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Trian3D Builder v3.1 - TrianGraphics GmbH

Trian3D Builder v3.1 - TrianGraphics GmbH

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<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

<strong>Trian3D</strong> <strong>Builder</strong> <strong>v3.1</strong><br />

Product Information<br />

Modules<br />

• <strong>Trian3D</strong> <strong>Builder</strong>: offers all basic functionality for generating geospecific terrains<br />

Database Generation System<br />

• Module <strong>Trian3D</strong> Geotypic - expansion for generic and geotypic terrains<br />

• Module <strong>Trian3D</strong> Roads - expansion for build profile streets and crossings<br />

• Module <strong>Trian3D</strong> Airport - automatically generate airport from extensive database with airport descriptions<br />

• Module <strong>Trian3D</strong> GDB Exporter - exporter for MÄK's CGF format<br />

• Module <strong>Trian3D</strong> OpenFlight/MetaFlight Exporter – exporter for Multigen Paradigm's OpenFlight / MetaFlight formats<br />

• Module <strong>Trian3D</strong> FBX Exporter – exporter for Autodesk's FBX format<br />

• Module <strong>Trian3D</strong> VBS2 Exporter – exporter for Bohemia Interactive's VBS2 format<br />

System requirements<br />

• standard PC with Microsoft Windows 2000, XP, Vista, Windows 7<br />

• works on 32/64 bit systems<br />

• minimal requirements:<br />

- 2 GHz Pentium 4 or AMD Athlon with 1GB RAM<br />

- 3D graphics card e.g. nVidia Geforce 6600 with 256 MB RAM<br />

• Recommended<br />

- Windows XP, Vista or 7<br />

- MultiCore 2. 4 GHz Pentium 4 or equivalent AMD Athlon with 4 GB RAM<br />

- 3D graphics card nVidia Geforce (e.g.GTX260 etc.) with 1024 MB RAM<br />

Terrain types<br />

Generation of various types of terrain<br />

• Geospecific terrain<br />

- based on satellite data and aerial images<br />

• Geotypic terrain (Geotypic Module)<br />

- based on landcover data<br />

• Generic terrain (Geotypic Module)<br />

- height and slope dependant texturing<br />

• combination of these terrain types<br />

Features of geotypic terrain generation<br />

• replacement of terrain classes with typical photorealistic textures<br />

• structure preserving blending between terrain classes<br />

• heterogeneous tiling in every terrain class<br />

• object placement matching underlying texture<br />

• climate zones<br />

General<br />

• supports terrains of arbitrary size in various export formats<br />

• native OpenSceneGraph support<br />

• about 40 target projections (Geographic, UTM, Geocentric, ..)<br />

- load additional projections from .prj file<br />

• create geographical maps for project documentation<br />

www.triangraphics.com


<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

Handling and Editing<br />

Ease of use<br />

• standardised, configurable user interface<br />

• fast access to libraries<br />

• immediate visualisation of all data<br />

• simultaneous views for 2D and 3D<br />

• support for multiple monitors<br />

• integration of external texture and geometry editors<br />

• auto save<br />

WYSIWYG-Editing<br />

• generate and edit points, lines and areas in 3D and 2D<br />

• immediate feedback showing models, line and area objects<br />

• work synchronously in 2D and 3D, change view whenever wanted<br />

• edit vector attributes with immediate visual feedback<br />

Comprehensive vector editing<br />

• Import, create and edit points, lines, areas, Bezier lines, Bezier area<br />

• vector groups with drag-and-drop<br />

• extensive transformation tools<br />

• visibility and activation states for all data<br />

• various tools for optimization of vector data<br />

- automatically place bridges on intersecting lines<br />

- merges points dependant on distance or angle<br />

- refine vector in certain distance<br />

- combine lines with same endpoints and attributes<br />

- populate area with random footprints (e.g. for building extrusion)<br />

- verify vectors - find and fix corrupted vectors<br />

- convert point list to line<br />

- insert points<br />

- split lines/areas<br />

- convert between lines/areas and Bezier lines/areas<br />

- convert between lines and areas<br />

- revert lines/areas<br />

- extend, connect lines<br />

- rectify vectors<br />

• assign generation attributes using libraries<br />

• automatic FACC assignment to vectors<br />

• ESRI-Shape export of vector data<br />

• assign imported vector attributes e.g. taken from shapefile attributes<br />

