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In this chapter<br />

1 Overview of <strong>Suite</strong> 8 3<br />

2 Analog 4<br />

3 Collision 6<br />

4 Electric 9<br />

5 Operator 10<br />

6 Sampler 11<br />

7 Tension 14<br />

8 Drum Machines 16<br />

9 Session Drums 17<br />

10 Latin Percussion 18<br />

11 Zero-G, Cycling ’74, Sound<br />

Objects Lite, Designer Drums 19<br />

12 Essential Instrument<br />

Collection 2 20<br />

13 Construction Kits and<br />

Templates 20


<strong>Suite</strong> 8<br />

<strong>Suite</strong> 8 is a monster! Creatively and practically, it’s my go to piece of software.<br />

Steve Ferlazzo, Producer and Programmer,<br />

Keyboardist for Avril Lavigne<br />

1 Overview of <strong>Suite</strong> 8<br />

<strong>Suite</strong> 8 is an Ableton’s flagship “XL” software package that includes Live 8, the<br />

large compliment of Ableton Software Instruments, and sample-based instrument<br />

collections. This includes items such as a full-fledged sampler instrument,<br />

five virtual software synths, three sample-based drum, and percussion instruments<br />

covering the essential acoustic and electronic instruments created in<br />

cooperation with SONiVOX, Chocolate Audio, Puremagnetik, and a selection<br />

of custom clips and sounds by Zero-G, Cycling ’74, and SoneArte. <strong>Suite</strong> 8 bolsters<br />

an enormously expanded instrument preset sound library of over 1600<br />

customized presets created by top sound designers, and additional Construction<br />

Kits, Effects Racks, and user templates. Above all, <strong>Suite</strong> 8’s large black box<br />

holds the 480-page hardbound reference manual.<br />

After that, we must still emphasize that <strong>Suite</strong> 8 is strictly a bundle that includes<br />

Live 8 as a part of its all-in-one package. This means that when you buy <strong>Suite</strong><br />

8, it also comes with Live 8. Live 8 is also sold separately and comes with a<br />

basic set of instruments and samples. For an additional cost, you can buy or<br />

upgrade to <strong>Suite</strong> 8. You can also purchase individual Ableton instruments to<br />

enhance your experience with Live 8. These are available for individual purchase<br />

from Ableton’s Website. <strong>Suite</strong> 8, on the other hand, conveniently combines all<br />

these Ableton Instruments (Analog, Collision, Electric, Latin Percussion, Operator,<br />

Sampler, Tension) and sample collections (Drum Machines, Session Drums,<br />

Essential Instrument Collection 2 [EIC 2]) along with Live 8 in one box as<br />

mentioned above.<br />

Be aware that <strong>Suite</strong> 8 is also available for download from the official Ableton<br />

Website but does not include Session Drums or the EIC2 as of this writing. These<br />

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Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

4<br />

Figure 1.1 Analog.<br />

sample libraries are contained on a separate DVD package and are currently only<br />

included in the boxed version of <strong>Suite</strong> 8. Of course, you can buy them later if<br />

you want. Boxed up or downloaded, this bundle is truly ready to be used for<br />

creating, producing, and performing your music!<br />

In the following sections, we’ll cover a general overview of the instruments<br />

included in <strong>Suite</strong> 8, which when purchased will appear in the Device Browser<br />

just like the included instruments found in Live 8. Understand that this scene<br />

does not attempt to cover every aspect of each <strong>Suite</strong> 8 device. For additional and<br />

specific information on how to program and operate these instruments, refer<br />

to the Live 8 documentation. Now that you are salivating at all the excitement<br />

packed in <strong>Suite</strong> 8, download the 14-day trail while it’s still available and have a<br />

taste of some of these fantastic instruments! www.ableton.com.<br />

2 Analog<br />

As the product of collaboration between Ableton and Applied Acoustic Systems<br />

