Trian3D Builder v3.1 - TrianGraphics GmbH
Trian3D Builder v3.1 - TrianGraphics GmbH
Trian3D Builder v3.1 - TrianGraphics GmbH
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<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
<strong>Trian3D</strong> <strong>Builder</strong> <strong>v3.1</strong><br />
Product Information<br />
Modules<br />
• <strong>Trian3D</strong> <strong>Builder</strong>: offers all basic functionality for generating geospecific terrains<br />
Database Generation System<br />
• Module <strong>Trian3D</strong> Geotypic - expansion for generic and geotypic terrains<br />
• Module <strong>Trian3D</strong> Roads - expansion for build profile streets and crossings<br />
• Module <strong>Trian3D</strong> Airport - automatically generate airport from extensive database with airport descriptions<br />
• Module <strong>Trian3D</strong> GDB Exporter - exporter for MÄK's CGF format<br />
• Module <strong>Trian3D</strong> OpenFlight/MetaFlight Exporter – exporter for Multigen Paradigm's OpenFlight / MetaFlight formats<br />
• Module <strong>Trian3D</strong> FBX Exporter – exporter for Autodesk's FBX format<br />
• Module <strong>Trian3D</strong> VBS2 Exporter – exporter for Bohemia Interactive's VBS2 format<br />
System requirements<br />
• standard PC with Microsoft Windows 2000, XP, Vista, Windows 7<br />
• works on 32/64 bit systems<br />
• minimal requirements:<br />
- 2 GHz Pentium 4 or AMD Athlon with 1GB RAM<br />
- 3D graphics card e.g. nVidia Geforce 6600 with 256 MB RAM<br />
• Recommended<br />
- Windows XP, Vista or 7<br />
- MultiCore 2. 4 GHz Pentium 4 or equivalent AMD Athlon with 4 GB RAM<br />
- 3D graphics card nVidia Geforce (e.g.GTX260 etc.) with 1024 MB RAM<br />
Terrain types<br />
Generation of various types of terrain<br />
• Geospecific terrain<br />
- based on satellite data and aerial images<br />
• Geotypic terrain (Geotypic Module)<br />
- based on landcover data<br />
• Generic terrain (Geotypic Module)<br />
- height and slope dependant texturing<br />
• combination of these terrain types<br />
Features of geotypic terrain generation<br />
• replacement of terrain classes with typical photorealistic textures<br />
• structure preserving blending between terrain classes<br />
• heterogeneous tiling in every terrain class<br />
• object placement matching underlying texture<br />
• climate zones<br />
General<br />
• supports terrains of arbitrary size in various export formats<br />
• native OpenSceneGraph support<br />
• about 40 target projections (Geographic, UTM, Geocentric, ..)<br />
- load additional projections from .prj file<br />
• create geographical maps for project documentation<br />
www.triangraphics.com
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
Handling and Editing<br />
Ease of use<br />
• standardised, configurable user interface<br />
• fast access to libraries<br />
• immediate visualisation of all data<br />
• simultaneous views for 2D and 3D<br />
• support for multiple monitors<br />
• integration of external texture and geometry editors<br />
• auto save<br />
WYSIWYG-Editing<br />
• generate and edit points, lines and areas in 3D and 2D<br />
• immediate feedback showing models, line and area objects<br />
• work synchronously in 2D and 3D, change view whenever wanted<br />
• edit vector attributes with immediate visual feedback<br />
Comprehensive vector editing<br />
• Import, create and edit points, lines, areas, Bezier lines, Bezier area<br />
• vector groups with drag-and-drop<br />
• extensive transformation tools<br />
• visibility and activation states for all data<br />
• various tools for optimization of vector data<br />
- automatically place bridges on intersecting lines<br />
- merges points dependant on distance or angle<br />
- refine vector in certain distance<br />
- combine lines with same endpoints and attributes<br />
- populate area with random footprints (e.g. for building extrusion)<br />
- verify vectors - find and fix corrupted vectors<br />
- convert point list to line<br />
