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Chapter 3 Research Methodology 3.1 Introduction - DSpace@UM

Chapter 3 Research Methodology 3.1 Introduction - DSpace@UM

Chapter 3 Research Methodology 3.1 Introduction - DSpace@UM

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and supervisor can see their requirements in the prototyped systems, and thereforecan validate the requirements reflected in the prototype. By the iterative nature ofthe prototype’s evolution, a software developer has the opportunity to accept, orchange a requirement.2. Find out unknown requirements.When a researcher starts a project, he /she does not have a clear picture of whatshould be developed. Based on the objectives, the researcher may find additionalfunctions that the prototype must provide. “The key is that prototypes are anexcellent means of eliciting correct, consistent, and complete specifications ofrequirements” (Davis, 1992).3. Requirements Analysis and Design by viewRequirements analysis and design for online systems have two main challenges fora software. First, it is generally difficult to provide a detailed specification for theinterface and the visual components of a web site suck as graphics, layout, etc.Second, there exist functional requirements which customers may take for granted,therefore EP can help a developer to get rid of these challenges.58

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