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Eagle Package 2011 YDWIII - Gregory Double Wing

Eagle Package 2011 YDWIII - Gregory Double Wing

Eagle Package 2011 YDWIII - Gregory Double Wing

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Keys for RUN/PASS in the <strong>Eagle</strong>• 6 or less in the box: run• 7 or more in the box: uncovered pass/perimeter pass/ crossing pass (in that order)• Always throw to an uncovered receiver. Force the defense to play four coverage defenderson four receivers minimum.• Don’t be afraid to throw the vertical outside ball (to an open receiver) this will force thedefense to play a safety and cover the deep ball.• 4 + 1 = 5 coverage defenders and 6 run defenders.• Perimeter game = pick on the weakest coverage guy on each side. Choose your match ups asyour primary read. Often the better coverage guy will jump that route to help; leaving thesecond read wide open as the game goes on.• Crossing game is about getting a good receiver into open space that has been vacated in themiddle of the field/opposite side. If they will not vacate don’t throw crossing routes!Crossing game takes longer to develop so pass protection must be very sound.• Draw/Crossing game is great against teams that are really focused on stopping the perimeterpassing game (uncovered/perimeter) and perimeter running game (TANK/STING/VICTORY) aswell as rushing from our edges (specifically because of our zero splits and pass protectionschemes they tend to rush heavy from the outside. It leaves a hole in the middle of the fieldfor DRAWS and CROSSING GAME.

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