(AAS), Analog is a fully integrated virtual analog software synth that emulates<br />

the “classic” analog synthesizers through physical modeling. Physical modeling<br />

is an advanced synthesis technique where, through mathematical analysis, it<br />

is possible to emulate the physical properties of an analog circuit or acoustic<br />

behavior, more specifically, emulate the way a real-world instrument behaves<br />

and responds to the way it is played. Analog is not limited to the reproduction of<br />

vintage analog synths, and it is fully customizable for new, rich, warm sounding<br />

synth creations and a variety of percussives, keys, pad, leads, and effects.<br />

Live’s Analog is what an analog synthesizer should be; powerful and robust with<br />

lots of control at your fingertips. There are no hidden and confusing menu pages<br />

or windows to navigate through. Analog efficiently offers editable features right<br />

in the front panel for almost every knob and slider.<br />

The user interface consists of two parts: the shell and the display. The shell is<br />

made up of two main oscillators, a noise generator, two filters, two amplifiers,<br />

two low-frequency oscillators (LFOs), and global controls. These take up the


Figure 1.2 Analog Display.<br />

<strong>Suite</strong> 8<br />

outer lining areas of the interface that surrounds the display. Each has dedicated<br />

selectable parameters. In the center area of the interface is the instrument<br />

parameter display, which shows currently selected shell parameter settings, and<br />

updates as different shell parameters are selected.<br />

For example, when Analog’s Osc1 section is selected, its parameters will be visible<br />

in the display. Click on an individual shell section to bring up its parameters<br />

at any time. As with analog synthesizers, these parameters are routable to Analog’s<br />

filter section and other parameters including the amplifier, providing many<br />

sound-shaping options. It is also possible to route its oscillator signal or signals<br />

in series or in parallel, allowing you to create big sounding instruments that will<br />

inspire further interest into the sound-shaping world of synthesis.<br />

The individual shell’s window will turn from gray to white when selected. You<br />

can see what we mean by clicking on the various shell sections located around<br />

the outside of the central display area found in the middle.<br />

Figure 1.3 Analog Oscillator shell section.<br />

Each oscillator can be used independently or in conjunction with the other.<br />

Analog also has an incredible amount of routing flexibility in regards to both<br />

the balance and filtering of the oscillator’s sound. You’ll find a shape chooser<br />

window that displays Analog’s four oscillator waveform types: Sine, Sawtooth,<br />

Rectangular, and Noise. Part of Analog’s implementation is designed around<br />

what Ableton calls “routing schemes.” These routing parameter schemes are<br />

preset, ready to load, and are specific to the oscillator, filter, and amp. They can<br />

be found in the display area by clicking on the global volume shell on the far<br />

right side of the interface. The onboard filters, LFO’s, pitch/filter envelopes, and<br />

multiple tuning parameters make sound design and patch creation a lot of fun<br />

and addictive once you get the hang of it all.<br />

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Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

6<br />

Figure 1.4 Collision.<br />

Figure 1.5 Collision<br />

Excitator Tab.<br />

Using Rack Devices, you can create multiple Analog device chains, which can<br />

result in new and gratifying timbres. Try retuning, panning, and layering them in<br />

a Rack Device, and you’ll find that the sonic possibilities are yours for the making!<br />

3 Collision<br />

The result of another Ableton and AAS collaboration is Collision, a software synth<br />

designed to reproduce acoustic mallet-based percussion instruments through<br />

physical modeling. This includes wooden and metallic instruments, such as<br />

xylophones, marimbas, and glockenspiels. Of course, it is also capable of creating<br />

plenty of new custom instruments. The overall concept and design of<br />

Collision is quite powerful. It uses physical modeling to simulate a mallet striking<br />

a surface, meaning that it models the resonant characteristics and properties<br />

of various objects. Its sound is generated by two oscillators that create its initial<br />

attack sound (acting as mallets), which then feeds two unique resonators that<br />

create the character of the overall sound. We’ll come back to this in a moment.<br />

The user interface consists of six tabs: Excitator, LFO, MIDI, Resonator 1, Resonator<br />

2, and Link. Each tab accesses different parameters of the instrument<br />

except Link, which allows you to address both resonator parameters at the same<br />

time. At the far right-hand side of Collision’s interface is the Global Section.


