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M44 overlord rules EN:Mise en page 1 - Days of Wonder

M44 overlord rules EN:Mise en page 1 - Days of Wonder

M44 overlord rules EN:Mise en page 1 - Days of Wonder

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4Now shuffle the two sets <strong>of</strong> Overlord Command cardstogether and give each Commander-in-Chief th<strong>en</strong>umber <strong>of</strong> cards indicated for that camp on thesc<strong>en</strong>ario's briefing notes or Battle Map.The American C-in-C receives 8 Command cards; his camp plays 1st.Players from each camp should now feel free tohuddle together to discuss the sc<strong>en</strong>ario's SpecialRules, Objectives and Victory conditions, and theirown preferred strategies and tactics. Once the gamestarts, communications will be more restricted andwill have to follow the chain <strong>of</strong> command.The Game TurnA Memoir '44 Overlord turn consists <strong>of</strong> the followingsequ<strong>en</strong>ce:The Commander-in-Chief selects 1, 2 or 31. Command cards from his hand.He may give one card to each <strong>of</strong> his Field G<strong>en</strong>erals,or give two Section cards to one Field G<strong>en</strong>eral andone card to another, or just give one card to oneField G<strong>en</strong>eral and nothing to the others, keep a cardfor himself to play it directly, etc.If some <strong>of</strong> the cards a Commander-in-Chief selectsto play are Section cards, he must give these to thecorresponding Field G<strong>en</strong>eral(s), as indicated by thecards' upper corner arrows.If the card's arrow points to the left, only the LeftField G<strong>en</strong>eral may receive and play it; if it pointsup, only the C<strong>en</strong>ter Field G<strong>en</strong>eral, and to the right,only the Right Field G<strong>en</strong>eral. If the arrow points inmultiple directions, such as for the Recon in Forceor the Pincer Move card, it may th<strong>en</strong> be giv<strong>en</strong> to any<strong>of</strong> the Field G<strong>en</strong>erals the arrow points towards.The number inside the arrow states how many unitsthe receiving Field G<strong>en</strong>eral will be able to order,with "A" meaning "All".This Pincer Move card may be giv<strong>en</strong> toeither the Left or the Right Field G<strong>en</strong>eral.He may th<strong>en</strong> use it to order 2 units in one<strong>of</strong> the two sections under his Command.The text under the Section card's title and c<strong>en</strong>tralillustration spells this out again in greater detail;but using the upper arrows will help you quicklyorganize your hand <strong>of</strong> Command cards and see at aglance who they can be dispatched to.If some <strong>of</strong> the cards a Commander-in-Chief selectsto play are Tactic cards, he must:- play them himself if the icon in the upper corners<strong>of</strong> the card shows the C-in-C's silhouetteThis card must be playedby the Commander-in-Chief himself.- give them to the Field G<strong>en</strong>eral <strong>of</strong> his choice if theicon is 3 arrows with a "?" insideThis card must be giv<strong>en</strong> to any one<strong>of</strong> the Field G<strong>en</strong>erals.- or do either <strong>of</strong> the above if both icons are pres<strong>en</strong>t.This card may be used tocounter an oppon<strong>en</strong>t'sField G<strong>en</strong>eral orCommander-in-Chiefprevious turn's actionA Field G<strong>en</strong>eral who receives a Tactic card may neverreceive or play any other Command card during thesame turn.Likewise, a Commander-in-Chief who plays a Tacticcard directly can never play another Command cardduring the same turn (though he may still give twoother Command cards to his Field G<strong>en</strong>erals). The

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