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Download a PDF version of this article here... - Flames of War

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What I have come up with is a “cascade”<strong>of</strong> three levels <strong>of</strong> umpire-controlledintervention. Indeed the first levelcan also be handled by willing andconsenting players without the need foran umpire. Essentially the first level is asimple random reaction to events aroundthem by unnamed civilians, passers-byand animals. The second level sees theintroduction <strong>of</strong> “civilian” characters withtheir own storylines and player statisticswho can be controlled by the umpire in amore or less random fashion. The thirdlevel is w<strong>here</strong> insanity may truly set in!At <strong>this</strong> level what is envisaged is ascenario within a scenario. At a random,or pre-determined, point in the gamethe inhabitants <strong>of</strong> the board suddenlycommence upon their own scenario.This will impact upon the playersplaying, ideally, a multi-player game toa greater or lesser extent. The rest <strong>of</strong> <strong>this</strong><strong>article</strong> sets out how each <strong>of</strong> these threelevels works, together with examples <strong>of</strong>characters, storylines and scenarios whichpeople are welcome to use, either lock,stock and smoking barrel, or merely asexamples to fuel their own imagination.This <strong>article</strong>, and the ideas and scenarios,are written from two basic start points.Firstly they are written with the<strong>War</strong>hammer Historical rules in mind andt<strong>here</strong>fore the character statistics usedare designed for use with that game.Secondly they are designed for use inmy own western town <strong>of</strong> Desolationso please excuse some <strong>of</strong> the “locality”based references. I am sure that the ideaswould transfer to other rules systems and,indeed, hope that they do provide someamusement for players using other rules.Simple Randomised EventsThe basic concept <strong>here</strong> is to produce aneasy way <strong>of</strong> making random charactersreact during the game. One <strong>of</strong> the greatappeals to me about western gunfights isto produce a town that is crowdedwith buildings and populatedby civilians. Fighting agame around these obstaclesis much more fun than doingso over a terrain made up <strong>of</strong> a couple <strong>of</strong>odd shacks in a strangely deserted setting.Nonetheless t<strong>here</strong> is a downside to <strong>this</strong>.If the civilians and/or animals do notreact or move then they are no more thansmall pieces <strong>of</strong> terrain.A simple way <strong>of</strong> dealing with <strong>this</strong>problem is to take a dice throw whenevera violent incident occurs near to a civilianor animal. A simple throw <strong>of</strong> one on aD6 would suffice. It is, however, muchmore fun to use a “smiley face” diceif you can find one. These have sixdifferent expressions from very happy tovery irritated and enable you to determinewhich expression makes the figure react.Once a figure has “reacted” then throwa GW scatter dice and a single D6 for acivilian or 2D6 for an animal. Move thecivilian or animal the distance on the dicein inches in the direction <strong>of</strong> the arrow.If an explosion is shown then the civilianor animal dives or falls to the groundand whimpers!How <strong>this</strong> works out in reality lies largelyin the hands <strong>of</strong> an umpire. Commonsense should be used. Except in cartoonsand poor computer games people andanimals do not run slap bang into thewalls <strong>of</strong> buildings. They move aroundthem. Accordingly characters shouldbe made to move with the semblance<strong>of</strong> realism. (It has to be acknowledgedhowever that t<strong>here</strong> is occasionally much“fun” to be derived from something verysilly indeed happening!) Given that <strong>this</strong>type <strong>of</strong> event is largely dictated by diceroll you can understand why I say that<strong>this</strong> can be used without an umpire at all.It does require players to share a similarview <strong>of</strong> how the game should be playedto work properly.Random CharactersBy adding <strong>this</strong> level <strong>of</strong> detail umpirecontrolled characters with their ownstatistics become involved in the game.The intention <strong>here</strong> is that each turn theumpire will roll a D6. On a roll <strong>of</strong>‘one’ one <strong>of</strong> the characters below willbecome “live”.In my own game I have continuedthe theme set out in the <strong>War</strong>hammerHistorical rules <strong>of</strong> using playing cards. Ihave put these details and statistics on toa separate playing card for each randomcharacter. Once a roll <strong>of</strong> ‘one’ hashappened, the card is drawn by chancefrom the pack and that character entersthe fray. From that point on it is down tothe umpire to use that character as closelyas possible within his other storylinesor, alternatively, to achieve the greatestamusement for all the participants!The list <strong>of</strong> random characters grows.To try to make the system work I havegenerally expanded them as the town<strong>of</strong> Desolation expands. Each time anew building or accessory is added Idream up a new random participant.When my steam train was added the twoWelsh railway workers appeared. Theschool room was accompanied by MissMacdonald and Little Britches. A few<strong>of</strong> the characters just appeared withoutthe need to be supported by a particularbuilding and are part <strong>of</strong> the background“colour” <strong>of</strong> any western town. Some<strong>of</strong> the characters have however beenprovided by friends whose insanityappears to exceed my own. (Even Iwould not have dreamt up an Eskimo ina western town!) These additions havesometimes actually led to the purchase<strong>of</strong> a building or accessory in order togive a good excuse for that character toappear. Other ideas are in the pipeline.A Chinese laundry with its owner, WanHung Lo, will appear before long, aswill a set <strong>of</strong> town Meeting Roomswith some slightly more upper-classdancers etc. Of course amongst thosedancers will be some with worryinglypsychotic tendencies.Illustration by Kenson Low:kenson_low@hotmail.com

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