Figure 1.6 Collision<br />

Resonator 1 tab.<br />

<strong>Suite</strong> 8<br />

The Excitator tab handles the parameters for the Mallet and Noise (oscillators)<br />

sections, which determines the characteristic of the initial attack of the instrument,<br />

creating a physical model of the mallet. Note that the Noise section also<br />

generates white noise as part of its characteristic. You can use either excitator or<br />

both excitators as the initial attack sound source to be fed into the resonator(s),<br />

resulting in Collision’s characteristic sound.<br />

The Resonator tabs handle the parameters of each resonator and determine what<br />

object is used as the physical model (the strike surface) for the instrument’s<br />

timbral characteristics. There are several resonator objects available for each<br />

Resonator located in the Resonance Type chooser window (just below and to<br />

the left of the Resonator 2 tab). Each of these resonant objects – beam, marimba,<br />

string, plate, pipe, and tube – posses a distinct sonic quality that can dramatically<br />

alter the Mallet and/or Noise excitator being used as the initial attack. Once you<br />

start to adjust the variable resonator parameters – harmonics, tuning, decay,<br />

and velocity – this will become very obvious. In addition, each resonator has an<br />

independent X-Y controller and a mixer section. The Resonator Mixer contains<br />

Volume, Bleed (dry/wet mix), and Pan knobs.<br />

The LFO tab provides access to the routing and parameters for two lowfrequency<br />

oscillators. These are used to modulate various parameters of the<br />

excitators and resonators, or are used to modulate each other. Routings are<br />

assigned by choosing a listed parameter in the Destination chooser.<br />

The MIDI tab is for internally assigning Pitch Bend, Mod Wheel, and Aftertouch<br />

data to Collisions parameters. Collision naturally works well with MIDI-assigned<br />

control parameters, adding a real-time flexibility to the process of creating sound<br />

design elements.<br />

The Global section handles overall behavior and performance parameters for the<br />

instrument. For example, you can use Resonator Structure to control how signal<br />

flows through the resonators, by setting it to either Serial mode or Parallel mode.<br />

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Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

8<br />

Figure 1.7 Collision<br />

LFO Tab.<br />

Figure 1.8 Collision<br />

MIDI Tab.<br />

Figure 1.9 Corpus.<br />

In Serial mode, each excitator signal is sent to Resonator 1, then its mixed output<br />

is sent to Resonator 2 and to its own mixer. In Parallel mode, each excitator is<br />

mixed first, then sent to both resonators at the same time.<br />

Note! Corpus is a stand-alone audio effect integrated into the <strong>Suite</strong> 8 Library<br />

that originates from Collision, adapting its powerful resonator section to create<br />

Corpus. Corpus can also be purchased separately as part of bundle with Collision.<br />

For more on Corpus, launch to .


Figure 1.10 Electric.<br />

4 Electric<br />

<strong>Suite</strong> 8<br />

Yet another Ableton and AAS product, Electric is a software synth designed<br />

to emulate the “classic” Rhodes and Wurlitzer electric pianos through physical<br />

modeling. By modeling all the distinct traits and mechanics of these electric<br />

pianos (all phases of their sound generation), including their mallet strike, tone<br />

fork, damper, and the pickup, electric pianos are able to produce some very<br />

unique and flexible signature timbres.<br />

The Electric interface is designed around the four principle characteristics of the<br />

modeled sound and their related parameters. These are sectioned off within the<br />

interface starting from left to right: Mallet, Fork, Damper, and Pickup. The Mallet<br />

section handles the parameters of the modeled mallet. From there, you can<br />

control how hard the simulated striking surface is (Stiffness) and the intensity of<br />

the impact made by the mallet on the surface (Force). The Fork section handles<br />

the resonating characteristics of simulating a mallet striking a fork. Here you can<br />

control Tine, the portion that is struck, and Tone, the subsequent resonance of<br />

the Fork’s simulated tone bar. The Damper section handles the modeled characteristics<br />

of an electric piano’s dampers, how dampers create their own noise<br />

when they are applied and released when responding to the action of a piano<br />

key. The Pickup section acts as a virtual pickup similar to an electric guitar’s coil<br />

pickup. Adjusting the different parameters within this section changes the sound<br />

dramatically as the various knobs allow changes for distance, input amount, symmetry,<br />

and pickup types. The pickup types modeled are electro-dynamic-R and<br />

electro-static-W.<br />

Each one of Electric’s sections is ultimately fed into the Global section, which<br />

controls overall instrument functions, including tuning, pitch bend, and volume.<br />

