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Spellfire card list - Crystal Keep

Spellfire card list - Crystal Keep

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Cleric Spells# Card Name Type Ability352 Blade Barrier off (4) Destroys all opposing allies of level 5 or less. Only usable whendefending.354 Sanctuary def (4) Your champion loses the battle but goes to your pool rather than beingdis<strong>card</strong>ed.355 Wind Walk def (4) Your champion and allies are Flyers for one round.362 Sunray off (3) Destroys all Undead in one player’s pool.366 Raise Dead def (3/5) Bring one champion from your dis<strong>card</strong> pile to your hand.364 Wall of Fire off (4) +1, only usable when defending. Stops champions and allies of level 4or less.367 Flame Strike off (4) Destroys up to 6 total levels of allies.369 Silence off (4) Opposing champion cannot use spells in this battle.349 Cure Light Wounds def (4) +1350 Cure Serious Wounds def (4) +2351 Sticks to Snakes off (4) +4353 Bless def (4) Champion and allies all gain 1 level this round.356 Bark Skin def (4) +2358 Dispel Magic def (3/4) Negate effects of a spell.359 Darkness def (4) Ends battle with champions going to their pools, allies to player’s handsand spells being dis<strong>card</strong>ed. Does not work against monsters.360 Protection def (4) Destroys opposing Undead allies in the battle and prevents use ofadditional ones. An Undead champion loses the battle but returns to itspool.361 Chariot of Sustare def (4) Champion or two allies can Fly for one round.363 Wall of Thorns def (4) +2, Stops all attackers of level 2 or less.365 Holy Word off (4) Destroys all Undead on both sides of the battle.368 Protection from Lightning def (4) Champion and its allies are immune to Lightning for this battle.370 Invisibility to Undead * Champion ignores Undead opponents. {No type is on this spell}Magical Items# Card Name Type Ability94 Dwarven Hammer off +395 Staff of Striking off +3 -or- +5 if used by a Cleric.97 Flameblade off +2173 Griffon def +2, Flyer197 Magical Barding def +2208 Ring of Shooting Stars off +4. If on a Hero, may lend +1 to a champion in a battle he is not in.215 Potion of Fire Breathing off (off) +6, only one use219 Helm of Teleportation def One of your champions may join as an ally, but then it cannot be usedas a champion this turn.103 Viperhand def Champion can use Wizard spells.109 Wand of Light off +3153 <strong>Crystal</strong> of the Ebon Flame off +6. Champion must attack each turn or be dis<strong>card</strong>ed.200 Falcon Figurine off +1217 Net of Entrapment off Opponent cannot play allies.311 Rings of All Seeing def At begining of your turn you can look at one player’s hand [Global].314 Shield of Annihilation def +2317 Shield of Gore off +3320 The Necklace * Champion can use Wizard spells. {No type on <strong>card</strong>}98 Figurine of Wondrous Power off +3102 Banner of the One-Eyed God def +1. All allies gain 1 level.104 Orb of Doom off +2105 Staff of Conjuring off +5151 War Banner def All your champions and allies gain one level [Global].206 Magic Sword off +2. +5 against Undead.310 Orb of Power def Champion is not affected by offensive spells and magical items.313 Shield of Destruction def +1315 Shield of Devastation def +2316 Shield of Wickedness off An enemy ally joins your side for one round.<strong>Spellfire</strong>: Master the Magic and all of its <strong>card</strong>s are copyrighted by TSR.This <strong>list</strong> is paraphrased to assist players and collectors of this game. Revision B. Copyright 1994 by S. D'Angelo. 10

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