEK rules (14.2 Mo) - HELVETIA Games

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98891/3/612/20Constraints of movementsThere can be only one player of each team on a hexagon. Only the goalkeeper can occupy the goal area. If a player is on theground, he can use his free move to get up again, and can then continue his move by using a BOOST.Example :Berg R (A) goes for free en (B).Bu S (C) goes for free in (D) then goes for free in (E) thanks to the outrun hex.8 2/7/13Stok Alp goes for free in (G) and spends a BOOST to go in (E).14 19BHFBrute Un (H) doesn’t move.915101617184/5/111/3/612/20ACDEGINTERVIEWC: WHO ON EARTH IS THIS GUY, WE’RE NOT AT HALF-TIME YET AND HE’S SO TIRED HE’S SITTING DOWN!… THESE DRAGONS,THEY MAY BE ABLE TO FLY, BUT NOT FOR LONG!104/5/11161715181/3/612/2014 192/7/132.5 ActionsGoalkeeper zoneW: AND GOOOOOOOOOOOAL! INCREDIBLE, THE DRAGONS HAVE JUST SCORED THE FIRST GOAL IN THE 36TH MINUTE WITHA FANTASTIC OVERHEAD SHOT FROM VOG L WHICH SMASHED INTOTHE TOP CORNER OF THE GOAL. INCREDIBLE! AND THESCORE IS I – O FOR BASELA!C: (LONG SILENCE)......... I REALLY MUST GO DOWN AT HALF-TIME.When the teams have ended their moves, the action phase begins. Contrary to the move phase, it is the defense team whofirst come into action, followed by the team in attack. An action is optional for both attack and defense. If the defensedecides not to make an action it is then the turn of the attacking side. If the attackers decides likewise, it is the end of theround.The team in defense can only make an action if one of its players is on the same hexagon as the player with the ball. A defendercan only execute one action per round. The defender can try a defensive action:• to steal the ball,• to tackle,• to obstruct his opponent by putting pressure on him.The attacker can attempt an offensive action:• to make a short pass,• to make a long pass,• to shoot.All these actions are made ​with varying degrees of ease by the players according to their skills. The more competent theplayer is, the better the action will be.The action is considered successful if the result of the dice is smaller or equal to the corresponding skill, otherwise it is saidto be a failure.Reminder : An action is successful if theresult of the D20 is smaller or equal to thecompetence corresponding to the player’saction .2/7/1314 191/3/618 12/201517164/5/11109

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