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S4552-rt-voxel-based-global-illumination-gpus

S4552-rt-voxel-based-global-illumination-gpus

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OUR SOLUTION• Dynamic approximation— No offline pre-computations— Handles dynamic scenes easily• Voxel Cone Tracing— “Interactive Indirect Illumination Using Voxel Cone Tracing” by CyrilCrassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann• Gathering information from a multi-resolution <strong>voxel</strong>representation of the scene7

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