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<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong>


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> 173 Creatures For use withCreated by William McAuslandPublished by Outland Arts“Putting YOU in the Game”www.mutantepoch.com‘<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong>’ and the ‘Outland System’ game mechanic are all trademarks owned by Outland Arts© Copyright 2007-2014 Outland Arts/ William McAuslandOLA1007 ISBN 978-0-9879642-8-1 First published November 2014Special Thanks to Danny Seedhouse and Brandon Goerigner for their editorial input, as well as to the Tuesday creative crewof Bill, Jon, Larry, and Camille for illustration feedback. Extra special thanks to my wife, Brooke for her support during the longprocess of this book’s production.Outland Arts1860 Lodgepole DriveKamloops, B.C. CanadaV1S IX8web sites: www.outlandarts.com or www.mutantepoch.com“This is what your characters see!”Hey Game Masters, are you a Society of Excavators Member*? If so, you can get player handouts, for personal use only, of all the art fromthis book! In the SOE members only area, go to <strong>preview</strong> copy doesn’t have the link in it to avoid download congestion you can grab these150dpi jpegs and show them to players on your tablet, phone or as print outs.Not an SOE member? No worries, we got a ton of art from this book in a public art gallery right here:http://www.outlandarts.com/TME-mutant-bestiary-1-art.htm*SOE membership is free with purchase of <strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> hub rules in print or PDFLearn more here: http://www.outlandarts.com/TME-SOE-<strong>preview</strong>.htm


