13.07.2015 Views

Catalog Addendum - Full Sail University

Catalog Addendum - Full Sail University

Catalog Addendum - Full Sail University

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Course DescriptionsGDN 1340StorytellingThe Storytelling Course introducesstudents to the history of storytelling in all itsmanifestations: from ancient tribal performanceand cave paintings to the modern impact ofstory in various entertainment media. Studentswill examine storytelling as a practical toolfor communicating information and ideas,including storyboarding techniques. There willbe particular attention paid to how storytellingoperates through modern technologies includingcinema and games and how it can be used invideo games to build narrative depth, emotionalimpact, and theme, which all work towardgreater player immersion.Course OutlineHistory of StorytellingNarrative PatternsStorytelling TechniquesDramatization & Character RelationshipsStorytelling & TechnologyTotal credit hours 4.0Course length4 WeeksGDN 2430Team BuildingThe Team Building Course investigatescollaborative techniques designed to inspireteams to work together, delivering fasterand more effective results and services.A strong team demonstrates critical skillsin assessing and managing relationshipswith self and others. This course seeks tomaximize individual strengths; leveragecomplementary skills and styles of teammembers; and optimize organization,planning, and implementation of teamobjectives. Through self-reflection andteam-building exercises, students will learnto structure, measure, and tune performancein a team environment.GDN 4440Testing andPlay BalancingThe Testing and Play Balancing Courseprovides students with the skills used to designand implement a testing program from thebeginning of the development cycle to the end.Quality Assurance is an integral componentof the game design process. The successfuldelivery of a game is dependent on theverification and validation of an effective qualityassurance system. Topics will include functionprototypes, test sets (which include defecttesting and acceptance testing) and structuralprototyping. Students will develop a continuousprocess improvement program that can beutilized in future projects.Course OutlineBug-Tracking PlanDefect DeterminationTracking Software ConfigurationPrototypingGame TestingBug Tracking and AllocationTotal credit hours 4.0Course length4 WeeksGDN 2240UsabilityThe Usability Course explores the theoreticaland practical methods used to improve gameinterfaces. Usability inspection is aimed atfinding usability problems and providing designrelevantinformation to designers and engineersin the effort of making products easier tointeract with and more efficient to use. In thiscourse, students will understand usabilityand its considerations defining the usabilitytrade-offs involved in the game design world.Some of the topics shall include generationsof user interfaces, the usability engineeringlifecycle, usability heuristics, and usabilitytesting methodologies.Course OutlineWhat is Usability?Generations of User InterfacesEngineering LifecycleHeuristicsTestingAssessment Methods Beyond TestingStandardsTotal credit hours 4.0Course length4 WeeksGeneral EducationGEN 2140Anthropologyand SociologyIn the Anthropology and SociologyCourse, students investigate the study ofhumanity, how groups of humans tend tointeract, and the impact of these interactionson the individual. Technology has changedthe shape of communication and commerce,creating the potential for a truly globaleconomy. Understanding how culture isshaped—from the largest national identitiesto the smallest social groups—has becomean absolute necessity for industries hopingto tap into broader world markets.Course OutlineIntroduction to AnthropologyCultural AnthropologyIntroduction to SociologyGroup DynamicsSocial PsychologyTotal credit hours 4.0Course length4 WeeksDEP 2004Developmental PsychologyThe Developmental Psychology Courseexamines the ways the basic elements ofpsychological development serve to eitherdetract from or enhance personal growth.Students gain a basic understanding ofdevelopmental theories and identify ways thatthey impact personal growth. Current theory iscombined with historical theory in order to givethe students the broadest possible frameworkwith which to enhance their understanding ofdevelopmental psychology.Course OutlineParadigmsCourse OutlineProactive and Reactive BehaviorPersonality Types and How to Respondto ThemEfficacy, Shadow, ShameCognitive DissonanceTeam Development StagesImagination and ConscienceTeam Ground Rules, ObjectivesTime ManagementTeam Identity and VisionPerception and CommunicationRoadblocks, Feedback, & MeasurementsTotal credit hours 3.0Course length4 WeeksTotal credit hours 4.0Course length4 Weeks10 FU LL SAIL U NIVERSITY

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!