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AXIS & ALLIES™ MINIATURES CHECKLIST - Wizards of the Coast

AXIS & ALLIES™ MINIATURES CHECKLIST - Wizards of the Coast

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<strong>AXIS</strong> & ALLIES <strong>MINIATURES</strong><strong>CHECKLIST</strong>ALLIESNATIONALIST CHINA (CH)• 1/45 Kuomintang Machine-Gun Team ◆• 2/45 Kuomintang Officer ◆• 3/45 Kuomintang Riflemen ●• 4/45 T-26 Series 1933 ★POLAND (PO)• 5/45 7TPdw ★• 6/45 Cavalrymen ◆SOVIET UNION (SU)<strong>AXIS</strong>GERMANY (GE)• 26/45 King Tiger• 27/45 Nashorn• 28/45 PAK 40 Antitank Gun• 29/45 Panzer II (F) “Flamingo”• 30/45 Panzer III Ausf. F• 31/45 Panzergrenadier• 32/45 SS-Panzer IV Ausf. F2• 33/45 Sturmpanzer IV “Brummbär”• 34/45 Wehrmacht Expert Sniper• 35/45 Wehrmacht Oberleutnant★★●◆◆●★★◆◆• 7/45 Cossack Captain ◆• 8/45 Fanatical Sniper ●• 9/45 Guards T-34/85 ★• 10/45 IS-2 Model 1944★• 11/45 PPSh-41 SMG●• 12/45 PTRD-41 Antitank Rifle●• 13/45 T-70 Model 1942◆• 14/45 ZIS-2 57mm Model 1943●UNITED KINGDOM (UK)• 15/45 Archer◆• 16/45 Cromwell IV★• 17/45 PIAT Gunner●• 18/45 Valentine II★UNITED STATES (US)• 19/45 3” Gun M5●• 20/45 BAR Gunner●• 21/45 M24 Chaffee★• 22/45 M5 Half-Track◆• 23/45 “Screaming Eagle” Captain ◆• 24/45 “Screaming Eagle” Paratroopers ●• 25/45 Veteran M4 Sherman “Rhino” ★• 36/45 BlackshirtsITALY (IT)JAPAN (JP)• 37/45 Imperial Sniper• 38/45 SNLF Captain• 39/45 SNLF Paratroopers• 40/45 Type 1 Ho-Ni• 41/45 Type 2 Ka-Mi Amphibious Tank ◆• 42/45 Type 97 Chi-Ha• 43/45 Type 97 Te-Ke TanketteROMANIA (RO)• 44/45 Antitank Grenadier• 45/45 R-2 LT-35There are three levels <strong>of</strong> collectability:● = Common; ◆ = Uncommon; ★ = Rare.©2005 <strong>Wizards</strong> <strong>of</strong> <strong>the</strong> <strong>Coast</strong>, Inc.Axis & Allies and its logo are trademarks <strong>of</strong> Hasbro, Inc.in <strong>the</strong> U.S.A. and o<strong>the</strong>r countries. PRINTED IN CHINA.40095561000001 EN●●◆●★★◆●★


RULES UPDATESNEW NATIONALITIESSet II <strong>of</strong> Axis & Allies Miniatures introducesthree new nationalities.ALLIESNationalist ChinaPolandHISTORICAL ARMY LIMITS<strong>AXIS</strong>RomaniaIf you are using <strong>the</strong> optional historicalrestrictions for army building, use <strong>the</strong>serestrictions for <strong>the</strong> new nationalities.• Nationalist Chinese units can’t be in anarmy with any o<strong>the</strong>r nationality.• Polish units can’t be in an army withany o<strong>the</strong>r nationality.• Romanian and German units can go in<strong>the</strong> same army.Special scenarios that you create based onhistorical engagements might break <strong>the</strong>seguidelines. For example, Nationalist Chinapurchased vehicles from Germany, such asSdKfz 222 armored cars. The details <strong>of</strong> whichunits might be in which armies depend on <strong>the</strong>historical battles you’re recreating.HISTORICAL MATCHUPSIf you want to set up armies with <strong>the</strong> newnationalities against <strong>the</strong>ir historical enemies,follow <strong>the</strong>se guidelines.• Nationalist Chinese armies fightJapanese armies.• Polish armies fight German armiesin 1939.• Romanian and German armies fightSoviet armies until 1944.YEAROn Axis & Allies Miniatures stat cards,<strong>the</strong> year is never earlier than 1939—<strong>the</strong> start<strong>of</strong> World War II. Set II includes units that wereactually fighting earlier than 1939, such asthose from Nationalist China. Still, <strong>the</strong>ir yearis listed as 1939 because <strong>the</strong> time period for<strong>the</strong> game is 1939–1945.SNIPERSSet II also set introduces Snipers to <strong>the</strong>battlefield. Each Sniper miniature representsa single Sniper, not a squad or team. Theydon’t pack <strong>the</strong> same punch as an infantryteam, but <strong>the</strong>y’re hard to find, <strong>the</strong>y havegood long-range attacks against Soldiers,and each one has a specialized ability.For example, Fanatical Sniper gets a bonuswhen attacking an SS unit. (Any German unitwhose name starts with <strong>the</strong> “SS” designatoris an SS unit.)PARATROOPERSParatroopers are ano<strong>the</strong>r new type <strong>of</strong> Soldier.They can “drop in” where you need <strong>the</strong>m andare a nice surprise to spring on your opponent.You can’t place a Paratrooper in an illegalhex, such as a pond. Even though youdon’t deploy Paratroopers at <strong>the</strong> start <strong>of</strong> <strong>the</strong>game, you have to show your opponent <strong>the</strong>Paratroopers you have in your army asyou deploy your o<strong>the</strong>r units.“IN FRONT OF” AND “BEHIND”Sometimes special abilities (such as <strong>the</strong>Archer’s “Fixed Rear Gun” ability or <strong>the</strong>Nashorn’s “No Turret” ability) refer to o<strong>the</strong>runits “in front <strong>of</strong>” or “behind” a Vehicle.A hex is “in front <strong>of</strong>” a unit if a line from <strong>the</strong>center <strong>of</strong> that hex to <strong>the</strong> center <strong>of</strong> <strong>the</strong> unit’shex goes through one <strong>of</strong> <strong>the</strong> front three sides<strong>of</strong> <strong>the</strong> unit’s hex or through one <strong>of</strong> <strong>the</strong> fronttwo corners <strong>of</strong> <strong>the</strong> hex.A hex is “behind” a unit if <strong>the</strong> line goesthrough one <strong>of</strong> <strong>the</strong> three rear sides <strong>of</strong> <strong>the</strong>hex or through one <strong>of</strong> <strong>the</strong> two rear corners.If <strong>the</strong> hex is directly to <strong>the</strong> left or right <strong>of</strong> <strong>the</strong>unit’s hex, <strong>the</strong>n that hex is nei<strong>the</strong>r in front <strong>of</strong>nor behind <strong>the</strong> unit. The hex that <strong>the</strong> unit is inis also nei<strong>the</strong>r in front <strong>of</strong> nor behind <strong>the</strong> unit.NUMBER ON ATTACK DICESome special abilities (such as <strong>the</strong> GuardsT-34/85’s “Guard Crew” ability) refer tonumbers rolled on attack dice. These are<strong>the</strong> numbers rolled on <strong>the</strong> dice before anybonuses or penalties are applied.

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