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Army Builder - Eldar War Host

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2000 Pts - <strong>Eldar</strong> - <strong>Eldar</strong> <strong>War</strong> <strong>Host</strong>Name # Grp WS BS S T Wo I A Ld Save CostHQ: Avatar (1 , 155 Pts)Avatar 1 10 5 6 6 4 6 4 10 3+/4( 155(p.24 & p.61<strong>Eldar</strong>),; Unit Type: Monstrous Creature; Fearless; Deamon; Inspiring; Molten Body; WailingDoom (WD)HQ: Farseer (1 , 148 Pts)Farseer 1 5 5 3 3 3 5 1 10 -/4(i) 148(p.26,28 & p.60 <strong>Eldar</strong>); Psyker; Doom ; Guide ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Runes of<strong>War</strong>ding (Rof<strong>War</strong>d); Runes of Witnessing (RofWit); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); SingingSpear (SSpr)Troops: Dire Avengers (9 , 155 Pts)Dire Avengers 8 4 4 3 3 1 5 1 9 4+ 155(p.30 & p.64 <strong>Eldar</strong>); Fleet; Avenger S-Catapult (ASC)Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+ [59]Fleet; Bladestorm (BS); Defend (D); 2 Avenger SCTroops: Dire Avengers (9 , 155 Pts)Dire Avengers 8 4 4 3 3 1 5 1 9 4+ 155(p.30 & p.64 <strong>Eldar</strong>); Fleet; Avenger S-Catapult (ASC)Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+ [59]Fleet; Bladestorm (BS); Defend (D); 2 Avenger SCTroops: Pathfinders (Rangers) (5 , 120 Pts)Pathfinders (Rangers) 5 3 4 3 3 1 4 1 8 5+ 120(p.38 & p.64 <strong>Eldar</strong>); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; PathfinderStealth; Scouts; Pathfinders; Shuriken Pistol (Sp) (x5); Ranger Long Rifle (RLRifle)Troops: Pathfinders (Rangers) (5 , 120 Pts)Pathfinders (Rangers) 5 3 4 3 3 1 4 1 8 5+ 120(p.38 & p.64 <strong>Eldar</strong>); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; PathfinderStealth; Scouts; Pathfinders; Shuriken Pistol (Sp) (x5); Ranger Long Rifle (RLRifle)Elite: Wraithguard (8 , 291 Pts)Wraithguard 7 4/5 4 5 6 1 4/5 1 10 3+ 291(p.46 & p.62 <strong>Eldar</strong>); Fearless; WraithSight; Wraithcannon (WC) (x7)Spiritseer (<strong>War</strong>lock) 1 - 4/5 4 3 3 1 4/5 1/2 8 -/4(i) [46](p.27-28 & p.60 <strong>Eldar</strong>); Psyker; Enhance ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); ShurikenPistol (Sp); Witchblade (WB)Elite: Howling Banshees (10 , 182 Pts)Howling Banshees 9 4 4 3 3 1 5/10 1/2 9 4+ 182Howling BansheeExarch(p.31 & p.63 <strong>Eldar</strong>); Fleet; Banshee Mask (BM); Power Weapon; Shuriken Pistol (Sp)1 - 5 5 3 3 1 6/10 2/3 9 3+ [38]Fleet; <strong>War</strong> Shout (WS); Banshee Mask (BM); Shuriken Pistol (Sp); Triskele (T): 12" Range; S3; AP2;Assault 3, Power WeaponEP <strong>War</strong> Shout 1 1st round of Assault phase the enemy unit must pass a morale test or bereduced to WS1. (p.31 <strong>Eldar</strong>)Elite: Fire Dragons (6 , 121 Pts)Fire Dragons 5 4 4 3 3 1 5 1 9 4+ 121(p.32 & p.62 <strong>Eldar</strong>); Fleet; Fusion Gun (Fg); Melta BombsFire Dragon Exarch 1 - 5 5 3 3 1 6 2 9 3+ [41]Fleet; Crack Shot (CS); Firepike; Melta BombsHeavy Support: Falcon (1 , 235 Pts)Falcon 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 235(p.42 & p.67 <strong>Eldar</strong>) Skimmer; Tank; Fast, Transport 6 models.; Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Star Engines (SE); Vectored Engines (VE); Bright Lance (BL); Shuriken Cannon (SCan); PulseLaser (PL)Heavy Support: Wraithlord (1 , 130 Pts)Wraithlord 1 4 4 10 8 3 4 2 10 3+ 130(p.47 & p.66 <strong>Eldar</strong>),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); ShurikenCatapult (SCat) (x1); Wraithsword (Ws); Starcannon (StrCan)Heavy Support: Dark Reapers (4 , 182 Pts)Dark Reapers 3 4 4 3 3 1 5 1 9 3+ 182(p.34 & p.66 <strong>Eldar</strong>); Reaper Launcher (RL)Dark Reaper Exarch 1 - 5 5 3 3 1 6 2 9 3+ [77]Crack Shot (CS); Fast Shot (FS); Reaper Launcher (RL)[0]Total Cost: 1994Created with <strong>Army</strong> <strong>Builder</strong> - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.Download it for FREE at http://www.wolflair.com!