• hide/unhide selected vectors<br />

• assign local attributes to a vectors<br />

• snap to point<br />

• merge vector (.vec) data to existing project<br />

Height editing<br />

• create and edit elevation data in 2D and 3D<br />

• brush for 2D or 3D with adjustable size and misc. functionalities<br />

- height up/down, smooth, specific height<br />

Undo / Redo<br />

• undo and redo all user changes<br />

• adjust number of undo steps<br />

Database Generation System<br />

www.triangraphics.com


<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

Data management<br />

• management of re-usable data in libraries<br />

- texture, geometry and vector attributes<br />

• definition of data sets e.g. for various seasons or regions<br />

• definition of groups with several elements<br />

• definition of landcover features<br />

- texture, alpha mask and object placement<br />

• generation attributes for vector data<br />

- stack of combined modifiers<br />

Definition of regions with various levels of detail<br />

• definition of high detail insets possible<br />

• per terrain tile various attributes can be assigned<br />

- LOD count with switch-distances, mesh resolution, texture resolution<br />

- Geotypic object placement<br />

• fast switching and assignment of local settings to tiles<br />

Database Generation System<br />

Modifiers for vector attributes<br />

• various ModifierStacks supported<br />

- a ModifierStack is a collection of misc. modifiers<br />

- assign various ModifierStacks to a vector to achieve very complex settings<br />

• Modifier "Extrude Outlines" for block forests and automatic building generation<br />

• Modifier "Connector" e.g. for power lines<br />

• Modifier "Insert" for cutting objects and regions into the ground mesh.<br />

- inserts with inner islands are supported, too.<br />

- insert objects can be rendered to texture in low-res LODs<br />

• Modifier "Lights" for defining light points<br />

• various Modifiers to places objects<br />

- placed inside areas, along lines and on points<br />

- variable geometry assignment, size and rotation<br />

- can use geotypic object placement<br />

- object placement for contours with side distance<br />

• Modifier “Collision” for flexible collision calculation between objects<br />

• Modifier "RenderToTexture" for painting vector data into the terrain's texture. Seamless transition by blending border region<br />

• Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)<br />

- define width, texture, tapering of rivers<br />

• Modifier "Eraser" deletes objects with lower priority<br />

• Modifier „Geometry“ to build plane objects<br />

• Modifier „Mapping“ to define tilling of the texture<br />

• Modifier „Layer“ for setting planar objects upon terrain<br />

• Modifier „Buildings“<br />

- Various levels<br />

- Miscellaneous roof types (flat, hip, gable, shed, random)<br />

• Modifier „Profiles“ (Roads Module)<br />

• Modifier „Crossings“ (Roads Module)<br />

• Modifier „Nodename“ to set name to special nodes or switches<br />

• Modifier „VecAttributes“ to define vector attributes (Shape Export)<br />

• Modifier „SurfaceAttributes“ to define surface attributes (OpenFlight Export)<br />

• Modifier „VBS2 SurfaceAttributes“ to define special VBS2 surface attributes used for scattering<br />

• Modifier „Sign“ for taxiway and text signs<br />

www.triangraphics.com


Modules<br />

Geotypic<br />

Roads<br />

Airport<br />

<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

• Various terrain types<br />

- generic, geotypic<br />

- see section Terrain types for further informations<br />

• Roads<br />

- generation of roads and rivers from profiles<br />

- various tracks<br />

- road markings<br />

• Crossings<br />

- fully automated generation of crossings<br />

- arbitrary number of roads and alignment<br />

- roundabouts<br />

- transition between various tracks<br />

• Automatic assignment of road templates to real-world data<br />

Database Generation System<br />

• Import<br />

- free database of over 20000 airports from all over the world<br />

- runways with with different types of markings and lighting<br />

- taxiways with lightning<br />

- apron<br />

• Editing<br />

- can edit and create runways<br />

- convert in editable vector data<br />

- generation attributes configurable using .xml file<br />

• Generation<br />

- Approach lighting - ALSF_I, ALSF_II, CALVERT, CALVERT_ILS, SSALR, SSALF, SALS, MALSR, MALSF, MALS,<br />

