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<strong>Media</strong>Wise<br />

<str<strong>on</strong>g>Nati<strong>on</strong>al</str<strong>on</strong>g> <str<strong>on</strong>g>Institute</str<strong>on</strong>g> <strong>on</strong> <strong>Media</strong> <strong>and</strong> <strong>the</strong> <strong>Family</strong><br />

<strong>www</strong>.<strong>mediafamily</strong>.<strong>org</strong>


Missi<strong>on</strong><br />

Statement<br />

To maximize <strong>the</strong> benefits <strong>and</strong><br />

minimize <strong>the</strong> harm of media <strong>on</strong><br />

children <strong>and</strong> families through<br />

research, educati<strong>on</strong>, <strong>and</strong><br />

advocacy.


Spheres of Influence<br />

Society<br />

Community<br />

<strong>Family</strong>


Revoluti<strong>on</strong>-something<br />

that is<br />

such a big deal that it<br />

changes <strong>the</strong> world.


The Pace of <strong>the</strong> Revoluti<strong>on</strong><br />

(e.g. video games)<br />

• 1999 350,000 polyg<strong>on</strong>s/ sec<strong>on</strong>d<br />

• September, 1999 3 milli<strong>on</strong> polyg<strong>on</strong>s/ sec<strong>on</strong>d<br />

• October, 2000 38 milli<strong>on</strong> polyg<strong>on</strong>s/ sec<strong>on</strong>d<br />

• November, 2001 125 milli<strong>on</strong> polyg<strong>on</strong>s/ sec<strong>on</strong>d<br />

• 2005 (PS 3) 1 billi<strong>on</strong> polyg<strong>on</strong>s/ sec<strong>on</strong>d


Ano<strong>the</strong>r Example: Digital TV<br />

HDTV<br />

Erases <strong>the</strong> lines between media<br />

types, i.e. “c<strong>on</strong>vergence”<br />

Layered---interactivity<br />

Broadcasting to “Broadcatching”<br />

Customized <strong>and</strong> asynchr<strong>on</strong>ous


<strong>Media</strong> in Kids’ Lives<br />

•Internet<br />

•Cable TV<br />

•Instant Messaging<br />

•Video Games<br />

•Movies<br />

•Music Lyrics<br />

•??????


“I believe televisi<strong>on</strong> is going to<br />

be <strong>the</strong> test of <strong>the</strong> modern world,<br />

<strong>and</strong> that in this new opportunity<br />

to see bey<strong>on</strong>d <strong>the</strong> range of our<br />

visi<strong>on</strong> we shall discover ei<strong>the</strong>r a<br />

new <strong>and</strong> unbearable disturbance<br />

of <strong>the</strong> general peace or a saving<br />

radiance in <strong>the</strong> sky. We shall<br />

st<strong>and</strong> or fall by televisi<strong>on</strong>.”<br />

E. B. White<br />

Harper’s 1938


<strong>Media</strong> Are Everywhere<br />

• 99% of households have a televisi<strong>on</strong> set<br />

• The average household has 2.6 sets<br />

• 63% of school-age children have televisi<strong>on</strong><br />

sets in <strong>the</strong>ir own bedrooms<br />

• 25% of babies under two have TVs in <strong>the</strong>ir<br />

bedrooms.<br />

• 93% of American kids play video games <strong>on</strong><br />

a regular basis


A Week in <strong>the</strong> Life of an<br />

American School-Age Child<br />

Al<strong>on</strong>e with Fa<strong>the</strong>r<br />

Al<strong>on</strong>e with Mo<strong>the</strong>r<br />

Homework<br />

Reading<br />

(n<strong>on</strong>-school)<br />

Computer/<br />

Video Games<br />

Watching TV<br />

0.5<br />

0.5<br />

2.5<br />

2.2<br />

9<br />

0 5 10 15 20 25<br />

Time Spent in Hours / Week<br />

Sources: a, b, -1995 Carnegie Council Report <strong>on</strong> Adolescent Development; c-1999 Time Magazine;d--cited in Cunningham & Stanovich, 1998; e,<br />

f: <str<strong>on</strong>g>Nati<strong>on</strong>al</str<strong>on</strong>g> <str<strong>on</strong>g>Institute</str<strong>on</strong>g> <strong>on</strong> <strong>Media</strong> <strong>and</strong> <strong>the</strong> <strong>Family</strong>, 1999<br />