Option FootnotesDoomEnhanceGuideBladestorm (BS)Crack Shot (CS)Defend (D)Fast Shot (FS)<strong>War</strong> Shout (WS)DeamonFearlessFleetIgnore Difficult TerrainInfiltrateInspiringMolten BodyMove Through CoverPathfinder StealthPathfindersPsychic PowersSelect one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start ofthe next <strong>Eldar</strong> turn. (p.28 <strong>Eldar</strong>)All models in the <strong>War</strong>lock's squad, including the <strong>War</strong>lock himself, add +1 to their Weapon Skill andInitiative. The effects of Enhance are not cumulative. (p.28 <strong>Eldar</strong>)One unit wihtin 6" may re-roll shooting "to hit" rolls until the next <strong>Eldar</strong> Turn (can re-roll scatter dice). (p.28<strong>Eldar</strong>)SkillsSquad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30 <strong>Eldar</strong>)Ignores cover saves, re-roll failed 'To Wound ' rolls when shooting. (p.34 <strong>Eldar</strong>)Enemy Unit loses 1A in ea. assault phase. (min A1) (p.30 <strong>Eldar</strong>)May add +1 to number of shots to Assault or Heavy Weapons (i.e. from Assault 3 to 4). (p.34 <strong>Eldar</strong>)1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 <strong>Eldar</strong>)To all intents and purposes, an Avatar is a Deamon and will therefore be affected by weapons and abilitiesthat affect Deamons. He benefits from a 4+ Invulnerable save as well as his 3+ armour save. (p.24 <strong>Eldar</strong>)Never fall back, pass any morale tests, conditions apply (p74 WH40K)May move an additional distance instead of shooting, conditions apply (p74 WH40K)Can Ignore Difficult TerrainMay set up using the Infiltrate special rule (p84 WH40K), conditions apply (p75 WH40K)When led by their Avatar, the craftworld <strong>Eldar</strong> are filled with thoughts of bloodshed, and its presenceinspires then to great acts of valour. Any <strong>Eldar</strong> unit with a model within 12" of the Avatar becomes Fearless.(p.24 <strong>Eldar</strong>)THe Avatar's body is fashioned from burning iron flooded with flowing magma. Melta weapons, flamers andheavy flamers, cannot wound the Avatar. (p.24 <strong>Eldar</strong>)Roll an additional D6 when moving through cover, conditions apply (p75 WH40K)As Stealth speacial rule (p.75 WH40k)Any cover save used is improved by +2 instead of the usual +1 conferred by the Stealth special rule.Pathfinders: Ignore Difficult terrain and get 5+ Cover saves. and have greater accuracy on 5+ to hit get AP1with Ranger long rifles. (p.38 <strong>Eldar</strong>)Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"2.) Farseer Psychic Tests: Roll 2D6 under Leadership stat. <strong>War</strong>locks and Shadowseers do not roll psychictests.3.) Dangers of the <strong>War</strong>p: On a Psychic Test roll of 2 or 12, Psyker is attacked. 