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong>Table<strong>RPG</strong>of Contents<strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> Introduction .............................................4Abhorra ....................................................5Armadillos ...............................................7Armadillo, Normal ................................7Armadillo, Spiny ....................................7Armadillo, Giant ....................................7Badgers ...................................................9Badger, Normal ....................................9Badger, Bone Eater ..............................9Battle Apes ...........................................11Battle Ape, Wild Chimp ......................11Battle Ape, Cy-Chimp .........................11Battle Ape, Wild Gorilla .....................11Battle Ape, Cy-Gorilla .........................11Beavers .................................................15Beaver, Normal ..................................15Beaver, Tusked ...................................15Beaver Omnivorous ...........................15Bicrustodon ..........................................16Blade Tail .................................................17Blood Mole ...........................................18Bog Lurker ............................................19Brain Hound .........................................20Bug-Crits ...............................................21Bug-Crit, Drone ...................................21Bug-Crit, Warrior ................................21Bug-Crit, Scout Flyer ..........................21Bug-Crit, Egg Queen ..........................21Calamusk .............................................23Cats 2 ....................................................24Cat, Jaguar ..........................................24Cat, Ocelot ..........................................24Cat, Lynx .............................................24Cat, Bobcat .........................................24Cat, Cougar .........................................24Cat, Shambler ....................................24Cat, Hacker .........................................24Cat-Folk (See Krenth) ........................67Cough-Jaw .............................................27Creeping Impaler .................................28Crimson Slinker ...................................29Crustaceans .........................................30Crustacean, Land Crab .....................30Crustacean, Giant Land Crab ...........30Crustacean, Giant Hermit Crab ........30Crustacean, Bog Shrimp ...................30Crustacean, Marauder Shrimp ........30Crustacean, <strong>Epoch</strong>ian Great Lobster ..30Crustacean, Crabkin .........................30Deci-Roller ............................................34Deepkin ................................................35Deer ......................................................36Deer, Blacktail ...................................36Deer, Whitetail ...................................36Deer, Mule ..........................................36Deer, Caribou .....................................36Deer, Elk .............................................36Deer, Moose .......................................36Deer, Pronghorn .................................36Deer, Nostbuck ..................................36Devilkin .................................................39Dogs 2....................................................41Dog, Fox ...............................................41Dog, Black Slinker Fox .......................41Dog, Coyote .........................................41Dog, Ruin Coyote ................................41Dog, Dreaddog ...................................41Dog Boys (see Wolfur) .......................130Domogoth ..................................44Entropy Beast ...........................45<strong>Epoch</strong>ian Merfolk .....................47Fetid-Oltuch ..............................48Float Fiend ................................49Geloid ........................................50Goats .........................................51Goats, Normal ........................51Goat, mountain ......................51Goat, Lucifer ...........................51Hell Crawler ..............................53Hex Frill Opossum ...................56Hooked Gasher .......................56Horrid Slicer .............................57Hyena-Sapien ..........................58Impalerzee ...............................59Impalerzee, Adult ..................59Impalerzee, Larva .................59Insects 2a & 2b ...............60 or 63Insect, Carnivorous Grasshopper ..60Insect, Swamp Mantis .....................60Insect, Woodland Mantis .................60Insect, Killer Bee Swarm .................60Insect, Giant Diving Beetle ..............60Insect, Scissor Caterpillar ................60Insect, <strong>Epoch</strong>ian Firefly ....................63Insect, Locust Swarm .......................63Insect, Enormous Earwig .................63Insect, Giant Stickbug ......................63Insect, Flesh Cockroaches ..............63Junk Stalker ..............................65Korvess .....................................66Krenth ........................................67Marmots ....................................68Marmot, Normal ....................68Marmot, Giant ........................68Marmot, Saber .......................68Mice ...........................................69Mice, Normal ..........................69Mice, Aquatic ..........................69Mice, Venomous ....................69Mice, Swarmer .......................69Millipedes ..................................71Millipedes, Bleach ..................71Millipede, Carrion ...................71Millipede, Giant ......................71Mollusks ....................................72Mollusk, Pond Trap ................72Mollusk, Spear Clam .............72Mollusk, Swamp Jaw .............72Mollusk, Multi-Snagger .........72Night Wing ................................75Otters ........................................76Otter, River ..............................76Otter, Sea ................................76Otter. Man-Taker ....................76Pigs ...........................................78Pigs, normal ...........................78Pig, Wild Boar ........................78Pig, Great Tusk ......................78Pig, Oinker .............................78Pit Jacker .................................81Plants .......................................82Plant, Burr Thrower ..............82Plant, Dagger Tree ...............82Plant, Puff Moss ...................82Plant, Ripper Vine ................82Plant, Mobilamortus ............82Plant, Colossal Mobilamortus ..82Pond Ghoul ...............................86Porcupines ................................87Porcupine, Normal .................87Porcupine, Spine Thrower .....87Porcupine, Giant .....................87Prothomus ................................88Rabbits ......................................89Rabbit, Cottontail ...................89Rabbit, Jack ............................89Rabbit, Giant ...........................89Rabbit, Thrasher .....................89Raccoon ....................................91Raccoon, Normal ....................91Raccoon, Flesh Eater .............91Raccoon, Bipedal ...................91Rad-Creeper ..............................92Sabergut ....................................93Sagaawrath ...............................94Saw Wing ..................................96Scrag ..........................................97Sheep ......................................98Sheep, normal ......................98Sheep, Bighorn .....................98Sheep, Thunder ....................98Skinner .....................................100Skunks ....................................101Skunk, Normal ......................101Skunk, Eroder .......................101Skunk, Predatory ..................101Sky-Demon .............................103Sky-Strafer ...............................104Slugs ........................................105Slug, Frothing ........................105Slug, Holocaust ....................105Slug, Jawed ...........................105Slug, Gargantuan .................105Snagger ...................................107Snails .......................................108Snail, Death Quill ..................108..Snail, Swamp Creeper .........108Snail, Monstrous ..................108Snail, Reef Horror .................108Soul Leech ..............................111Spike Blade .............................112Squrrels ...................................113Squirrel, Normal ...................113Squirrel, Whiptail ..................113Squirrel Carnivorous ............113Squirrel, Freakish .................113Stone Spitter ...........................115Tall Clipper ..............................116Terrafins ..................................117Terrafin, Hatchling ................117Terrafin, Silverling .................117Terrafin, Goldling ..................117Terrafin, Spawner .................117Tree Squid ..............................118Turtles .....................................120Turtle, Giant Snapper ..........120Turtle, Club-Tail .....................120Turtle, Deep Terror ...............120Turtle, Anthro-Tortoise .........120Underfoot ................................123Wailing Hook Fiend ................124Waste Stalker .........................125Weasels ..................................126Weasel, Normal ....................126Weasel, Great ................126Weasel, Hydra ................126Whales ..............................128Whale, Dolphin ..............128Whale, Killer ...................128Whale, Baleen ...............128Wolfur ...............................130Wolverines .......................132Wolverine, Normal ........132Wolverine, Flayer ...........132Zalsh-Mal ..........................133Ziagota ..............................135Encounter Tables ....136-144Ancient Ruins .................137Wilderness Matrix <strong>One</strong> .139Wilderness Matrix Two ..141


