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Spellfire card list - Crystal Keep

Spellfire card list - Crystal Keep

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Dark Sun Realms# Card Name Ability225 Gulg Defends itself as a level 7 hero. Destroys first ally played against it in battle.226 Nibenay Only turned face-down if razed twice in a row.221 Draj Attacking non-Flyers lose 2 levels.222 Raam Defending champions and allies gain 1 level.223 Urik Defends itself as a level 4 hero. Attacker may not use allies.224 Tyr Defends itself as a level 5 hero. You draw one extra <strong>card</strong> each turn [Global].227 Balic Defends itself as a level 4 hero. Attacking allies act at 1/2 their level, roundeddown.Dark Sun Holdings# Card Name Ability238 Waverly Attacking champions cannot use spells against defenders. Cannot be attacked byFlyers.239 Bodach Attacking champions can only have 1 ally.228 The Mud Palace Your hand size is increased by 2 <strong>card</strong>s [Global].229 North Ledopolus You can draw a <strong>card</strong> when this realm is attacked.230 South Ledopolus Can use an Ally as a champion to defend this realm.233 Ogo Attacking champions and allies lose 1 level.234 Malka Defending champions and allies gain 1 level.240 Giustenal Attacking champions cannot play more than 3 allies per round.249 Ziggurat Doubles level bonus of Wizard spells used to defend this realm.231 Altaruk Defending champions can use Cleric spells.232 Salt Veiw Cannot be attacked by Monsters.235 Kalidnay Defending Monsters gain 4 levels.236 Arkhold You may draw an extra <strong>card</strong> each turn [Global].237 Salt View Defending champion gains 2 levels.241 Yaramuke Destroys one of attacker’s allies each combat as ally is played.242 Lost Oasis May draw and play one <strong>card</strong> when this Realm is attacked.243 Grak’s Pool Acts as a +5 ally to defending champions.244 Silver Spring Razes one of opponent’s Realms if this Realm is razed.245 Bitter Well Destroys any attacking Flyers.246 Black Waters All of your realms cannot be attacked by Monsters or were-creatures [Global].247 Fort Melidor All of your Dark Sun realms give +1 level to defending allies [Global].248 Dungeon of Gulg Attacking champions and allies lose 1 level.250 Temple Realm can cast Cleric spells.<strong>Spellfire</strong>: Master the Magic and all of its <strong>card</strong>s are copyrighted by TSR.This <strong>list</strong> is paraphrased to assist players and collectors of this game. Revision B. Copyright 1994 by S. D'Angelo. 2

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