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ANSI A (US Letter) format - Freelance Traveller

ANSI A (US Letter) format - Freelance Traveller

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Fifth Imperium(Continued from page 3)The Conspiracy GenreIs conspiracy really a genre? Certainly, I couldargue that it‟s largely the foundation of other genres—thebackstory of why your mystery, espionage,horror, or even science-fiction events are happening.However, I think that Umberto Eco proved that conspiracycould stand on its own in Foucault’s Pendulum.So, what makes up a conspiracy story? I think itrequires secrets within secrets, peeling back like thelayers of an onion. In <strong>Traveller</strong> you‟d need to envisionsomething that really undercut our normal understandingof the <strong>Traveller</strong> universe. Perhaps a conspiracyensured that both the Rule of Man and theThird Imperium stayed under the control of its Vilanifounders, despite the appearance of Solomani control.In the Spinward Marches, perhaps some forcehas controlled which areas of the sector have beencolonized and which haven‟t. Within a subsector,perhaps a single power (be it a megacorp, an immortalindividual, or an alien race) controls what appearto be several individual worlds. To really make astory fit into the conspiracy genre, include typicalelements like secret societies, shadowy cabals, hiddenplanets, undiscovered alien races, suppressedtechnology, and ancient secrets to your game.Something to keep in mind is that conspiracy canbe tough. In a mystery you have to lay out an adventure-longset of clues that lead players to a satisfyingconclusion, while in a conspiracy you might have todo so over the course of an entire campaign! Part ofthe joy of the conspiracy genre, after all, comes fromslowly unveiling what was hidden.<strong>Traveller</strong> References. There are probably fewerexamples of conspiracy-genre <strong>Traveller</strong> games thanany of the other genres I've talked about in this seriesthus far.The Secret of the Ancients could have formed thebasis of a conspiracy, if anyone had actually knownabout it. Perhaps building it more deeply into yourown <strong>Traveller</strong> universe—creating a universe wherepeople know and hide the secret and serve certainhigher powers—might produce a campaign arc that‟sultimately more satisfying than the original adventurewas. (I also hear tell that Mongoose is work on anew “Secret of the Ancients” campaign, which mightprovide fodder for a totally different conspiracy.)The Argon Gambit, also published in <strong>Traveller</strong>Double Adventure 3 is another classic-era conspiracy.Burglary and blackmail lead to political intrigue.It‟s a nice bit of conspiracy with a basis in the Solomaniside of <strong>Traveller</strong> space.I tried to introduce a bit of conspiracy into myown campaign with the adventure sequence thatended with “New Humaniti”, but haven't done muchwith the conspiracy elements since then.Other References. The aforementioned Foucault’sPendulum is pretty much the touchstone forthe genre. If you want to look at other RPGs,Nephilim showed how to create conspiracy in a modernday or historical game (and also had awesomelists of references). In the SF genre, conspiracy storiesare a bit more scarce, but would surely involveancient, purposefully hidden secrets. Anyone haveany suggestions for reading?ConclusionIn these last two articles, I‟ve covered the topfive genres that you might want to blend with sciencefiction—and offered numerous ideas for plot seeds togo with them. I've still got a few more articlesplanned in this series, on some more unlikely genresand on the components of the science-fiction genreitself, but before I get to those, I plan to take a break,and cover a different topic, first. I‟ll see you in amonth.4

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