30.11.2012 Views

Film Art and Filmmaking

Film Art and Filmmaking

Film Art and Filmmaking

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Sometimes, too, people treat fi lm art as opposed to fi lm as a business. This<br />

split is related to the issue of entertainment, since entertainment generally is sold to<br />

a mass audience. Again, however, in most modern societies, no art fl oats free from<br />

economic ties. Novels good, bad, or indifferent are published because publishers<br />

expect to sell them. Painters hope that collectors <strong>and</strong> museums will acquire their<br />

work. True, some artworks are subsidized through taxes or private donations, but<br />

that process, too, involves the artist in a fi nancial transaction. <strong>Film</strong>s are no different.<br />

Some movies are made in the hope that consumers will pay to see them. Others<br />

are funded by patronage (an investor or organization wants to see the fi lm made)<br />

or public monies (France, for instance, generously subsidizes fi lm projects). Even<br />

if you decide to make your own digital movie, you face the problem of paying for<br />

it—<strong>and</strong> you may hope to earn a little extra for all your time <strong>and</strong> effort.<br />

The crucial point is that considerations of money don’t necessarily make the<br />

artist any less creative or the project any less worthwhile. Money can corrupt any<br />

line of business (consider politics), but it doesn’t have to. In Renaissance Italy, painters<br />

were commissioned by the Catholic church to illustrate events from the Bible.<br />

Michelangelo <strong>and</strong> Leonardo da Vinci worked for hire, but it would be hard to argue<br />

that it hurt their artistry.<br />

Here we won’t assume that fi lm art precludes entertainment. We won’t take the<br />

opposite position either—claiming that only Hollywood mass-market movies are<br />

worth our attention. Similarly, we don’t think that fi lm art rises above commercial<br />

dem<strong>and</strong>s, but we also won’t assume that money rules everything. Any art form offers<br />

a vast range of creative possibilities. Our basic assumption is that as an art, fi lm<br />

offers experiences that viewers fi nd worthwhile—diverting, provocative, puzzling,<br />

or rapturous. But how do fi lms do that?<br />

To answer that question, we’ll go back a step <strong>and</strong> ask, Where do movies come<br />

from? Most basically, they come from three places. They come from the imagination<br />

<strong>and</strong> hard work of the fi lmmakers who create them. They come from an extraordinarily<br />

complex set of machines that capture <strong>and</strong> replay images. And they come from<br />

companies or individuals that pay for the fi lmmakers <strong>and</strong> the technology. This chapter<br />

examines the artistic, technological, <strong>and</strong> business sides of how fi lms come into being.<br />

<strong>Art</strong>istic Decisions In <strong>Film</strong>making<br />

In Day for Night, French fi lmmaker François Truffaut plays a director making a<br />

movie called Meet Pamela. Crew members bring set designs, wigs, cars, <strong>and</strong> prop<br />

pistols to him, <strong>and</strong> we hear his voice telling us his thoughts: “What is a director? A<br />

director is someone who is asked questions about everything.”<br />

Making a fi lm can be seen as a long process of decision making, not just by<br />

the director but by all the specialists who work on his or her team. Early decisions<br />

come as the script is written <strong>and</strong> the various elements are designed. More decisions<br />

come daily during the actual fi lming, especially as unexpected problems or opportunities<br />

arise. Decisions continue up to the point where the director okays the last<br />

shot to be completed. These decisions could be as important as who plays the lead<br />

or as trivial as which buttons look best on a costume.<br />

A great many decisions, however, do affect what we see <strong>and</strong> hear on the screen.<br />

There are the artistic choices made by the fi lmmakers. What lights will enhance the<br />

atmosphere of a love scene? Given the kind of story being told, would it be better<br />

to let the audience know what the central character is thinking or to keep him enigmatic?<br />

When a scene opens, what is the most economical, underst<strong>and</strong>able way of<br />

letting the audience know the time <strong>and</strong> place? Which is more dramatic, to show an<br />

explosion or just have it heard from offscreen? The sum total of all such decisions<br />

culminates in a fi nished fi lm.<br />

Sometimes the decisions have to do with the business side of the production.<br />

What are some ways to save money? Which of the planned special effects being<br />

<strong>Art</strong>istic Decisions In <strong>Film</strong>making<br />

CONNECT TO THE BLOG<br />

<strong>Film</strong> art comes from many places <strong>and</strong><br />

eras. For a personal take on why it’s<br />

important not to watch only recent<br />

English-language color movies, see<br />

“Subtitles 101,” at<br />

www.davidbordwell.net/blog/?p=361.<br />

3

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!