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A Wearable Computer System with Augmented Reality to Support ...

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5.3 Trial 3 { Urban SettingThis trial was performed <strong>with</strong> given waypoints wehad not seen before. A series of ve waypoints werevisited, all <strong>with</strong>in 200 metres of each other and in acity environ, <strong>to</strong> assess how the GPS would perform inan urban setting. This was not expected <strong>to</strong> be easyfor the GPS.Initially, no GPS signal was procured due <strong>to</strong> thebuildings and trees prevalent in the city, but threesatellites were obtained <strong>with</strong> a DGPS x by standingin an open parking lot. We followed the bearing <strong>to</strong>the rst waypoint, <strong>to</strong> <strong>with</strong>in 5 metres. The next pointwas found <strong>to</strong> <strong>with</strong>in 10 metres accuracy.Waypoint three was much the same as waypointtwo the diamond cursor jumped considerably <strong>with</strong>inthe nal 20 metre radius. Attempts were made <strong>to</strong>reduce the distance <strong>to</strong> the waypoint by not followingthe bearing when closer than 20 metres, but rather bynding the closest distance measurement. The resultwas an accuracy of 5 metres. Journeying <strong>to</strong> waypoint5, the nal test for the day, produced an accuracy of2 metres.6 ConclusionWith our system, we have demonstrated a handsfree navigational aid <strong>to</strong> a person navigating on foot.The use of a wearable computer system <strong>with</strong> a seethroughhead mounted display provided a functionalplatform <strong>to</strong> develop our system. Dierential GPSproved <strong>to</strong> be eective for locating one's position <strong>to</strong>20 metre and better accuracy.The map-in-the-hat application provided useful visualcues for the navigation task. Further work isneeded <strong>to</strong> better understand the form and conten<strong>to</strong>f the presented information <strong>to</strong> optimise visual cues.It is a delicate balance that must be maintained betweenpresenting enough information and obscuringthe user's view of the physical world.Anumber of observations were made. Firstly, thedigital compass is susceptible <strong>to</strong> vibrations while walkingon rough terrain. Secondly, the see-through displayhas a control <strong>to</strong> adjust the back lighting of thescreen (this adjusts how opaque the screen becomes).which turned out <strong>to</strong> be a very useful feature in changinglight conditions. However, excessive sunlight isaproblem, and obscures the SONY display. Thirdly, increasingthe size of the diamond cursor proved <strong>to</strong> be asubtle but eective cue in determining when the user isbecoming closer <strong>to</strong> a waypoint. Finally as <strong>with</strong> mostwearable computer systems, the power managementproved <strong>to</strong> be a major concern of our system.References[1] Ronald T. Azuma. Survey of augmented reality.Presence: Teleopera<strong>to</strong>rs and Virtual Environments,6(4), August 1997. To be published.[2] Len Bass, Chris Kasabach, Richard Martin, DanSiewiorek, Asim Smailagic, and John Stivoric.The design of a wearable computer. In ACM CHI97, pages 139{146, March 1997.[3] R.P. Darken and W.P Banker. Navigating in naturalenvironments: A virtual environment trainingtransfer study. In Proc. of VRAIS '98, pages12{19, 1998.[4] Samory Karez, Vania Conan, and Pascal Bisson.Virtually documented environments. In Proc. ofISWC `97, pages 158{160. IEEE, 1997.[5] Inc. Phoenix Group. Phoenix 2 <strong>Wearable</strong> <strong>Computer</strong>.123 Marcus Blvd., Hauppauge, New York11788, USA. http://ivpgi.com/.[6] S. Feiner, B. MacIntyre, T. Hollerer and A. Webster.A <strong>to</strong>uring machine: Pro<strong>to</strong>typing 3D mobileaugmented reality systems for exploring the urbanenvironment. In Proc. of ISWC `97, pages74{81. IEEE, Oc<strong>to</strong>ber 1997.[7] T. Starner, S. Mann, B. Rhodes, J. Healey, K.B.Russell, J. Levine, and A. Pentland. <strong>Wearable</strong>computing and augmented reality. Technical Report355, M.I.T. Media Lab, November 1995.[8] A. State, M. Livings<strong>to</strong>n, W. Garrett, G. Hirota,M. Whit<strong>to</strong>n, E. Pisano, and H. Fuchs. Technologiesfor augmented reality systems: Realizingultrasound-guided needle biopes. In Proc. SIG-GRAPH `96, pages 439{446, August 1996.[9] B. H. Thomas, S. P. Tyerman, and K. Grimmer.Evaluation of three input mechanisms for wearablecomputers. In Proc. of ISWC `97, pages 2{9.IEEE, 1997.[10] S. Tyerman and B. Thomas. Functionality andusability of novel input devices on a wearablecomputer. In ACSC'98 - The 21st Australasian<strong>Computer</strong> Science Conference, pages 205{216,January 1998.

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