We recommend experimenting using Electric within a Rack Device and taking<br />

full advantage of Live’s audio effects to enhance Electric’s “classic” sound and<br />

character. Electric can be purchased separately for those of you who do not own<br />

<strong>Suite</strong> 8.<br />

9


Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

10<br />

Figure 1.11 Electric Pickup<br />

section.<br />

Figure 1.12 Operator.<br />

5 Operator<br />

Operator has been refreshed and rebuilt for <strong>Suite</strong> 8. This legendary instrument<br />

has been part of the Ableton legacy for several versions now. It is a user-definable<br />

FM (frequency modulation) software synth inspired by the classic digital FM<br />

hardware synthesizers. Operator combines traditional FM synthesis (the amplitude<br />

of one signal modulating the frequency of another signal) with Additive<br />

synthesis (combining partials/sinewaves) and Subtractive synthesis techniques<br />

(the filtering out of frequencies/harmonics) to create an easy-to-use customizable<br />

software synthesizer for Live. In addition, Operator contains four oscillators<br />

that can be mixed together along with a large number of included waveforms,<br />

which are multiplied together to create unique sounds.<br />

The interface is confined to one screen separated into two areas, the shell (on<br />

the left and right) and the display in the middle. To the left is a bank of four multiwaveform<br />

oscillators, which are labeled and color-coded. They can be routed<br />

with 1 of 11 algorithms for connecting oscillators to other oscillators, so they<br />

can modulate in various ways. The display area is where the currently selected<br />

shell’s parameters are listed and they can be edited when selected. This interactive<br />

display can also be toggled between an Envelope and Oscillator Views,<br />

when the associated orange outlined box is selected from within the display.


Figure 1.14 Sampler.<br />

<strong>Suite</strong> 8<br />

Oscillator View allows for creating customized “user” waveforms by manually<br />

drawing them into the Waveform Editor using the mouse pointer. By doing this,<br />

you can adjust the amplitude of an oscillator’s partials.<br />

Figure 1.13 Operator: Oscillator Waveform Editor.<br />

6 Sampler<br />

On the right-hand side is the<br />

LFO shell, an expansive Filter<br />

shell with 14 preset filter types,<br />

Pitch shell (Pitch Envelope),<br />

and Global shell.<br />

With <strong>Suite</strong> 8, you can select<br />

dozens of Instrument Rack<br />

presets featuring Operator,<br />

designed by top-notch sound<br />

designers. Load it up and<br />

try it out. The full version of<br />

Operator can be purchased<br />

separately for those who do<br />

not own <strong>Suite</strong> 8.<br />

No digital audio workstation (DAW) is complete without a fully integrated software<br />

sampler for sample playback and for building or hosting sample libraries.<br />

This is exactly what Sampler is. Think of Sampler as essentially Simpler on<br />

steroids. Lots of steroids! Sampler is a multisampling instrument capable of handling<br />

large multisampled instruments. Unfortunately, Sampler is not included<br />

with the purchase of Live 8; but the full version can be purchased separately for<br />

those who do not own <strong>Suite</strong> 8. The good news, however, is that Simpler too<br />

supports playback of multisampled instruments, as long as the instrument preset<br />

was made in Sampler and then converted to a Simpler preset (right click or<br />

Ctrl+click on Sampler’s title bar and select Sampler → Simpler). Sampler can also<br />

import Kontakt (.nki – Native Instruments), EXS (.exs – Logic), SoundFont (.sf2),<br />

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Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