- insert points<br />
- split lines/areas<br />
- convert between lines/areas and Bezier lines/areas<br />
- convert between lines and areas<br />
- revert lines/areas<br />
- extend, connect lines<br />
- rectify vectors<br />
• assign generation attributes using libraries<br />
• automatic FACC assignment to vectors<br />
• ESRI-Shape export of vector data<br />
• assign imported vector attributes e.g. taken from shapefile attributes<br />
• hide/unhide selected vectors<br />
• assign local attributes to a vectors<br />
• snap to point<br />
• merge vector (.vec) data to existing project<br />
Height editing<br />
• create and edit elevation data in 2D and 3D<br />
• brush for 2D or 3D with adjustable size and misc. functionalities<br />
- height up/down, smooth, specific height<br />
Undo / Redo<br />
• undo and redo all user changes<br />
• adjust number of undo steps<br />
Database Generation System<br />
www.triangraphics.com
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
Data management<br />
• management of re-usable data in libraries<br />
- texture, geometry and vector attributes<br />
• definition of data sets e.g. for various seasons or regions<br />
• definition of groups with several elements<br />
• definition of landcover features<br />
- texture, alpha mask and object placement<br />
• generation attributes for vector data<br />
- stack of combined modifiers<br />
Definition of regions with various levels of detail<br />
• definition of high detail insets possible<br />
• per terrain tile various attributes can be assigned<br />
- LOD count with switch-distances, mesh resolution, texture resolution<br />
- Geotypic object placement<br />
• fast switching and assignment of local settings to tiles<br />
Database Generation System<br />
Modifiers for vector attributes<br />
• various ModifierStacks supported<br />
- a ModifierStack is a collection of misc. modifiers<br />
- assign various ModifierStacks to a vector to achieve very complex settings<br />
• Modifier "Extrude Outlines" for block forests and automatic building generation<br />
• Modifier "Connector" e.g. for power lines<br />
• Modifier "Insert" for cutting objects and regions into the ground mesh.<br />
- inserts with inner islands are supported, too.<br />
- insert objects can be rendered to texture in low-res LODs<br />
• Modifier "Lights" for defining light points<br />
• various Modifiers to places objects<br />
- placed inside areas, along lines and on points<br />
- variable geometry assignment, size and rotation<br />
- can use geotypic object placement<br />
- object placement for contours with side distance<br />
• Modifier “Collision” for flexible collision calculation between objects<br />
• Modifier "RenderToTexture" for painting vector data into the terrain's texture. Seamless transition by blending border region<br />
• Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)<br />
- define width, texture, tapering of rivers<br />
• Modifier "Eraser" deletes objects with lower priority<br />
• Modifier „Geometry“ to build plane objects<br />
• Modifier „Mapping“ to define tilling of the texture<br />
• Modifier „Layer“ for setting planar objects upon terrain<br />
• Modifier „Buildings“<br />
- Various levels<br />
- Miscellaneous roof types (flat, hip, gable, shed, random)<br />
• Modifier „Profiles“ (Roads Module)<br />
• Modifier „Crossings“ (Roads Module)<br />
• Modifier „Nodename“ to set name to special nodes or switches<br />
• Modifier „VecAttributes“ to define vector attributes (Shape Export)<br />
• Modifier „SurfaceAttributes“ to define surface attributes (OpenFlight Export)<br />
• Modifier „VBS2 SurfaceAttributes“ to define special VBS2 surface attributes used for scattering<br />
• Modifier „Sign“ for taxiway and text signs<br />
www.triangraphics.com
Modules<br />
Geotypic<br />
Roads<br />
Airport<br />
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
• Various terrain types<br />
- generic, geotypic<br />
- see section Terrain types for further informations<br />
• Roads<br />
