01.12.2012 Views

Suite 8 - Focal Press: Book companions

Suite 8 - Focal Press: Book companions

Suite 8 - Focal Press: Book companions

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Figure 1.6 Collision<br />

Resonator 1 tab.<br />

<strong>Suite</strong> 8<br />

The Excitator tab handles the parameters for the Mallet and Noise (oscillators)<br />

sections, which determines the characteristic of the initial attack of the instrument,<br />

creating a physical model of the mallet. Note that the Noise section also<br />

generates white noise as part of its characteristic. You can use either excitator or<br />

both excitators as the initial attack sound source to be fed into the resonator(s),<br />

resulting in Collision’s characteristic sound.<br />

The Resonator tabs handle the parameters of each resonator and determine what<br />

object is used as the physical model (the strike surface) for the instrument’s<br />

timbral characteristics. There are several resonator objects available for each<br />

Resonator located in the Resonance Type chooser window (just below and to<br />

the left of the Resonator 2 tab). Each of these resonant objects – beam, marimba,<br />

string, plate, pipe, and tube – posses a distinct sonic quality that can dramatically<br />

alter the Mallet and/or Noise excitator being used as the initial attack. Once you<br />

start to adjust the variable resonator parameters – harmonics, tuning, decay,<br />

and velocity – this will become very obvious. In addition, each resonator has an<br />

independent X-Y controller and a mixer section. The Resonator Mixer contains<br />

Volume, Bleed (dry/wet mix), and Pan knobs.<br />

The LFO tab provides access to the routing and parameters for two lowfrequency<br />

oscillators. These are used to modulate various parameters of the<br />

excitators and resonators, or are used to modulate each other. Routings are<br />

assigned by choosing a listed parameter in the Destination chooser.<br />

The MIDI tab is for internally assigning Pitch Bend, Mod Wheel, and Aftertouch<br />

data to Collisions parameters. Collision naturally works well with MIDI-assigned<br />

control parameters, adding a real-time flexibility to the process of creating sound<br />

design elements.<br />

The Global section handles overall behavior and performance parameters for the<br />

instrument. For example, you can use Resonator Structure to control how signal<br />

flows through the resonators, by setting it to either Serial mode or Parallel mode.<br />

7

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!