12<br />

GigaStudio (.gig – Tascam), and AKAI -S1000, S3000 third-party sample libraries<br />

(a wonderful feature!). Note that some third-party sample programming features<br />

and parameters are not supported in Sampler due to their proprietary<br />

design. In addition to sample playback, Sampler also makes use of common<br />

FM/AM synthesis features for sound design concepts.<br />

The user interface is comprised around a multipage layout accessed by tabs<br />

located at the top of the interface. Each tab offers its own set of tweakable<br />

parameters as follows:<br />

The Sample tab is a graphic sample editor accompanied by all the necessary sample<br />

playback parameters. Among others, this includes the all important sample<br />

start, end, loop, and cross-fade settings.<br />

Figure 1.15 Sampler: Sample tab.<br />

The Pitch/Oscillator tab reveals the FM/AM oscillator and Pitch parameters and<br />

envelopes. Enable either one to modulate and shape the samples’ playback<br />

characteristics.<br />

Figure 1.16 Sampler: Pitch/Oscillator tab.<br />

The Filter/Global tab includes a multimode filter with adjustable frequency and<br />

resonance parameters and filter envelope. The Global section handles the overall<br />

volume envelope and sample settings.


Figure 1.17 Sampler: Filter/Global tab.<br />

<strong>Suite</strong> 8<br />

The Modulation tab manages the auxiliary envelope and three LFOs for modulating<br />

a multitude of Sampler’s internal parameters, i.e., pitch, volume, filter<br />

frequency, etc.<br />

Figure 1.18 Sampler: Modulation tab.<br />

The MIDI tab is where Sampler’s internal parameters can be assigned to standard<br />

MIDI controllers. Each MIDI controller type can be assigned to two modulation<br />

destinations.<br />

Figure 1.19 Sampler: MIDI tab.<br />

The Zone tab is where each sample’s playback range is graphically managed.<br />

From this view, samples are assigned to keys, velocities, and sample select ranges<br />

that will trigger a sample layer’s playback.<br />

13


Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

14<br />

Figure 1.20 Sampler: Zone tab.<br />

More specifically, a Zone is the horizontal line-bar associated to a specific sample<br />

layer that defines the actual MIDI note or value range a layer (sample) will<br />

respond to when a note or other incoming MIDI data is played/received. Each<br />

sample will have the correct “root key” note displayed within Sampler’s interface<br />

for easy reference to your new zone range. You can lengthen or shorten the zone<br />

range with a click of the mouse on each side of the zone range display, allowing<br />

you to trim each edge of the zone to the desired position along the keyboard<br />

range. You can also edit multiple zones as a group by selecting its title bar on<br />

the left-hand side. There is a zone editor for each MIDI note assignment (Key),<br />

velocity (Vel), and Sample Select (Sel). A multisampled instrument will consist<br />

of many zones, for example a piano may have 300� zones, one zone for each<br />

note at multiple velocity values (hard, medium, soft, etc.). In addition, dragging<br />

at the top of the Zone will allow you to set a Fade Range that allows you to scale<br />

the volume associated to the Zone area that the fade is applied to. This is useful<br />

for overlapping two Zones so that transitions between samples are inaudible.<br />

Another really exciting possibility with Sampler is Live’s Instrument Racking process<br />

that allows you to layer multiple Samplers within one playable device. For<br />

more on Rack Devices, launch to .<br />

You can adjust the viewable display within the Zone editor by right clicking<br />

or ctrl + clicking and selecting “small,” “medium,” or “large” in the menu. This is<br />

great when working with Zone Fades and multiple zone ranges.<br />

Sampler has an enormous amount of features that will keep you busy for hours<br />

on end, the result of which can be unimaginable.<br />

7 Tension<br />

Tension is a fully integrated software synth designed to closely emulate stringed<br />

instruments through physical modeling. This instrument has been created by<br />

Ableton in collaboration with AAS. The concept is based on emulating the<br />

physical characteristics that influence the timbre of a stringed instrument.<br />

These characteristics or components are considered by Ableton to be bowing


Figure 1.21 Tension.<br />

<strong>Suite</strong> 8<br />

technique, dampening, finger, pickup, and body. To achieve a useful result,<br />