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> Introduction to <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong>In <strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> setting, the arrival of previously unseenhumanoids and beasts typically occurs through either reintroductionor evolution.Re-introduction occurs when old world species repopulatetheir ancient homelands, such as areas which were sprawlingurban spaces or crop lands carved from pre- settlementwilderness. This habitat loss process started in about the mid20 th century and accelerated until the devastations whichfinally collapsed human civilization.<strong>The</strong> second common avenue of new species introductionoccurs through evolution, in which new life forms, many of themincredible and nightmarish, others hauntingly beautiful, andsome just plain weird, migrate into new territories. Similarly,new beasts can occasionally emerge on the scene due to somefluke of nature or mad scientist’s activities, and it is theseengineered monsters which are often the most disturbing anddangerous.All these new arrivals offer special challenges to humancommunities, and in particular, pose a threat to excavatorsand others who enter the wilderness areas on an almost dailybasis. Dig teams are often the first to discover never beforeseen life forms and often blamed for unleashing these terrorsupon the countryside, trade routes and villages.<strong>The</strong> creatures found in <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> cover a mixof known animals and livestock, as well as a diverse collectionof altogether new specimens. Although normal animals areincluded, most have one or more bizarre off-shoots and all canbe discovered as a mutant strain, which could turn an otherwisedocile farm or prey animal into a deadly foe. Occasionally, alisting will be continued over one or two additional pages, ormight be an extended collection of animals from those foundin <strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> Hub Rules, noted with the numbertwo behind the creature names (Cats 2, Dogs 2, Insects 2, andPlants 2 are within this book).<strong>The</strong> collection found in the Hub Rules, and those in this tome,are by no means the only official TME creatures available tothe game master. <strong>The</strong> magazines ‘Excavator Monthly’, and theExcavator Monthly Compendium book which contains all sixEM issues, have a vast menagerie of new beasts. Additionally,several creatures are available for free download in ourCreatures of the Apocalypse series at most <strong>RPG</strong> downloadstores and even more at www.mutantepoch.com in the Societyof Excavators members area*.New monsters are always welcome in a tabletop game,regardless of the genre. TME Game masters will find a wealthof post-apocalyptic adversaries, pets and allies in the followingpages, keeping the game interesting and intense for manysessions to come. While the 173 listings contained in thisbook, and previously mentioned sources, will offer a varietyof challenges for many adventures, they are by no means allthe mutant denizens of <strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> and so the gamemaster is encouraged to invent his or her own beasts. Usingthe creatures in this book as examples or base life forms, aGM can quickly come up with something nasty, either as a newspecies or unique hybrid freak, something that the players willtalk about for years to come.<strong>The</strong> designation of <strong>Mutant</strong> <strong>Bestiary</strong> ‘<strong>One</strong>’ implies that theremight be a book two in this series. This is a correct assumption,as there is a growing folder of handwritten descriptions, loosesketches and cryptic scribbles with this in mind. <strong>The</strong> OutlandArts team is constantly coming up with new material topopulate this treacherous, weird and wonderful setting. Untilthen, enjoy this offering, with hopes that these beings, whengiven life in the imaginations of the GM and players alike, gofar toward immersing participants in a world of high adventureand exploration.* Anyone who has purchased a copy of the Hub Rules can sign up to become a Society ofExcavators Member. See www.mutantepoch.com/membership.htm for more details.