ODALS, RAIL<br />

- Edge lights - LIRL, MIRL, HIRL<br />

- Runway light indicator - PAPI, VASI<br />

- Runway marking code - Visual, non-precision and precision approach markings<br />

- Taxiway signs<br />

OpenFlight / MetaFlight Exporter<br />

• Export to Multigen Paradigm OpenFlight in various file versions (15.7 – 16.3)<br />

- can export RGB mode, double precision<br />

• Addition export to Multigen Paradigm MetaFlight<br />

- write mtl files for terrain and objects<br />

- save terrain in metaflight file structure<br />

- export object in additive or substitutive mode<br />

GDB Exporter<br />

• Export in MÄK's GDB format for VR-Forces and Stealth<br />

• Export of terrain and vector data<br />

• Export of face and vector attributes<br />

• Generation of gdb project (.mtd) and material (.mtl) files<br />

www.triangraphics.com


<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

VBS2 Exporter<br />

• simple create VBS2 terrain with <strong>Trian3D</strong> <strong>Builder</strong>'s usual simple workflow<br />

• support of geospecific and generic/geotypic texturing<br />

• full support of all modifiers for texturing, object placement and generation<br />

• manipulate elevation with modifier insert and height brush<br />

• export all supported 3d model formats to VBS2 .p3d format<br />

• import and place VBS2 .p3d models<br />

• definition of all VBS2 surface types with one or more clutter layers<br />

• generation of VBS2 roads<br />

• use all supported generation geo data (sat image, shape files,..) in VBS2 Tools<br />

Generation<br />

Object placement<br />

• various geometry integration<br />

- copy, instance, external reference<br />

• rotation, scale and object closeness with variance<br />

• collision testing<br />

Database Generation System<br />

Geometry integration<br />

• cut objects, lines or areas into the terrain mesh<br />

• height adaptation (specific height, dependant on relief, river behaviour (continuous decline), average height)<br />

• border for smooth transition to environment<br />

• cut isle contours<br />

Comprehensive database optimization<br />

• tiling and LOD switching of database<br />

• novel polygon saving edge algorithm<br />

• optimized scenegraph<br />

• geometry simplification using TIN-algorithm<br />

• export of indexed geometry or tri-strips if requested<br />

• texture sharing between objects<br />

• compressed texture support (dds)<br />

• definition of different texture and mesh resolutions for tiles<br />

• size dependant LOD switching of objects<br />

• paging supported<br />

• enhanced paging support for individual LODs and object groups<br />

Verification of databases in internal 3D viewer<br />

• high performance visualisation<br />

• tree view of scenegraph<br />

• adjustment of render parameters: camera clipping, fog, lighting<br />

• various cameras for individual navigation<br />

• statistics of frames, triangles,...<br />

Other Features<br />

• construction of airports and runways from vector data<br />

- can be done by hand if Airport Module is not purchased<br />

• cutting in external databases as high-resolution insets<br />

• optimized performance through multi-core/multi-CPU support<br />

• filters for terrain textures (snow, shadow from relief)<br />

www.triangraphics.com


<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

Scope of supply<br />

• detailed manual<br />

• comprehensive libraries with textures, objects and vector attributes<br />

• detailed introduction with getting started document and advanced tutorials<br />