25


“I like to watch TV. If I<br />

could not watch TV, I<br />

would pretend to<br />

watch TV.”<br />

- Steve Henriks<strong>on</strong><br />

grade 6


“When TV gets me hooked<br />

<strong>on</strong> it, I get in trouble<br />

because I f<strong>org</strong>et to do my<br />

chores <strong>and</strong> <strong>the</strong>n that gets<br />

me in my room for <strong>the</strong><br />

night. But that’s no trouble.<br />

I have a TV in my room.”<br />

- Jessica Henke<br />

grade 5


“If I had no TV for two<br />

weeks, I would get my<br />

casket ready <strong>and</strong> start<br />

inviting my relatives to my<br />

funeral. I love TV.<br />

No TV- no Tim.”<br />

-Tim Rodine<br />

grade 4


<strong>Media</strong> Are Powerful<br />

“Whoever tells <strong>the</strong> stories defines <strong>the</strong><br />

culture.”<br />

David Walsh, Ph.D. Founder, <str<strong>on</strong>g>Nati<strong>on</strong>al</str<strong>on</strong>g><br />

<str<strong>on</strong>g>Institute</str<strong>on</strong>g> <strong>on</strong> <strong>Media</strong> <strong>and</strong> <strong>the</strong> <strong>Family</strong>


Primary Goal of Televisi<strong>on</strong><br />

“Any channel can deliver<br />

eyeballs. How many can<br />

include hearts <strong>and</strong> minds?”<br />

MTV Marketing Brochure


J.P.S. Factor<br />

Jolts<br />

Per<br />

Show


The J.P.S. Factor-<br />

Ever Upward<br />

•Desensitizati<strong>on</strong><br />

•Increased Competiti<strong>on</strong><br />

•Remote C<strong>on</strong>trol


How to Increase <strong>the</strong><br />

J.P.S. Factor<br />

•Increase <strong>the</strong> frequency<br />

•Increase <strong>the</strong> intensity<br />

•Combine <strong>the</strong> jolt factors


<strong>Media</strong> Can Be a Positive Force<br />

•Engage<br />

•Entertain<br />

•Inspire<br />

•Educate


<strong>Media</strong> Can Harm<br />

•Aggressi<strong>on</strong> <strong>and</strong> Violence<br />

•Physical Health<br />

•Literacy <strong>and</strong> School Performance


Video Game Violence<br />

• Violence has<br />

become a comm<strong>on</strong><br />

<strong>the</strong>me in video<br />

games.<br />

• 87% of teen boys<br />

play M rated video<br />

games.<br />

• 77% own M rated<br />

video games.


Physical Health<br />

• Incidence of obesity increased by 2% for every<br />

additi<strong>on</strong>al hour of televisi<strong>on</strong> watched each<br />

week. (Dietz, 1985).<br />

• Children with televisi<strong>on</strong>s in <strong>the</strong>ir bedrooms are<br />

at 31% greater risk for overweight or obesity.<br />

(Dennis<strong>on</strong>, et al., 2002).<br />

• A recent Canadian study reported that “more<br />

than 60% of overweight incidence can be<br />

linked to excess TV viewing time." (Tremblay <strong>and</strong> Willms,<br />

2003).


<strong>Media</strong> Use <strong>and</strong> Teens<br />

• Teens who watch sexually oriented TV<br />

programs (e.g. Friends, MTV, etc) were<br />

almost twice as likely to initiate sexual<br />

intercourse. Pediatrics, 9/07/04.<br />

• Teens who played violent video games<br />

got into more physical fights, more<br />

arguments with teachers, <strong>and</strong> did not do<br />

as well in school.


Literacy<br />

“You can fool all of <strong>the</strong> people some<br />

of <strong>the</strong> time. You can fool some of<br />

<strong>the</strong> people all of <strong>the</strong> time. But if <strong>the</strong>y<br />

can’t read, you can fool <strong>the</strong>m<br />

anytime you want.”