1 Automatic hit @ S6; NoSaves of any sort. on a roll of 2 the power still works, even if killed.ScoutsSpiritseer UpgradeStealthUnit Type: MonstrousCreatureWraithSightMay always deploy at start of battle, conditions apply (p75 WH40K)Any Wraithlord or Wraithguard Unit within 12" of a Spiritseer need not test for Wraithsight.Improve cover save by +1, conditions apply (p75 WH40K)Unit Type: Monstrous Creature (p.55 WH40k)1) Re-Roll dice for difficult terrain.2) Target any unit, Fire two weapons per turn.3) Ignore Armour Saves.4) Armour penetration 2d6+StrIf not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot orfight. Hit automatically in CC. (p.46 <strong>Eldar</strong>)Vehicle UpgradesHolo-Field (Vehicle) (H- Opponent Rolls 2D6 on vehicle damage charts, and takes the lowest result. (p.44 <strong>Eldar</strong>)F)Spirit Stone (V:SpStn) If crew is "stunned" it turns to "Crew Shaken". (p.44 <strong>Eldar</strong>)Star Engines (SE) Adds 12" to the vehicles movement instead of Shooting.Units cannot embark or disembark that turn. (p.44<strong>Eldar</strong>)Vectored Engines (VE) If Immobilised, it instead makes a forced landing as if it had not moved that turn. (p.44 <strong>Eldar</strong>)<strong>War</strong>gearBanshee Mask (BM) Confers an Initiative of 10. and negates bonuses from cover and grenades. (p.31 <strong>Eldar</strong>)Ghost Helm (GH) Wearer may ignore perils of the warp on a 3+.(p.26 <strong>Eldar</strong>)Rune Armour (RAmr) 4+ Invulnerable SaveRunes of <strong>War</strong>ding (Rof<strong>War</strong>d)Enemy Psykers tests must be taken on 3D6 suffering Perils of the <strong>War</strong>p attack on any roll of 12 or above. (p.26 <strong>Eldar</strong>)Runes of Witnessing ( Can use the RofWitnessing to test for a psyker test roll 3D6 discard the highest die. (p.26 <strong>Eldar</strong>)RofWit)Spirit Stones (P:SpStn) Allows Psyker to use another power in the turn. You may not use the same one. (p.26 <strong>Eldar</strong>)Weapons2 Avenger SC 18" Range; S4; AP5; Assault 4 (Two ASC's)Avenger S-Catapult ( 18" Range; S4; AP5; Assault 2ASC)Bright Lance (BL) 36" Range; S8; AP2; Heavy 1, LanceFirepike18" Range; S8; AP1; Assault 1; MeltaCreated with <strong>Army</strong> <strong>Builder</strong> - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.Download it for FREE at http://www.wolflair.com!


Flamer Template; S4; AP5; Assault 1Fusion Gun (Fg) 12" Range; S8; AP1; Assault 1; MeltaMelta BombsOne attack with 8+2D6 AP (exceptions apply p72 WH40K)Power Weapon Ignores armour saves in close combat.Pulse Laser (PL) 48" Range; S8; AP2; Heavy 2 (p.42 <strong>Eldar</strong>)Ranger Long Rifle (RLRifle)36" Range; S-; AP6; Heavy 1; Sniper; Pinning;Ranger = To Hit Roll of 6 = AP1.Pathfinder = To Hit Roll of 5+ = AP1.Reaper Launcher (RL) 48" Range; S5; AP3; Heavy 2Shuriken Cannon (SCan) 24" Range; S6; AP5; Assault 3Shuriken Catapult (SCat) 12" Range; S4; AP5; Assault 2Shuriken Pistol (Sp) 12" Range; S4; AP5; PistolSinging Spear (SSpr) 12" Range; Sx; AP6; Assault 1; Wounds on 2+; S9 vs Vehicles; Twohanded. (p.27 <strong>Eldar</strong>)Starcannon (StrCan) 36" Range; S6; AP2; Heavy 2Wailing Doom (WD) 12" Range; S8; AP1; Assault 1, MeltaWitchblade (WB) Wounds on 2+; Against Vehicles STR*3+D6 AP. (p.46 WH40K )Wraithcannon (WC) 12" Range; Sx; AP2; Assault 1; Wounds on 2+, Roll of a "6" causes instant death; Glances on 3+,Penetrating hits on 5+. (pg46 <strong>Eldar</strong>)Wraithsword (Ws)Allows to Re-roll of failed rolls to hit in Close Combat.Created with <strong>Army</strong> <strong>Builder</strong> - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.Download it for FREE at http://www.wolflair.com!

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