• various example projects<br />

Supported formats<br />

Import<br />

• GDAL raster data import<br />

- TIFF / BigTIFF / GeoTIFF (.tif)<br />

- Portable Network Graphics (.png)<br />

- SRTM HGT Format<br />

- NTIF<br />

- HFA Erdas Imagine (.img)<br />

- CEOS (Spot for instance)<br />

- JAXA PALSAR Product Reader (Level 1.1/1.5)<br />

- GSat File Format (GFF)<br />

- ELAS DIPEx<br />

- Arc/Info ASCII Grid<br />

• USGS SDTS DEM (*CATD.DDF)<br />

• Military Elevation Data (.dt0, .dt1, .dt2)<br />

- Japanese DEM (.mem)<br />

- Graphics Interchange Format (.gif)<br />

- Envisat Image Product (.n1)<br />

- BSB Nautical Chart Format (.kap)<br />

- X11 Pixmap (.xpm)<br />

- Microsoft Windows Device Independent Bitmap<br />

(.bmp)<br />

- Spot DIMAP (metadata.dim)<br />

- AIRSAR Polarimetric<br />

- RadarSat2 XML (product.xml)<br />

- PCI Geomatics Database File<br />

- ILWIS Raster Map (.mpr,.mpl)<br />

• OGR vector data import<br />

- <strong>Trian3D</strong> vector (.vec)<br />

- UK .NTF<br />

- Microstation DGN<br />

- VRT - Virtual Datasource<br />

- EPIInfo .REC<br />

- Atlas BNA<br />

- Comma Separated Value (.csv)<br />

- GPX - GPS Exchange Format<br />

- GeoJSON<br />

- GMT<br />

- ESRI Personal GeoDatabase PGeo<br />

• image data:<br />

- bmp<br />

- jpg<br />

- png<br />

- rgb<br />

Database Generation System<br />

- SGI Image Format<br />

- Daylon Leveller Heightfield<br />

- Terragen Heightfield (.ter)<br />

- NASA Planetary Data System<br />

- ERMapper (.ers)<br />

- ERMapper Compressed Wavelets (.ecw)<br />

- JPEG2000 (.jp2, .j2k)<br />

- NOAA Polar Orbiter Level 1b Data Set (AVHRR)<br />

- FIT<br />

- WMO GRIB1/GRIB2 (.grb)<br />

- Raster Matrix Format (*.rsw, .mtw)<br />

- OGC Web Coverage Server<br />

- Idrisi Raster<br />

- Intergraph Raster<br />

- Golden Software Grids<br />

- TerraSAR-X Complex SAR Data Product<br />

- TerraSAR-X Product<br />

- DRDC COASP SAR Processor Raster<br />

- miscellaneous RAW formats<br />

- Swedish Grid RIK (.rik)<br />

- GXF - Grid eXchange File<br />

- ADRG/ARC Digitilized Raster Graphics (.gen/.thf)<br />

- Magellan BLX Topo (.blx, .xlb)<br />

- X-Plane/Flighgear aeronautical data<br />

- Arc/Info Binary Coverage<br />

- Geoconcept Export<br />

- ESRI Shapefile<br />

- SDTS<br />

- MapInfo File<br />

- U.S. Census Tiger Line<br />

- S-57 (ENC)<br />

- Arc/Info .E00 (ASCII) Coverage<br />

- Keyhole Markup Language (*.kml)<br />

- VMAP<br />

- dds<br />

- gif<br />

www.triangraphics.com


<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Intelligent Terrain Solutions<br />

- tga - img - tiff<br />

• 3D data:<br />

- 3D Studio (.3ds)<br />

- OpenFlight(.flt)<br />

- DirectX(.x)<br />

- Lightwave (.lwo)<br />

Export<br />

• database<br />

- OpenSceneGraph(.osg, .ive) – native OSG export<br />

- OBJ, STL, COLLADA (.dae)<br />

- OpenFlight (.flt) and Metaflight with FLT/MFT Exporter Module<br />

- GDB with GDB Exporter Module<br />

- FBX with FBX Exporter Module<br />

- VBS2 with VBS2 Exporter Module<br />

• vector data<br />

- shape files (.shp) - export vectors with attributes<br />

- Keyhole Markup Language (*.kml) files (as used in Google Earth)<br />

-<br />

• textures<br />

- bmp<br />

- dds<br />

- rgb<br />

- jpg<br />

- tif<br />

- GeoTiff<br />

Contact<br />

<strong>TrianGraphics</strong> <strong>GmbH</strong><br />

Schönhauser Alless 45<br />

10435 Berlin<br />

Germany<br />

phone: +49 (0)30 48495565<br />

fax: +49 (0)30 48495581<br />

e-mail: info@triangraphics.de<br />

www.triangraphics.de<br />

Database Generation System<br />

- Wavefront (.obj)<br />

- OpenSceneGraph (.osg, .ive)<br />

- Collada (.dae)<br />

- AC3D (.ac)<br />

www.triangraphics.com

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