Tension includes four excitator types and models of a string, finger/fret interaction,<br />

damper, and various soundboards. It also includes a multimode filter and<br />

envelope, LFO, and global controls that integrate performance features.<br />

The user interface is laid out in two tab views. The String tab manages the<br />

parameters relating to the string’s physical characteristics. This includes a section<br />

for Excitator, String, Damper, Vibrato, Termination, Pickup, and Body. Here is a<br />

brief rundown of these sections:<br />

The Excitator section is where one of the four excitators – Bow, Hammer, Hammer<br />

bouncing, and Plectrum – is selected to play the string, thus generating<br />

various instruments and styles of playing. Excitator may be deactivated using<br />

the switch located next to its name in the upper left. If “Off,” damper will need<br />

to be active for sound to be made. The String section handles the simulation<br />

of the resonating string and parameters that affect its theoretical vibrations.<br />

Damping controls the presence of high-frequency content. Inharm affects the<br />

intonation of the strings’ upper partials. The Vibrato section generates a vibrato<br />

effect on the string (a pulsing wave-like effect). Adjust the Rate to set the speed<br />

of the vibrato and Amount to set the amplitude of the effect. Use Delay to delay<br />

the onset of vibrato when a note is played. The Damper section handles the<br />

parameters for simulating the effects of a string being stopped from vibrating in<br />

a similar way that a real-world instrument would behave when a key is released<br />

or muted with a finger, pad, or other type of damper. Each parameter in this<br />

section creates some very believable results. For example, by using Damping<br />

to control the amount and resistance of the damper and Position to establish<br />

where on the string the damper comes in contact, you can achieve some sounds<br />

resembling a finger muting a guitar string that can even generate a resultant<br />

harmonics effect. The Termination section emulates the relationship of the finger,<br />

fret, and string with parameters relating to the force applied by the finger<br />

onto the string and the stiffness of the finger and fret. Each one of these parameters<br />

can be adjusted. The Pickup section is designed to model an electric guitar<br />

or electric piano’s pickup, which can be positioned relative to the string using<br />

15


Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

16<br />

the provided slider. The Body section handles the parameters for simulating the<br />

effect that the body or soundboard of a string instrument has on the frequency<br />

content and how the string’s vibrations resonate. Settings for Body type, Decay,<br />

Low/High Cut, and String/Body balance, all contribute the realistic modeling of<br />

this physical property.<br />

The Filter/Global tab includes a filter section for sound shaping, which contains<br />

Filter, Filter Envelope, LFO, and global controls with sections relating to<br />

MIDI and performance parameters. These parameters include Keyboard (tuning,<br />

polyphony, pitch bend, etc.), Unison Mode (stacking voices for a chorus-like<br />

effect), Portamento, and Volume knob.<br />

Figure 1.22 Tension: Filter/Global tab.<br />

The full version of Tension is not included with Live 8 but can be purchased<br />

separately. Tension is not only limited to creating traditional string sounds; rather<br />

it can be very useful as sound design too. To get a handle on Tension and all its<br />

possibilities, explore its presets and try experimenting with your own sounds in<br />

similar ways.<br />

8 Drum Machines<br />

Drum Machines is a 540-MB, 24-bit 96-kHz sample collection of the most popular<br />

and sought after vintage electronic drum machines/computers from past<br />

years. It has been integrated as an expansion to the Live library, developed,<br />

recorded, and programmed by Puremagnetik. Their goal was to recreate the<br />

classics as closely as possible. The Drum Machines sample collection seamlessly<br />

integrates Drum Rack presets found in the Device Browser’s Instruments>Drum<br />

Rack>kit folder and also comes with a collection of Live Clips that are installed<br />

along with the Drum Machines Live Pack.<br />

Don’t let the number of selected Drum Machines fool you. The included preset<br />

library contains a surprisingly vast amount of unique sounding variations for<br />

these classic “beatbox-like” iconic sounds. Drag any of these presets from the


Figure 1.23 Drum Machines Drum Rack.<br />

<strong>Suite</strong> 8<br />

Drum Rack folder in the Device Browser to an empty MIDI track to start using<br />

them. Note that all these Rack presets are mapped to Macro Controls by default.<br />

