S4552-rt-voxel-based-global-illumination-gpus
S4552-rt-voxel-based-global-illumination-gpus
S4552-rt-voxel-based-global-illumination-gpus
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VOXELIZATION FOR OPACITY3. Rasterize the triangle usingMSAA to compute one coveragemask per pixel.?Actual MSAA pattern is different,but we translate those samplesonto a regular grid.?26