- generation of roads and rivers from profiles<br />
- various tracks<br />
- road markings<br />
• Crossings<br />
- fully automated generation of crossings<br />
- arbitrary number of roads and alignment<br />
- roundabouts<br />
- transition between various tracks<br />
• Automatic assignment of road templates to real-world data<br />
Database Generation System<br />
• Import<br />
- free database of over 20000 airports from all over the world<br />
- runways with with different types of markings and lighting<br />
- taxiways with lightning<br />
- apron<br />
• Editing<br />
- can edit and create runways<br />
- convert in editable vector data<br />
- generation attributes configurable using .xml file<br />
• Generation<br />
- Approach lighting - ALSF_I, ALSF_II, CALVERT, CALVERT_ILS, SSALR, SSALF, SALS, MALSR, MALSF, MALS,<br />
ODALS, RAIL<br />
- Edge lights - LIRL, MIRL, HIRL<br />
- Runway light indicator - PAPI, VASI<br />
- Runway marking code - Visual, non-precision and precision approach markings<br />
- Taxiway signs<br />
OpenFlight / MetaFlight Exporter<br />
• Export to Multigen Paradigm OpenFlight in various file versions (15.7 – 16.3)<br />
- can export RGB mode, double precision<br />
• Addition export to Multigen Paradigm MetaFlight<br />
- write mtl files for terrain and objects<br />
- save terrain in metaflight file structure<br />
- export object in additive or substitutive mode<br />
GDB Exporter<br />
• Export in MÄK's GDB format for VR-Forces and Stealth<br />
• Export of terrain and vector data<br />
• Export of face and vector attributes<br />
• Generation of gdb project (.mtd) and material (.mtl) files<br />
www.triangraphics.com
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
VBS2 Exporter<br />
• simple create VBS2 terrain with <strong>Trian3D</strong> <strong>Builder</strong>'s usual simple workflow<br />
• support of geospecific and generic/geotypic texturing<br />
• full support of all modifiers for texturing, object placement and generation<br />
• manipulate elevation with modifier insert and height brush<br />
• export all supported 3d model formats to VBS2 .p3d format<br />
• import and place VBS2 .p3d models<br />
• definition of all VBS2 surface types with one or more clutter layers<br />
• generation of VBS2 roads<br />
• use all supported generation geo data (sat image, shape files,..) in VBS2 Tools<br />
Generation<br />
Object placement<br />
• various geometry integration<br />
- copy, instance, external reference<br />
• rotation, scale and object closeness with variance<br />
• collision testing<br />
Database Generation System<br />
Geometry integration<br />
• cut objects, lines or areas into the terrain mesh<br />
• height adaptation (specific height, dependant on relief, river behaviour (continuous decline), average height)<br />
• border for smooth transition to environment<br />
• cut isle contours<br />
Comprehensive database optimization<br />
• tiling and LOD switching of database<br />
• novel polygon saving edge algorithm<br />
• optimized scenegraph<br />
• geometry simplification using TIN-algorithm<br />
• export of indexed geometry or tri-strips if requested<br />
• texture sharing between objects<br />
• compressed texture support (dds)<br />
• definition of different texture and mesh resolutions for tiles<br />
• size dependant LOD switching of objects<br />
• paging supported<br />
• enhanced paging support for individual LODs and object groups<br />
Verification of databases in internal 3D viewer<br />
• high performance visualisation<br />
• tree view of scenegraph<br />
• adjustment of render parameters: camera clipping, fog, lighting<br />
• various cameras for individual navigation<br />
• statistics of frames, triangles,...<br />
Other Features<br />
• construction of airports and runways from vector data<br />
- can be done by hand if Airport Module is not purchased<br />
• cutting in external databases as high-resolution insets<br />
• optimized performance through multi-core/multi-CPU support<br />