Feel free to add and chain together additional sounds to each Drum Rack Pad<br />

to layer and build your Drum Machine sounds into megastacked creations.<br />

Drum Machines is available separately for purchase as a download for those who<br />

do not own <strong>Suite</strong> 8. It comes as a Live Pack that you’ll need to install after Live 8<br />

has been installed. The simple installation process will automatically add Drum<br />

Machines’ samples, presets, and clips (MIDI patterns) into your Live 8 Library.<br />

For quick access to Drum Machines kits and clips, use Help View. Same as for<br />

other various folders in the Library. Click on the associated link to browse for<br />

these items.<br />

9 Session Drums<br />

Figure 1.24 Session Drums Drum Rack.<br />

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Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

18<br />

Designed in collaboration with Chocolate Audio, Session Drums is a 28-GB<br />

sample library of multisampled acoustic drums with an included complement<br />

of Live Clips. Amidst this vast content are a variety of drums, sticks, and mallets<br />

as stereo kits (fully mixed for production) and multimic kits (for custom mixing).<br />

The multimic presets have been provided so that you can adjust and mix mic<br />

positions and levels as you wish. The idea here is to recreate a real live studio<br />

session (hence the name) with maximum flexibility.<br />

The quality and dynamics are evident in this well-produced drum library. Multivelocity<br />

ranges and cross-fade zones for each sound are an integral part of the<br />

Session Drum library, along with its sample switching programming approach<br />

that avoids obvious repeating samples. Cross-fade zones here are useful for disguising<br />

transitions between different samples and sample layers so that alternate<br />

samples or in our example drum samples of different velocities can be used to<br />

help create realism.<br />

Most of the Session Drum kits can be loaded either as a stereo “full version”<br />

(24 bit) or as a “lite version” LE (16 bit). They can be located in the<br />

Instruments>Drum Rack>Kit folder.<br />

To load a Session Drums preset, drag it from the Device Browser into an empty<br />

MIDI track, just like you would do with any other device. You will find the<br />

Multimic presets sorted into their own folder. For quick access to Session Drums’<br />

kits and clips, use Help View. Same as with other various folders in the Library,<br />

click on the associated link to browse for these items.<br />

10 Latin Percussion<br />

Figure 1.25 Latin Percussion.


<strong>Suite</strong> 8<br />

Created and produced by e-instruments, Latin Percussion is a 24-bit/48-kHz<br />

1-GB multisampled acoustic percussion sample library featuring 107 Latin<br />

Percussion instruments. This library is fully integrated as Drum Rack presets<br />

included in <strong>Suite</strong> 8 or for separate purchase for the Live 8 users. The concept<br />

behind Latin Percussion is to provide you with real-world percussion instruments<br />

that cover the various playing techniques and articulations, and exploit the various<br />

timbres native to the instruments, i.e., slaps, mute, flams, heel, shake, and<br />

more. The library is programmed as individual instruments and as kits that are<br />

compatible with the most common drum pad controllers.<br />

In addition, Latin Percussion comes with clips and grooves featuring authentic<br />

playing patterns and rhythmic phrases located in the Live 8 Library. Note<br />

that these clips go far beyond the normal MIDI clip, in that they have been programmed<br />

to really show off the true characteristics of these high-quality samples<br />

and presets in the Latin Percussion Library. To load up a preset, simply drag a<br />

Latin Percussion Set or specific clips contained within the Set into your Set.<br />

Latin Percussion instruments are located under Drum Racks in the Device<br />

Browser. There you will find a variety of instrument presets and kits. The provided<br />

clips and a selection of grooves are located in the Library within the Clips and<br />

Grooves folders. More specific clips and grooves (instrument/style/genre specific)<br />

are located within each kit’s Set within the Latin Percussion preset folder.<br />