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> Abhorra (Ugly-Buglies)Defense Value: +5Endurance: 10+2d20Movement: 4mInitiative: -1Attacks: weapon (club)Strike Value: 01-50Damage: d12+2Strength: 37 (+2 DMG)Agility: 13Accuracy: 15Intelligence: 4+d10Willpower: 21Perception: 12Appearance: d6Valuables: nilExperience Factors: 15Morale: poorSize: 1 to 2m tallWeight: 2kg per point of enduranceMutations: 23% /1Relics: 7% / 1 WC-RImplants: nil<strong>The</strong> pathetic race of abhorras are sickly, naked, onearmed, ignorant and cannibalistic mutant humans.<strong>The</strong>y have thick, bloated bodies covered in weepingsores and patches of thick white hair. <strong>The</strong>ir headshave no visible neck and always grow from one shoulderwhere an arm would normally be. Due to thishandicap, abhorras, also called ugly-buglies, are slowto react (-1 initiative), easy to strike (+5 DV) and notvery accurate or agile.To most people, it is a mystery how in a world fullof far more intelligent, fleet footed and deadly beings,that these abhorrent humanoids can exist. More perplexingis how it is that these humanoids can thrive inthe ruins, considered the most dangerous environmentof all. <strong>The</strong> answer seems to be in the incredible reproductivecapacity of the species. Ugly-bugly females baretriplets at every birth, have only a four month pregnancy,and finally, abhorras reach adulthood at age nine.<strong>The</strong>y seem to subsist on molds, plants, carrion, andfoods stuffs that normal humans can’t or won’t touch.<strong>The</strong>ir diet of carrion and contaminated vegetation hasmade their own flesh taste ‘muddy’ and is occasionallyradioactive and toxic (if encountered in ruins, theirblood and meat is 87% likely to be contaminated withmild radiation and type A weakness poison).Additionally, these unlikely looking sub-humans formvery tight knit communities and hole-up in well defendedruined structures, caves or thickets. From these lairs theydefend their territory quite ferociously by throwing rocks,scrap metal, and crude javelins from the walls, or else rushintruders using crude weapons, screaming as they come.Abhorras view other mutant humans and pure stockswith envy, awe and distrust. Captives humanoids of lessthan 35 appearance are either killed and eaten on thespot (each victim allowed a APP based type B HC), or takenback to the abhorra den and put into wooded cages,forced to work by day, and penned at night, until winter,when food supplies run low and one by one the slavesare dismembered and served raw. Attractive prisoners,on the other hand, are kept as mate-slaves and the subjectof unspeakable humiliation as they must entertainthe tribe on a makeshift stage, endure abuse by all clanmembers, receive regular beatings, undergo malnutrition,and be forced to eat things that are simply revolting. Duringwinter months, each attractive prisoner must makean appearance based type A hazard check per week toavoid being butchered and eaten. All offspring born froma mixed species coupling, after a 4 month gestation, arealways abhorra, with a 2 in 10 chance per mutation of theparent’s occurring in the three offspring.<strong>The</strong>se primitive folk dwell in shoddy forts made ofwhatever scrap they can pull together. <strong>The</strong>ir tribes consistof 100+2d100 members and typically 3d6 assorted meatand mating slaves. <strong>The</strong>y normally carry clubs, but will also


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> be known to use javelins or any looted weapons from theirvictims.Being ruin dwellers, they are occasionally in the possessionof relic weapons, however, once out of ammo orpower, abhorras can’t reload shell casings or figure outsolar generators or other devices with which to continueusing such weaponry. <strong>The</strong>y never wear armor, feeling it iscowardly to hide behind anything but the nudity their godgave them. In their lairs will be valuables LH x d2, d6 randomrelics, d6 empty or unpowered relic weapons (WR-R)and 3d1000sp in plastic scraps.Unless born from the mating of an abhorra to a mutanthuman and genetically gifted with more than onedeviation, regular abhorras are 23% likely to exhibit oneindividually assigned mutation from the following list:d100 Abhorra Mutation List01-12. Bone studded body, DV –1013-18. Spiked upper body, DV –14, body slam SV 01-60/ DMG 2d12+219-22. Two heads fused together, +d10 intelligence,and a 7 in 10 chance of a ghost mutation from tableTME-1-59, page 59 of the TME hub rules.23-27. Eyes all over body, +2 initiative, DV increased –528-32. d6 extra arms, each with a club33-37. Extra arm growing from torso, ends in lethalhook SV 01-70/ DMG d20+2*38-42. Plated in bone carapace, -1 movement, increaseDV by –4d1043-46. Vomits acid 4/day, range 12m, SV 01-60, burnsfor d6 rounds, DMG d6 per round.47-51. Beam eyes, 3 uses/day, range 50m, SV 01-60,DMG 2d1052-57. Long legs, Moves +d658-71. Carnivore, massive jaws like a baboon, SV 01-70, DMG 3d6+3*72-78. Huge Specimen, 3m tall, +2d20 END, +1 MV,+d12 DMG, +10 SV, STR +3d2079-83. Enormous, 5m tall, +30+2d20 END, +2 MV,+10+d12 DMG, STR +60+2d20 pts.84-88. Winged, huge bat wings, 8m span, fly 15m perround, DV -22 when flying89-92. Crab pincer on end instead of hand, SV 01-70/DMG d20+293-97. Ballistic hide, DV -40 vs bullets and frag grenades.98,99. Thinker, huge brain, INT +3d20, WILL +3d20,PER +2d2000. Ghost mutant, has d6 mutations from ghost mutantlist, see Hub Rules book, page 59, plus, Intelligence andWillpower scores are increased by 20+d20 each. Usuallya leader.* As additional attack to others