• filters for terrain textures (snow, shadow from relief)<br />
www.triangraphics.com
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
Scope of supply<br />
• detailed manual<br />
• comprehensive libraries with textures, objects and vector attributes<br />
• detailed introduction with getting started document and advanced tutorials<br />
• various example projects<br />
Supported formats<br />
Import<br />
• GDAL raster data import<br />
- TIFF / BigTIFF / GeoTIFF (.tif)<br />
- Portable Network Graphics (.png)<br />
- SRTM HGT Format<br />
- NTIF<br />
- HFA Erdas Imagine (.img)<br />
- CEOS (Spot for instance)<br />
- JAXA PALSAR Product Reader (Level 1.1/1.5)<br />
- GSat File Format (GFF)<br />
- ELAS DIPEx<br />
- Arc/Info ASCII Grid<br />
• USGS SDTS DEM (*CATD.DDF)<br />
• Military Elevation Data (.dt0, .dt1, .dt2)<br />
- Japanese DEM (.mem)<br />
- Graphics Interchange Format (.gif)<br />
- Envisat Image Product (.n1)<br />
- BSB Nautical Chart Format (.kap)<br />
- X11 Pixmap (.xpm)<br />
- Microsoft Windows Device Independent Bitmap<br />
(.bmp)<br />
- Spot DIMAP (metadata.dim)<br />
- AIRSAR Polarimetric<br />
- RadarSat2 XML (product.xml)<br />
- PCI Geomatics Database File<br />
- ILWIS Raster Map (.mpr,.mpl)<br />
• OGR vector data import<br />
- <strong>Trian3D</strong> vector (.vec)<br />
- UK .NTF<br />
- Microstation DGN<br />
- VRT - Virtual Datasource<br />
- EPIInfo .REC<br />
- Atlas BNA<br />
- Comma Separated Value (.csv)<br />
- GPX - GPS Exchange Format<br />
- GeoJSON<br />
- GMT<br />
- ESRI Personal GeoDatabase PGeo<br />
• image data:<br />
- bmp<br />
- jpg<br />
- png<br />
- rgb<br />
Database Generation System<br />
- SGI Image Format<br />
- Daylon Leveller Heightfield<br />
- Terragen Heightfield (.ter)<br />
- NASA Planetary Data System<br />
- ERMapper (.ers)<br />
- ERMapper Compressed Wavelets (.ecw)<br />
- JPEG2000 (.jp2, .j2k)<br />
- NOAA Polar Orbiter Level 1b Data Set (AVHRR)<br />
- FIT<br />
- WMO GRIB1/GRIB2 (.grb)<br />
- Raster Matrix Format (*.rsw, .mtw)<br />
- OGC Web Coverage Server<br />
- Idrisi Raster<br />
- Intergraph Raster<br />
- Golden Software Grids<br />
- TerraSAR-X Complex SAR Data Product<br />
- TerraSAR-X Product<br />
- DRDC COASP SAR Processor Raster<br />
- miscellaneous RAW formats<br />
- Swedish Grid RIK (.rik)<br />
- GXF - Grid eXchange File<br />
- ADRG/ARC Digitilized Raster Graphics (.gen/.thf)<br />
- Magellan BLX Topo (.blx, .xlb)<br />
- X-Plane/Flighgear aeronautical data<br />
- Arc/Info Binary Coverage<br />
- Geoconcept Export<br />
- ESRI Shapefile<br />
- SDTS<br />
- MapInfo File<br />
- U.S. Census Tiger Line<br />
- S-57 (ENC)<br />
- Arc/Info .E00 (ASCII) Coverage<br />
- Keyhole Markup Language (*.kml)<br />
- VMAP<br />
- dds<br />
- gif<br />
www.triangraphics.com
<strong>Trian3D</strong> <strong>Builder</strong> <strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Intelligent Terrain Solutions<br />
- tga - img - tiff<br />
• 3D data:<br />
- 3D Studio (.3ds)<br />
- OpenFlight(.flt)<br />
- DirectX(.x)<br />
- Lightwave (.lwo)<br />
Export<br />
• database<br />
- OpenSceneGraph(.osg, .ive) – native OSG export<br />
- OBJ, STL, COLLADA (.dae)<br />
- OpenFlight (.flt) and Metaflight with FLT/MFT Exporter Module<br />
- GDB with GDB Exporter Module<br />
- FBX with FBX Exporter Module<br />
- VBS2 with VBS2 Exporter Module<br />
• vector data<br />
- shape files (.shp) - export vectors with attributes<br />
- Keyhole Markup Language (*.kml) files (as used in Google Earth)<br />
-<br />
• textures<br />
- bmp<br />
- dds<br />
- rgb<br />
- jpg<br />
- tif<br />
- GeoTiff<br />
Contact<br />
<strong>TrianGraphics</strong> <strong>GmbH</strong><br />
Schönhauser Alless 45<br />
10435 Berlin<br />
Germany<br />
phone: +49 (0)30 48495565<br />
fax: +49 (0)30 48495581<br />
e-mail: info@triangraphics.de<br />
www.triangraphics.de<br />
Database Generation System<br />
- Wavefront (.obj)<br />
- OpenSceneGraph (.osg, .ive)<br />
- Collada (.dae)<br />
- AC3D (.ac)<br />
www.triangraphics.com