All clips and grooves are loaded as expected. For quick access to Latin Percussion<br />

kits and clips, use Help View. Same as for other various folders in the Library,<br />

click on the associated link to browse for these items.<br />

Figure 1.26 Latin Percussion:<br />

Sets located in the Library Clips<br />

Folder.<br />

11 Zero-G, Cycling ’74, Sound<br />

Objects Lite, Designer Drums<br />

<strong>Suite</strong> 8 contains a very strong library of samples and sounds, which are ready<br />

to load and play as Construction Kits, Rack Device presets, and as individual<br />

19


Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

20<br />

sounds in certain cases. Navigate to your Live Library and you’ll find several<br />

folders containing these Sets, clips, and Drum Racks. Zero-G has contributed<br />

over 400 loops and samples in a wide range of styles, from Hip-Hop and<br />

Funk to Dance and Electro. You’ll find over 440 MB of samples and loops by<br />

Cycling ’74. Sound Objects Lite by SonArte has included a wide variety of percussive<br />

style samples to widen the sonic palette with organic “found sounds”<br />

(real-world) for innovative sound design. Deep within the vast <strong>Suite</strong> 8 Library is<br />

Designer Drums, Drum Racks featuring Operator-based synthetic drums. These<br />

are intensely programmed and designed to offer dynamic sounds. Note that<br />

Zero-G and Cycling ‘74 content is not available in the download version of<br />

<strong>Suite</strong> 8.<br />

12 Essential Instrument<br />

Collection 2<br />

The <strong>Suite</strong> 8 “boxed version” contains a large multisampled library of instruments<br />

created in conjunction with SONiVOX and Chocolate Audio. Once<br />

installed, <strong>Suite</strong> 8 offers real-world sampled sounds ranging from acoustic pianos,<br />

orchestral brass, electric and acoustic guitars, to keyboards and orchestral strings<br />

designed as Instrument Racks. Ableton has cleverly included the EIC LE pack,<br />

which are CPU-efficient libraries that load easily and are great for working on<br />

ideas when computer power is at a minimum. You’ll find several versions of the<br />

sampled instruments in the EIC 2 library available as lite versions along with the<br />

full versions to assist in large-scale instrument sessions with lots of tracks. You’ll<br />

find all the EIC instruments within the Live Device Browser, integrated with all<br />

of Live’s other Instrument Racks. Take the time to explore these sounds and<br />

multitrack presets as you dive further into <strong>Suite</strong> 8.<br />

13 Construction Kits and<br />

Templates<br />

Construction Kits are worth mentioning here because they act as templates<br />

themselves. They serve as a great starting point for new projects or for a new<br />

Live 8 user. You’ll find dozens of Construction Kits in the <strong>Suite</strong> 8 Library. Clicking<br />

on one of these Sets will open an array of MIDI tracks and customized preset<br />

instruments across several tracks. Most or all these Construction Kits open up as<br />

Group Tracks, so you’ll need to unfold them to see all the contained “grouped”<br />

tracks. You can play through the scenes and launch the various clips, but best of<br />

all you can arm a MIDI track and record new parts with the current instrument<br />

on that particular track to build up your own arrangement, eventually doing<br />

away with or deactivating the original Construction Kit clips. Like Templates,<br />

most of these Construction Kits have mastering devices and other useful Audio


Figure 1.27 Construction Kits.<br />

<strong>Suite</strong> 8<br />

Effect Racks to encourage you to dive deeper into creating and designing new<br />

sounds and sets with <strong>Suite</strong> 8.<br />

Several Live Set Templates are also located in the Library within their own dedicated<br />

folder. These range from standard 4 and 8 track recording setups to more<br />

advanced mastering and mixing templates. Explore them to find original devices<br />

and unique routing options. With templates, it’s all about learning and adapting<br />

to enhance your Live workflow.<br />

For quick access to Construction Kits and Templates, use Help View. Click on the<br />

associated link to browse for these items.<br />

21


Ableton Live 8 and <strong>Suite</strong> 8: Create, Produce, Perform<br />

22<br />

Figure 1.28 Templates.

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