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Digital Display Technology - Consumer Electronics Association

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REVENUE PROJECTIONS FOR GLOBALWIRELESS GAMING (U.S. dollars)ANALYST FIRM PROJECTED YEARREVENUESIn-Stat/MDR $2.8 billion 2006Ovum $4.4 billion 2006Frost & Sullivan $9.3 billion 2008Source: www.80211planet.com compilation of research forecasts,Aug. 2002.Hailing wireless games as “the next Internet gold mine forentrepreneurs,” Datamonitor forecasts that an impressive200 million people in the U.S. and Europe will be playingmobile games by 2005. Revenue projections, though, are allover the board. Frost & Sullivan projects that the globalmobile game industry, which produced $436.4 million inrevenue in 2001, will generate $9.34 billion by 2008. Ovumsees global mobile game revenue climbing to $4.4 billion by2006. Finally, In-Stat/MDR expects global wireless gamingrevenue to reach $2.8 billion by 2006.THE GAMES PEOPLE PLAYAmong other things, what all these moves mean is that it’sa great time to be a developer of game titles.The explosivecombination of better, nearly three-dimensional graphics,broadband enhancements, online capabilities, multiplayergames, mobile gaming and stiffer competition among thethree main video-game platforms puts game makers in theA DOZEN WAYS TO ESCAPE ELECTRONICALLYGAME CATEGORYDESCRIPTIONFirst-Person Shooter Players look out from behind the eyes of the character. Objective: Seek out anddestroy. Ex.: Quake, Doom and Unreal.Third-Person ShooterAdventureRole-playingArcadeGamblingFamilyFightingDriving SimulationFlight SimulationSportsStrategyPlayers view the game from the side or the rear of the character. Main objectivehere also is to ‘shoot-em-up’. Ex.: Max Payne.Player must complete a series of tasks while venturing through a make-believeworld. Played primarily from the rear third-person perspective. Ex.: Myst, TombRaider, Mario and Crash Bandicoot.Gamers play with one or multiple characters to carry out quests or missions.Objective is to enhance the skills and levels of the character. Ex. Diablo II,Everquest and Asheron’s Call.These games have a simple interface and objective. Generally, they are twodimensional.Examples include all the classic arcade games, such as Frogger,Asteroids, Pac Man and Final Fantasy.Primarily an online category of game. Includes Slots, BlackJack and Poker.Games with an educational and/or family-oriented theme. Ex.: Monopoly, Rugratsand Who Wants To Be A Millionaire.Players fight against others in boxing, martial arts or wrestling matches.Ex.: Tekken III, Mortal Kombat and WWF Smackdown.Player controls a vehicle usually from behind the wheel. Ex.: Crazy Taxi andGran Turismo.Player flies a plane or spacecraft from the behind the pilot’s seat. Ex.: FlightSimulator and Mig 29.Games centered on a sport, such as football, basketball or hockey. Ex.: NFL 2K1and NHL Face Off.Games played from a god’s perspective. Players control resources to buildcivilizations and/or troops to conquer the world. Ex.: Civilization, Age of Empiresand The Sims.5 Technologies to Watch OCTOBER 2002 27

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