Reading Vs. Electr<strong>on</strong>ic <strong>Media</strong><br />

• Delayed Gratificati<strong>on</strong><br />

• Language based<br />

• Sustained attenti<strong>on</strong><br />

without sensory<br />

stimulati<strong>on</strong><br />

• Active imaginati<strong>on</strong><br />

• Instant Gratificati<strong>on</strong><br />

• Picture based<br />

• Short attenti<strong>on</strong> spurts<br />

triggered by c<strong>on</strong>stant<br />

stimulati<strong>on</strong><br />

• Passive imaginati<strong>on</strong>


Minutes/Day<br />

Reading Outside School<br />

70<br />

60<br />

50<br />

40<br />

30<br />

20<br />

10<br />

0<br />

98% ile 80% ile 50% ile 20% ile<br />

Minutes/Day


“Values are not, <strong>and</strong><br />

will not be, inculcated by <strong>the</strong><br />

family, <strong>the</strong> Church, or o<strong>the</strong>r<br />

social instituti<strong>on</strong>s in ei<strong>the</strong>r <strong>the</strong><br />

present or <strong>the</strong> future. They are,<br />

<strong>and</strong> will be, inculcated by <strong>the</strong><br />

electr<strong>on</strong>ic <strong>and</strong> visual media.”<br />

-Lester Thurow"The Future of Capitalism: How Today's<br />

Ec<strong>on</strong>omic Forces Shape Tomorrow's World." New York,<br />

Penguin Books USA, 1996. p. 277.


C<strong>on</strong>trasting Sets of Values<br />

• Violence is funny<br />

• Instant gratificati<strong>on</strong><br />

• Anything for<br />

m<strong>on</strong>ey<br />

• “In your face”<br />

• Me first<br />

• Violence is tragic<br />

• Perseverance<br />

• Justice, fairness<br />

• Respect,<br />

cooperati<strong>on</strong><br />

• Resp<strong>on</strong>sibility


Awareness<br />

Knowledge<br />

Acti<strong>on</strong>


Awareness<br />

“When you are not<br />

teaching your<br />

children, who is?”


Knowledge<br />

• Kids with TVs in <strong>the</strong>ir bedrooms watch 5.5<br />

hours more per week, are 31% more likely to<br />

be overweight, <strong>and</strong> d<strong>on</strong>’t do as well in<br />

school.<br />

• Children who watch entertainment TV during<br />

preschool years do more poorly <strong>on</strong> prereading<br />

skills at age 5.


Acti<strong>on</strong><br />

Change media behaviors to increase school<br />

performance, increase test scores, improve<br />

student behavior <strong>and</strong> school climate


<strong>Media</strong>Wise <str<strong>on</strong>g>Institute</str<strong>on</strong>g><br />

• On-site training for teachers, parents, <strong>and</strong><br />

o<strong>the</strong>r community leaders<br />

• Customized school or district plan<br />

• Tools <strong>and</strong> resources<br />

• Ongoing c<strong>on</strong>sultati<strong>on</strong>


“Children are <strong>the</strong><br />

purpose of life. We<br />

were <strong>on</strong>ce children<br />

<strong>and</strong> some<strong>on</strong>e took<br />

care of us. Now it is<br />

our turn to care.”<br />

A Cree Indian Elder


As parents we need to support <strong>on</strong>e<br />

ano<strong>the</strong>r to make <strong>the</strong> kind of changes<br />

that will be necessary.


Your resource: The <str<strong>on</strong>g>Nati<strong>on</strong>al</str<strong>on</strong>g><br />

<str<strong>on</strong>g>Institute</str<strong>on</strong>g> <strong>on</strong> <strong>Media</strong> <strong>and</strong> <strong>the</strong> <strong>Family</strong>


Remember:<br />

Whoever tells <strong>the</strong> story defines <strong>the</strong> culture.


What story are you telling?<br />

Our kids are our most precious asset. Our work<br />

toge<strong>the</strong>r has started t<strong>on</strong>ight. We want your<br />

voice, your support, <strong>and</strong> your commitment to<br />

help us provide our kids with <strong>the</strong> tools <strong>the</strong>y<br />

need to become healthy <strong>and</strong> resp<strong>on</strong>sible adults.

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