Armadillos<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> Species Normal Spiny GreatDefenseValue:-14/-48 -30/-74 -26/-72Endurance: 3+d4 20+2d20 200+2d100Movement: 5m 4m 4mInitiative: normal -1 -2Attacks: 1 1 2 claws and 1 biteStrike Value: 01-38 01-68 01-74Damage: d4 d12+2 d10/ d10/ bite 2d10Strength: 7 78 216Agility: 18 16 12Accuracy: 21 28 18Intelligence: 6 8 7Willpower: 23 37 49Perception: 17 15 11Valuables: nil 5d6sp shell 100+d100sp ShellExperience: 5 27 260Morale: Poor Average FirmSize: length 1m 2.2m 4.2mWeight: 8 kg 79kg 468kgMutations: 39%/d2 9%/ 1 nilAll armadillos are typically vegetarian, however, bothspiny and great armadillos are considerably more aggressivethan their normal ancestors and likely to put up aferocious scrap to defend their young, burrow or feedinggrounds. When outnumbered, out-sized, or clearly loosingthe battle, yet unable to flee from attackers, armadilloswill resort to curling into a ball, tucking their legs upinto the protective shell and making themselves exceedinglyhard to penetrate. When in a ball, use the seconddefense value shown. In this state, if it does take threeor more injuries, it will uncoil and fight to the finish. Mostcarnivores, however, will give up on anarmadillo after 10rounds ofunproductive attacks, and look elsewherefor prey.Normal armadillos from the old world havesurvived simply by inhabiting remote areasand relying on their armor and numbers.Near radioactive or bio-agent contaminationzones, however, mutant specimens are common,some of which are carnivorous; 39% ofall ‘normal’ encountered armadillos will bemutants with d2 mutations from the followinglist:d20Normal Armadillo Mutations1-3. A mutation from list MUT-1, hUBrules, table TME__-__4,5. Six legs, +10 SV, +2 DMG, +d4 MV6,7. Venomous, type B death poison8,9. Two heads, +5 SV +2 DMG10,11. Huge Specimen, add 20+3d10 END,+d6 MV, +12 SV, +2d4 DMG12. Thicker shell, -2d6 DV13. Faster, +d6 MV, -d6 DV14. Large jaws, +d4 DMG, +5 SV15. Spiked tail, extra regular attack16. Extra thick shell, improve DV by–10+2d1017. Omnivore, +2 DMG, +d6 SV18,19. Carnivorous, +d6 MV, +2d6 END,+17 SV, +2d4 DMG20. Spits acid, 3 streams per hour, 5mrange, SV 01-70, DMG d6 per roundfor d6 roundsSpiny Armadillos are hog sized grazers which move inlarge groups of 3d10 or more. <strong>The</strong> largestadults typically keep to the herd’s perimeterand drive off other animals,


<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong> 5kg, reducing movement by 0.5m,yet offering –13 DV body armorprotection. Given this use,the shell of a spiny armadilloyields 5d6sp valuein any trade town.occasionally killing humanoids if they act belligerentlytoward the ‘dillos. An entire herd may exhibit the samemutation; 9% chance of one from the list above, butgenerally rely on their size, numbers, armor and lethalspike array. In a scrap, spiny armadillos will charge enemiesand attempt to gore them, likewise, if pursuedby a superior foe, will lash out at trailing attackers withtheir powerful, spine covered tails.<strong>The</strong>ir armor is exceedingly thick and so highly valuedby savages who cut it free of their beast’s carcasses.<strong>The</strong> more cumbersome spines of the spineodillo’sshell removed, the husk cleaned, and turnedinto effective body armor; ‘armadillo armor’ weightGreat Armadillos are slowmoving herd animals ofhuge stature, resemblingsome prehistoric creaturein many respects.<strong>The</strong>y don’t normallyexhibit any additionalmutations, howeverdue to their great size,strength and bad tempers,often need no otheredge in their defense. Anypredator or humanoid tocome within 20 metersof one of these plated,long clawed, massivejawed brutes is invitingdisaster, as each armadilloin the heard is 57%likely to suddenly huff and snarl and make a warningcharge 2d6m towards the intruder. If the intrudersdon’t back off, then there is a further 88% chancethat the entire herd will suddenly rush forward and tryto kill the threat. If in either roll, the great armadillosdon’t charge, they will instead rush away, looking fora more secluded spot to graze. <strong>The</strong> shell of a greatarmadillo is large enough to drape over and bolt ontoa dune buggy or car, adding –30 DV and –10% movement,likewise, it can be made into a fortified hut orcut up to make 6+d3 suits of ‘armadillo armor’ ( seeSpiny armadillo above).


Art samples of just a few of the 167 illustrations in <strong>Mutant</strong> <strong>Bestiary</strong> <strong>One</strong>

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